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Psychevore

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Everything posted by Psychevore

  1. Thanks for the tips. I was already playing with the idea of binding Nightshroud to the Priest, but I'd have to give it some more con... which I'll do now. I never liked binding web earlier. I haven't used it since I've started playing again after WMII released. From what I recall the casting time was just tragic and the AoE too small. To be honest the second level wizard spells are all kinda meh, except Miasma of Dull Mindedness.
  2. I'm thinking of running a game with the following party: Druid (Watcher) Chanter Wizard Priest Cipher Ranger Where basically the idea is to have the pet companion be the main tank, Chanter off tank and the Druid a glass cannon off tank. In spirit shifted form, of course. Wizard, Priest and Cipher glass cannon damage dealers/controllers. Ranger and Chanter get high Lore for scrolls. How viable do you guys and gals think it would be? Pre White March I would probably have run this without thought (though would've made Chanter main tank and pet off tank, as the pets were really weak if I recall correctly), but now I'm thinking it won't be very viable. Lots of fun though casting all those AoE damage and control spells though. edit: typo I couldn't ignore
  3. Ha, I did the same until I recently made a chanter with 14 con, which I ultimately ended up regretting as I found it rather useless later on in the game... and you can just sleep whenever anyway when your health gets low. I once did a game where everyone had only 3 con and 3 perception This was obviously before perception gave accuracy, but it worked. Anyway, fighter stat spread: Was tricky in the beginning and I thought I maybe should've gone for more con...but ultimately I think I could've done with less.
  4. I played this as off hand,two handed (first Grey Sleeper, then Abydon's Hammer) chanter tank and it worked like a charm: Per and Int are enough to be manipulative, in my opinion. Might and Resolve are more aggressive. edit Using this chanter in my new game:
  5. I would totally do this if I didn't change them all the time for *reasons* And I specifically chose the 6th (or 3rd) bottom linger for shortness. It only overextends the linger of Dragon Trash by a fraction of a second, instead of just having Dragon Trash lingering by itself for seconds.
  6. With a melee heavy group I like to start the chants with: Chant - Burn in Hell MoFo 1.) The fire lash +25% - everyone gets the lash on the alpha strike 2.) The frighten enemy - short length fits inside the linger of the fire lash, debuffs enemy accuracy a little 3.) repeat the fire lash - the lingers overlap so it never goes away 4.) Dragon Thrash - the fire lash runs out for a second or two, helps to finish off any badly wounded enemies I tend to just use this for like 90% of the fights. Against Dragons I'd make up one with the Beast damage as the base. Against fire immune or frighten immune I'd replace. For invocations I use the corpse explosion if I have a big pile, the paralyze, once in a while the charm, and the two cold damage foe only ones with secrets of rime. I like the resurrect chant as an insurance policy, maybe the ogres or the weapon summon. I also try and take lots of cross class with Kana - have weapon and shield as a base with some weapon focus and then get the druid cross class deflection debuff, the cross class paladin accuracy aura, secrets of rime for more cold damage, the two endurance regen auras and Veterans recovery. With the two regen chants and Veteran's Recovery Kana has a lot of regen. He doesn't have to do a lot of damage with weapons, he just needs to stay vertical and buff the team and then blast out invocations that either paralyze a huge cone or blast out big ice spells that are also foe only. I use the following chant at the moment and I really, really dig it: +10 deflection chant - every enemy will be out of range anyway, and + 10 deflection on everyone can never be a bad thing, Chanter is melee so will be in position to hit everything with: -10% slash/pierce damage - level 1, just for quickness Dragon Trash - with a second orso of +10 deflection still lingering Frighten Enemy Dragon Trash Come, Come Soft Winds of Death And the last one I have a question about. Because I added that 6th chant because visually, in the chant book, it looks like there's just a lot of unused space on the second chant bar while the Dragon Trash is still lingering. As if the Chanter will not start chanting the 1st chant (6th in total) until the linger on the first bar ends. I have no idea if it actually works this way though. Does it? I mean this, the red part, in case my explanation was bad
  7. Fighters are much better at being durable damage dealers, and investing ability points into engagement, something of very dubious use, instead of something that helps dealing damage and not dying, is a bad idea. For a "pure" tank, I would only use either a chanter or paladin, since they also bring much-desired utility while alive. He didn't want to micro much. I read that as: something that just stands there soaking hits. So a fighter.
