-
Posts
4036 -
Joined
-
Last visited
-
Days Won
8
Content Type
Profiles
Forums
Blogs
Everything posted by Elric Galad
-
I play in PotD with a wolf pet (with resilient talent) and I have absolutely no problem to keep it alive. It is one of my off tanks and works well with a bit of support from time to time. Bear has stupidly low attack speed as well as 2 less base damages par attack. It is a massive drop in DPS. Antelope (if you don't mind RP it) has a slightly better attack speed than wolf with same base damage as bear and +7 all defenses. In my opinion it is currently the better compromise between attack and defense. Blunderbuss is extremely sensitive to DR. With lead spitter and penetrating shots, it can reach 12DR bypass (and cost a talent). After this threshold, every single DR point will horribly lower your damages, especially with low might. Furthermore, there is no superb blunderbuss (unless you use dragon eyes), so few way to compensate might negative damage modifier. If you absolutely want to go with blunderbuss, get a pistol as a backup weapon. They are the same group. A tech guy should have several tricks in his bag !
-
Paladins are currently quite good, even with nerf. However, I feel it is really weird on lore side. Base deflection is due to training. Faith and Conviction is due to... well... faith and conviction. I feel strange that a kind of knight is less trained in defense than... a chanter. Is it a "lawful stupid" cliche where the dude run into monsters protected by his/her devotion ? I would have felt better if they had removed the deflection bonus from F&C instead. (And maybe buffed a bit other defenses) Even if the result is the same...
-
Well well. Low might means that you will have (rather) low base damage. You might compensate with high dexterity and perception but I have some concern about ennemies with high DR. Basically, it would make bow less interesting. You can choose a high base damage weapon but you'll have to skip twin shots then. Wounding shots are nice with low speed high damage weapons... but low might reduce the potential of individual shots. You can have high Int too, which is nice for stunning shots. But stunning shots are nice with fast attacking bows... In my opinion, average might would be ok, but going so far as 7-8 for a damage dealer seems extreme (apart rogues and their crazy amount of modifier). You might have might around 10-12, max Dex and Per with decent Int, go with bows (preferrably Superb and with DR bypass) and specialize in CC and interrupts. Wolf pet is the most DPS, it could compensate for your ranger, and its target might be perma-stun anyway.
-
Rogues and Rangers have both a couple of spike abilities but most of their DPS is completely sustainable. What they miss is durability (even if pet is a decent offtank with infinite health in 2.0+). Monk are really cool as "durable" DPS by the way. They really rock and have a lot of great abilities. But I don't think they're on par with rangers and rogues, especially because their DPS is a bit conditional. On another topic, I think ranger'pet should be added to ranger's damages count. Currently they are not (tested) and it's misleading to calculate the true DPS of rangers.
-
Update 2.03 is Live
Elric Galad replied to BAdler's topic in Pillars of Eternity: Announcements & News
Hey good work ! I'm not sure to be enthusiastic about immunities ^^, but it's good to see the game keeping evolving. -
The fact that rogue could defeat rogue at 1vs1 does not mean he/she has more dps. You are seriously understimating pet by the way. Wolf does almost as much damage as a 2-hander and can stack 175% bonus damage with 8DR bypass on endgame. That is for sure not on par with rogues (120% bonus from abilities + strength + magic weapons + crit), but rangers also does damage (twin arrows...). And pet is currently a good offtank too (yes, also in potd), at least as much as melee rogue. So don't tell me it gets killed everytime.
-
Update 2.03 Beta is Live on Steam
Elric Galad replied to BAdler's topic in Pillars of Eternity: Announcements & News
Prone immunity is a real serious concern because it affects fighter and monk crowd control (and ranger's pet). This makes their CC circonstancial and renders one of their (few) abilities useless in many cases. A single boss with immunity is not a pb, but an entire category of ennemies is one. Wizard, cipher, druids and cipher also have prone abilities but they are able to cast other spells... -
Update 2.03 Beta is Live on Steam
Elric Galad replied to BAdler's topic in Pillars of Eternity: Announcements & News
Good thing I beat the Adra Dragon before this patch then, because I have no idea what kind of strategy I'd use with all those immunities. Paralysis (fetid caress, hold beast - dragon is a beast), stun (storm or ranger double shots)... maybe confusion... stil a couple of tricks can work. -
Update 2.03 Beta is Live on Steam
Elric Galad replied to BAdler's topic in Pillars of Eternity: Announcements & News
"Good Old Vessel status immunity" would kill the fun. "Adra dragon status immunity" would kill the party. -
I have just decided that I am NOT going to install the 2.03 in my current playthrough. My concerns are about CC immunities for 2 reasons : I am not sure my current party would have the tools to kill some boss (basically Adra dragon) if immune to all CC. A couple of immunities is not a problem. This would be less a concern without those stupid insta-kill Adra dragon attack... Second is more about fun to play : if a type of CC used by one of my martial character (currently that means Stun and Stuck from my ranger) is too frequently resisted, it would kill the fun of the builds I've made. I'll check again when you will have a list. I'm currently having fun with my party, I don't want to take the risk to loose this.
