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Tigranes

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Everything posted by Tigranes

  1. If you build a custom party, and if you take on more characters than a non-custom party would have at that juncture, then it will be easier than just picking up Eder and Alroth. You could play with less characters, try some creative builds, or just jump to POD. Hopefully there will be some difficulty mods later on.
  2. I think they did let you do it at one point at development, but I guess they decided that makes it far too easy to pass every check, making them redundant - it would be pointless if, on the balance of it, you could pass almost every check between the 6 of you. I'd have to play more to see whether that's a valid argument though.
  3. Nobody would actually run back to an inn after every battle unless they were just nuts. The point is that if you rest every battle or every other battle, then it diminishes the tactical depth of the game, it also makes the game too easy - there are real tradeoffs, it's not like a "take all" button in loot which would be purely convenience. Of course people say "let me choose, give me choice" but by that logic you'd have to make every single thing in the game optional. Ammo? Health/endurance? Engagement? Repair? At some point you have to let the developer, you know, design the game.
  4. Camping supplies you can carry with you are limited for balancing purposes, so that you can't just rest after every single fight (which, by the way, makes your game less interesting, since every battle is now with the same max HP and same spells). Usually, if you're resting after several battles, you shouldn't really be backtracking to town more than once to get through a dungeon.
  5. It sounds like everything you bought, you have in your backer portal, but you just wanted some of it on steam? Email support and see if they can help you. Although I wonder if it's worth the bother for you, since it'd be faster to just download your goodies.
  6. You need to use a mod. Currently the promising one is: http://www.nexusmods.com/pillarsofeternity/mods/1/?
  7. They have 8 DR and 48 Deflection on the bestiary, compared to 0 and 38 for Skuldr (the othe rprimary enemy type in that area), so it does make a difference. And yes, paralysing shadows makes a big difference since they don't actually have that much HP, so if you can get a couple of solid hits in with war bows or spears etc. you can basically 2-hit kill them. Just finished the temple on Hard with the Cipher, Eder and Alroth at level 3. I died about twenty times all combined but it was worth it, and fun.
  8. If characters automatically moved around traps, wouldn't it be kind of pointless to have them? Sure, you still have to detect them, but there's the added danger like stepping on it by accident in the midst of combat, which is a very interesting situation. Also I may not be understanding the difficulty in navigating. I mean, even with the trickiest of traps, you just select your guys one by one, move them around the trap. Of course they're going to walk over it if you select everyone and click halfway down the hall.
  9. I don't have any of those problems. What's your resolution and maybe a screenshot?
  10. 1. Where's the fun if you can beat anything the first try? It's great fun to reload several times and finally win a battle - and also, dying and reloadding is a way to try different strategies and learn more about what works and doesn't. If you always win every battle you might as well just use the same ability every battle. 2. I posted elsewhere, but shadows, your bestiary will tell you, have high DR and especially to shock damage. If you don't take that into account and just bash them the same as everything else, of course you're going to die: 3. Lower the difficulty if you're frustrated by it, that's what it's there for if you feel like you have a party of plague victims.
  11. The bestiary gave you all the information you need. As you just said, the bestiary tells you that they have impressive deflection. If something has 16 DR you need to do more than 16 damage to do any damage. Now look at, say, a rapier, which usually has something like 8-13 damage. No wonder it's hard to kill them. One solution is to use slower but higher damage weapons, like two handed ones - which, when it hits, will get through. Eder was doing 15 damage a hit when I switched his weapon. Another thing the bestiary tells you after you kill a few is that they have different resistances to different types. My cipher had great joy with the shock wave ability until the shadows who have high shock resistance - so I needed to switch to something else. (Charm worked very nice, since they are able to hit each other pretty effectively.)
  12. You didn't pick up the fighter in the Gilded Vale, which will make things harder than expected. I'm on Hard and still in the Temple and it seems reasonable so far, that is to say, a fair few deaths helping me learn what works and what doesn't.