  8. I'm sure it's viable, but I would never play a game without both a cipher and a wizard. Currently thinking of doing this: Chanter (one of the 2 handed souldbound weapons it can equip, Ryona's armor) Fighter (Steadfast, Dragon's Maw Shield) Priest (Nightshroud) Cipher (Stormcaller) Wizard, ranged, CC/AoE (Gyrd Háewanes Sténes) Wizard, melee, heuristics/single target (Greenstone Staff) Mostly because: I've never finished a game with a chanter in the party. Ever. ANd I've never finished a game after the release of WM1, so I've never used soulbound weapons. This would allow me to use loads in a single run. After that, if I'm still up for another run, I'll do something crazy like: Druid Ranger Wizard Cipher Chanter Priest Just to see how far I'll get without a true tank.
  9. Using a pike or another reach weapon. You could probably swap out the race for Fire Godlike, but Godlikes can't use helmets and that sucks. This build also isn't really aimed at getting hit like a barbarian probably should be (hence the pike), so you can get away with the 9 con. The deflection is so low though you'll get below 50% endurance quickly if you do get hit, so I'd advise getting that cross class recovery talent. And Eder's Armor. Eder's beastly armor. Can swap out for the Ring of Wonder if that hasn't been changed lately. Edit: I haven't played in long time though, my last run of the game was before the White March I (before perception gave accuracy... it used to be my main dump stat ), but I have been keeping up with patch notes to some extent. But the build works fine for now. Granted, I haven't really come far yet, just got to Defiance Bay. If anyone's wondering about the full custom party: Base builds without item bonuses:
  10. Though I must admit I've never played the game. From what I understood, it was just you fighting waaaaaaaaaaaaves of enemies with countless spells. But I can easily imagine that game captures the 'mage feeling' the best. https://www.youtube.com/watch?v=BCnFYhInyW4
  11. That game showed, without a doubt, that I'm an atrocious city planner. Traffic is a *BLEEP*
  12. Barking up the wrong tree dude, I've already beaten the game several times. I bought all the DLC because I wanted to play it again. Beat it more times than PoE too. There must be something intrinsically wrong with my Elitist RPG-nerd. Official release is tomorrow. Pre-order gave access from last friday. Game runs like absolute garbage on my pc... for some reason. edit: just did some quick checking online and it seems I'm far from the only one with this issue. If you're planning on getting it on PC I'd wait.
  13. NBA2K16 and DA:I. Bought all the DLC for DA:I, so I gave it another go. Honestly don't see why a lot of people hate that game so much.
  14. Saint's War Armor (Edér's armor) - Second Chance. Ring of Wonder - Second Chance AND +1 might, +1 per and +1 res. (not sure about the latter two, I'm mainly in it for the Second Chance) Two top notch items you can acquire very fast. One for free (just recruit Edér ) and 1 for like 6000 gold from that guy near where you recruit Pallegina.
  15. Oh, I thought the crits were a part of the hits. And I don't have Shod in Faith on the ranger, or any other ability on the ranger that doesn't directly hit the enemy. How are the companion's hits counted? On the ranger's sheet? Not at all?
  16. 84% crits. PotD. Yeah, I know it's a Ranger. Base stats are 18/5/19/20/4/12
  17. I have no idea how you guys do this stuff at level 5. My party gets utterly destroyed on PotD at level 5, right from the beginning.
  18. Ridiculously low. Like, 1 in 10. I am not joking. http://kotaku.com/5832450/nine-out-of-10-will-not-finish-the-game-they-are-playing edit: and that's not really a surprise, looking at my Steam Library there's a significant portion of games I've never even started up, let alone completed it. (damn you, Steam Sales and your bargains)
  19. It's still an almost game breaking ability. Before, it really did break the game. And it's not even the paralysed status that makes it game breaking, it's the AoE hold effect.
  20. Only Mechanics affects it. Nothing else. Needed, no. Wanted is entirely up to you. They are the easiest to get to 10 mechanics though. Tankyness doesn't matter, I think. Personally though, I do prefer the PC to be melee, as the PC special skills work best on a frontline warrior imo, but that might just be a matter of preference. I'm not entirely sure what you mean here. Every class has some sort of CC. Ciphers, Wizards and to a lesser extent Priest are the best though. (not sure about Druids, I use them purely as massive damage dealers)
  21. Currently playing a Paladin with these stats on PotD: 14 9 14 8 15 18 Single tank, use Ranger companion to pick up whatever gets by. Zealous Focus aura and two insanely high perception Wood Elf Ciphers and a Ranger (all have 20 perception and 18 might). It's a bit of a struggle to keep them all within the aura though, but that should improve later on when I get to expand it. Really didn't see a way to get more intelligence without sacrificing too much. Haven't played 2.0 much though, so it might be absolutely worthless Battefield control should be incredible with these Ciphers and their perception. (the perception counts for spell accuracy... right?)
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