-
I have just looked at the 2.03 patch note... Honnestely, I am a bit disappointed by fighter changes. They are still subpar compared to monks (and their new iron wheel that makes them superior tanks...). Obs just turned a few useless skills into mehish skills. Of course it's a bit better but I still can't think in a reason to include a fighter in my party.
-
Stealth debuff for godlikes
Elric Galad replied to Fenixp's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
And salty mast price increase for death godlike ! Not for fire godlike by the way. Some like it hot. It does not fit Obs will to have maximum build flexibility. But more specific dialogues would have been fun. -
There are 2 different problems with casters : versatility and raw power. Vesatility by itself would not be such a problem without immunities. It could be counterbalanced by less raw power (or lower ressources). Versatility is caster's trademark and it should stay like this. However, increasing the advantage of versatility by introducing immunities does not sound very good for me. For caster CC, I think the problem is more about a few spells that everyone knows: Confusion Call to slumber (IMHO, this one is the winner, better than Gaze in most cases. It is just too convenient.) Gaze of the Adragan Ringleader Amplified wave Relentless storm Repulsing seal (crazy accuracy) Those plus slicken spamming from level 9. Single target spells are less a trouble. It's not even their durations, it is that they are just too reliable. Graze mechanism is one of the biggest problem here... Nerfing the accuracy of AoE CC may solve this issue. But honnestly, as long as I stick to "low rest" meta, it is not so much a concern... except maybe for per encounter spells... but that's another topic. Currently, I just play in PotD without wizard, and that basically makes the game more interesting.
-
+1 for melee druids. I believe that Priest can be OK too. Priest can wield a shield without affecting too much his/her spell casting. A priest specialized in Buff needs only some Intelligence and a bit of dexterity. Might is for healing spells, but they are not that much important IMHO (They are sometimes useful, but not as much as buff spells). As long as you don't target foes, you will not need Perception. As you don't need so much other stats, you can allocate some points to Resolve. Skaen priest can have a talent that give them Baby Sneak Attack and +10 Accuracy with Clubs and Stylettos. I don't say it would be optimal, but at least it would work. After all, Durance has 19 Resolve...
-
CC is for Crowd Control. "Crowd Control" are spells or effects that disable ennemies or weaken their offensive capabilities. For example, paralysis or blindness are crowd control effects. CC immunities means for example that an ennemy could be immune to charm or blind effects. Don't worry. I'm not a native english speaker either. But not understandind "CC" only means that you're not a "native gamer forum" speaker ^^
-
Pillars of balancing
Elric Galad replied to brindle88's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
You just don't know how to play if you don't think rangers are good. It's not like you were using arguments to prove your point. Pet's damage is currently great, and their survivability is far enough if you can properly manage them or buff them. The aggressiveness of your expression seems to indicate you're not exactly a rational person anyway. So I'm not going to bother arguing with you. Your topic might not be stupid, by the way. But I sincerely doubt that debating with you could lead to any interesting exchange about balance. -
Pillars of balancing
Elric Galad replied to brindle88's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
This is an interesting topic. Basically, I miss the BG2 legendary items and how some builds were a bit OP. I appreciate also the more modern approach of balance in PoE where all class are more or less equal. I do miss multiclass powergaming builds. I like having a lot of choices for party composition without feeling gimped by subpar options. Finally, I'm running in parallel BG2 and PoE runs so I can get enough balance and imba stuff at the same time. -
Cannot Decide on a class
Elric Galad replied to bhill1007's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
By the way chanter scales horribly for now and is a bit UP. They are also quite boring to play (which is the main problem if you want a character as fun as good old bard). You CAN summon a dragon except you are able to do it only once or twice... It was my first PC and I never included one again in my party. However, chanter class concept is really nice. So maybe one day, they will be fixed and will be really fun... -
Mine has might 14, dex 15 and per 15. It is working fine in PotD. I think Dex is nice for melee cipher because might stacks additively with other bonus damage (cipher got a lot of them) while dex stack multiplicatively. Your cipher will probably do slighly less melee damage (so less focus) but will have slightly better spell damage and Crowd Control. He wears a leather armor and gets knockdowned from time to time but it's ok. Shield reduce your DPS (and focus), I would avoid it, but it is probably viable. For talent, draining whip is a must, interrupting blow unecessary (but with high per, it is indeed nice) and bloody slaughter is meh. Superior deflection is also great for any melee. Soulbound weapons works with ANY weapon focus. You don't have to take peasant weapons, it might not be the best focus. But if you keep single handed style, there is one totally customizable spear that is great ; you can get it only if you choose a specific story option, so if you mind to spoil I suggest you to googlelize it.
-
Perfect Setting for POE 2
Elric Galad replied to Grimo88's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Anyone knows what White March part 2 will be about ? Readceras and finding out what was the mess about St Waiden could have nice. But just for an expansion. A farmer land converted in a theocracy does not seem to be too attractive.