  13. It's extremely, extremely unlikely that Obsidian would ever enforce any interpretation of the rules to make you shut down your LPs. It's just not how they've ever done things.
  14. I've seen people ask, so: Hover your mouse cursor over an ability, then hit a function key (F1, F2...). You will be able to set these hotkeys for each character separately, e.g. F1 knockdown for Eder, F1 eldritch eye for Alroth.
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  15. It's ultimately his/her decision. If you want a refund, best bet is to email Obsidian at support and/or contact your retailer. As others have said, it might be easy with GOG and hard with Steam. If you're inclined to wait, it's likely your issues will be patched pretty quickly, since there's no publisher controlling the patching process in this case. As for "this game is super buggy", nearly every game is super buggy in the sense that if you're unlucky you experience its worst bugs. Of course, there are also people that play notoriously buggy games with no problems! Such are the mysterious ways of bugs.
  16. Great to hear. Localisation is so often done badly. Seems like whoever they hired was the right pick.
  17. Thanks but it's like chinese to me. I know i got 4GB of RAM, Windows 7... But when it comes to the processor or the video... Google is your friend. It's not hard to figure out if you put in ten minutes of your time. Run dxdiag to discover what your graphics card is. Check systemrequirementslab.com - they may have POE on there, in which case they'd diagnose your computer and tell you what exactly is lacking or not.
  18. To avoid misunderstanding: as Diamonds says, Paradox certainly will take some share of the profits. But where a normal publisher would take most/all of it to recoup their investment in making the game, Obsidian is here entitled to a huge chunk of it.
  19. Entirely incorrect. Paradox in POE acts purely as a distributor, and not as a traditional publisher, and so their 'cut' of the profits is severely limited, and they have zero say over the creative direction of the game or future uses of the IP. Kickstarter games have a huge boon in that the developer takes all profits; in typical contracts these days, developers take none of the sales, only earning bonuses (e.g. Obsidian was promised a substantial bonus by Bethesda for Fallout: New Vegas if metacritic scores went 85 or over. The score, famously, ended up at 84) and sometimes small royalties. Developers contend themselves that the publisher funded them for the entirety of the production process. In other words, in the publisher model, developers make a game in order to pay for themselves to make the game; they start with zero and end with zero, more or less. It is really with self-published games like KS games that devs can make a killing, and really build up funds to be able to afford future games. Divinity: OS has funded two separate games for Larian, for example. Now, even for a successful KS like Obsidian, the ~4 million they earned is nothing compared to AAA game budgets (Obsidian itself, at its max sizxe of 100+ people, spent about a million dollars a month; the KS team was around ten people). What this means is that much smaller sales numbers can still generate huge profits. For example, under a million copies of South Park or FNV would have been a disaster, but one can reasonably assume 500,000 non-KS copies would mean a big windfall for Obsidian. (Of course, one disadvantage is that Obsidian has already lost several tens of thousands of customers in terms of KS backers and their friends who get free keys.) As to the specific breakdown of costs, Obsidian very probably spent a bit more than what they earned through Kickstarter. Obsidian is a larger company than the KS team so they may have used some of their internal funds from other projects, or have taken loans, etc. Even then, I should think that POE will make a profit for Obsidian. If it hits a million copies, it would probably be party time. Edit: By party time I don't mean they could then use that money to create an AAA game on their own, though. Again, AAA games these days take 40-100 people or even more, more expensive middleware, and all in all would burn through millions of dollars like hotcakes. What we could envision, however, is POE sales funding POE2 on its own.
  20. Fixed. When your message formatting goes crazy, use the Remove Format button (second from top left in the quick reply box). See here for sysreqs. https://eternity.obsidian.net/buy
  21. Documentary is still being made. First two parts are up online (and I think available for all) - check KS updates.
  22. My understanding is one physical key, one digital key. The image from Kickstarter above shows a Collector's Boxed Version, and a Digital Download. I'm not sure why you think we get three keys? I could be missing something...
  23. Philadelphia, USA, just got Paradox email that it's shipped. I expect it'll be here next week.
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