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manageri

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Everything posted by manageri

  1. Don't care about MP but a NWN-style toolset for community modules and proper modding would be awesome.
  2. I'm sure Valve has better things to do than play achievement police and ban people for cheating in single player games.
  3. Seems to be 1 PER = 1 Acc in the video. Definitely what I'd consider a must have for all DPSers, especially casters.
  4. I really like the UI improvements, which is an often under-appreciated part of game design. Obsidian has some of the best UI people in the industry.
  5. Tedious as hell if we're talking limited supplies. If you mean just finding a better magical quiver or whatever with unlimited arrows, ok, whatever, but I don't see much point when you can just have the same extra power and effects rolled into the weapons themselves. No, weight limits have never made any game better in any way at all. Map notes would be very nice. Can't remember exactly what all those sliders did but more options is always good. Sure. They should just remove detection mode since all it accomplishes is tedium, but as long as it is going to be in then having it tied to stealth at least means slightly less tedious mode toggling, so no. Absolutely not friggin ever, unless the implementation is drastically different from the tedious crap it's been in every game before. Save, PP, Save PP, got caught load game olol, PP...Such fun (not).
  6. Your comment seems to have a bit of animosity. I honestly did not mean any offense or animosity, though I can see how my comment might have been interpreted that way, so I apologize. I really just meant that barbarians are exactly what they seem to be at first glance - a blunt object. They deal damage and that's it. As long as you have other party members taking care of the more nuanced tasks, that's all they need to be. The single target dps isn't spectacular, no. Rogues are the single target dps kings by design. I didn't mean to imply barbarian single target dps is anything incredible, just good. What makes them stand apart from other classes is the good consistent splash damage. In my experience carnage alone (without having to rely on one stands alone or anything else) makes them a very good dpser. Just make sure you use your casters to aoe debuff the enemy deflection. AoE dps, that's it. And they're pretty good at it based on my playthrough with one as well. I don't know exactly why you seem to think they're not good at that, but it certainly doesn't mirror my experiences. As long as you use Savage Defiance the barbarian should easily be able to handle a few enemies spanking it. If you didn't pick that ability then I can definitely see why you might be disappointed with your barbarian's performance, as I considered it pretty vital even though my barbarian was serving a purely dps and not a tank role. Honestly I just equipped the guy with the most badass twohander I could find and let him go mangle some faces, and I was pleased with the dps output. Use Savage Defiance when enemies target you and you should easily be able to murder them before they can return the favor. Perhaps the vital part of the puzzle you're missing is what I mentioned earlier, which is debuffing the enemy deflection to enable better carnage dps.
  7. You're not "missing" anything, it's pretty much what you see is what you get. Nice single target wreckage with good splash damage. I don't know exactly why that seems to be not enough for you. While we're on the subject, I would like to express that the hp concealment of frenzy is ****ing retarded. You can still comb the combat log to check if the barbarian is getting rekt, so all this mechanic does is impose tedium. Please remove this nonsense immediately.
  8. Yes, it's theoretically possible to have such a big difference between accuracy and deflection that nothing can hit you, but I really doubt that's doable except temporarily with heavy buffing and debuffing, and even then not against the most badass enemies. Admittedly that's based on just my experiences and not actual math etc. Lacking 8 deflection is probably not going to make anything extremely more difficult, but as far as tanks go, I really don't see anything provided by other stats as being worth sacrificing it. Keep in mind that there are other items with stat bonuses (which won't stack), and you can enchant any chest armor to provide a bonus to any single stat (either a +1 or +2) of your choosing. Therefore you can at least count on not having to give up a +2 to your most important stat because you chose godlike.
  9. There is no threat mechanic in the game, aggro is entirely AI based, which most of the time means the enemy will charge the nearest guy. A tank only has to stand there getting smacked around. A tank will do crap damage anyway so pumping dex to improve that from crap to crap+1 isn't worth it. Same thing with might in terms of damage, but that increases healing which makes it a bit more useful. The thing you perhaps are missing about deflection vs accuracy is that both keep on scaling. The fact you may reach numbers like the 170 you mentioned aren't as important as the relative differences. In other words, it doesn't matter if your end game deflection is 10, 200, or 1000 - an 8 point difference is always as good because the accuracy of the enemies will grow at an equal pace (kinda/not really, but it could). Pumping both your deflection stats from 10 to 18 means 16 extra, which is a pretty big deal in damage mitigation. You should consult the in game journal for a full explanation on hit mechanics if some of that's unclear. Most enemies are after all melee types so deflection is the most important defense for a tank.
  10. GOG ownership numbers may be bigger than you'd expect. I don't remember many other new games recently that were marketed so visibly there. For example, I didn't even remember Divinity OS and Shadowrun are sold there at all, which is why I have a Steam copy of those games but a GOG one of PoE.
  11. I was really hoping the story would be with a new character. Could also do without a higher level cap tbh, which we all know will just screw up balance completely and result in the expansion being a total cakewalk (as evidenced by all "epic level" campaigns ever).
  12. I don't know I still think it's weak, the consumables still have a time cost that prevents you from taking other actions and unlike lore where higher levels give you access to really great actions like revive/paralyze/maelstrom, survival is mostly only making fairly low level actions slightly better. Making potions much faster to use might help some though. The food items don't the have in battle time cost, but the food bonuses are all pretty boring and not really game changing. Yeah, I haven't done a gigantic amount of testing on them, but it seems sometimes it takes a really long time for a dude to take a potion, especially if they're taking hits and getting interrupted. I'm fairly sure it's bugged actually, as the actions seem to mysteriously get cancelled at times.
  13. The central question is "What IS a god"? Does simple having unrivaled power make you one? If so, then yes, PoE gods are "real gods". But this presents a bigger question, that has real world implications: Does being a "god" actually mean anything BEYOND how powerful you are? In other words, should we just blindly accept the "will of the gods" as inherently any more meaningful than the will of the village idiot who ****s his pants daily? And if so, WHY? Why indeed does a "god", no matter what the being has done, or what it is, deserve any special treatment? Why should its will be followed blindly? Why should it be treated differently from all other persons, whose assertions we refuse to pay any heed to lest they contain an idea that makes sense? Because the being has power? Then how is that different from following the edicts of a tyrant who promises to reward its servants? Why, why, why? The whole point of the entire story is to show that there is no WHY! No reason WHY humanity should look to the gods for answers. No reason why their answers, even if "true gods", regardless of what that means to any individual person, exist at all, should be treated as special. No reason at all to follow anything but their own logic, their own reason, to guide their way. If a "god" commands you to do something you find vile, why the **** should that command be treated any differently from one issued by a "mere mortal"? No reason. We are, and always have been, alone, with only our own faculties to light our way. And no matter how powerful the being who commands us, nothing fundamental is different. THAT is what the change from "real" gods to man-made ones is supposed to show us.
  14. Inspiring Radiance is a special snowflake and seems to stack with everything. Few other abilities affecting the same thing stack with anything at all. So Zealous Focus and Blessing do not stack (highest applies), but Inspiring Radiance will stack with them. Normal (non)stacking rules apply here so highest only applies. Yes, no stacking again. Note that it is possible to indirectly stack certain penalties by affecting the statistic directly and via attributes. So whereas two afflictions targeting deflection, like blindness and paralysis, will not stack, it is possible to further debuff a paralyzed enemy's deflection by debuffing the attributes that affect it (perception and resolve). I believe it works by healing the first guy who gets below the threshold, so only once, even though the buff icon will remain on everyone. This makes sense too or else it would be ridiculously OP. The damage isn't that horrible considering it's raw, especially if enemies are already reflex debuffed (which they probably are a lot of the time when you have a wizard).
  15. You can use the option that doesn't level the companions up automatically so they start at level 1 with the XP to level up to whatever level you are. Since the first talent is gained at level 2, doing this will make sure no one is locked into any weapons or styles. Durance starts with a staff in his inventory but nothing says he ever has to use it.
  16. The only thing needed for survival is higher difficulty settings. Getting your ass kicked = consumables are now worth something, and therefore so is survival.
  17. Don't see the point, you'd just max it out on one guy, preferably one you don't actually use in your party. Also violates the rule about no skill being pointless on multiple chars which I like. Rather have a full list available right away just so you know what's possible. You need to seek out ingredients anyway. That would be a completely retarded pointless time waste. Remember Brighthollow at launch? Such fun. So you have to choose the "right" class to be your crafter based on whose enchants are best? No. Current system is basically fine. I usually don't like crafting systems in general but at least they managed to make it not ridiculously unbalanced in PoE, nor a needlessly complex one where you need 60 different ingredients from 15 continents to craft a spoon.
  18. So for those pure casters who won't see much use for their ranged (or any other) weapons anyway in tough fights, there's no penalty to using 1H+Shield to boost deflection from the start. That way there's no switch recovery penalty either if something starts mauling them mid-fight and you really need that shield. Shields' accuracy penalty doesn't even affect spells, right? Or any other problems with this logic?
  19. If you do the maths, you will notice that there is no difference between those two possibilities you mentioned. The result is the same. I don't think that's right in all cases. Let's say my accuracy is so high against some enemy that I graze on anything between 1 and 5 (so over 5 is a hit and so on). If we now add a "10%" graze to hit mechanism to that, it will do one of the following: A) Adjust the range by 10, which would eliminate grazes entirely B) Proc a 10% chance of conversion when you roll a 5 or less, which is of course much worse
  20. While we're on the subject, do the graze to hit (or whatever) conversions work by extending the d100 range, or is it more like a proc?
  21. And you think it's reasonable a "smart" AI could miss the battle going on 10-20 meters away? Ever? In your game, you are the only person in the world. Oh wow, how irrelevant, when design decisions affect every player's game, as in all "worlds". Does this nauseating level of blatant sophistry not make you, I dunno, punch yourself or something? Yes, the crucial point, as I explained, is that there is no button anywhere that lets me enable smart AI that will not randomly leave loose mobs scratching their ass in the back of the room while I aggro their buddies. Yeah, duh, every single design decision they make will be liked by some and hated by others. The CRUCIAL POINT again is that there is no choise for us to enable proper group AI for the enemy so this decision has been made in a way that, in your words, "ruins the game for (us) others". How do you write this stuff and not see the irony?
  22. Why? This style has a graze to hit bonus, not a hit to crit bonus. What am I missing? (Other than the fact that if you are using a single weapon (with or without the Style talent) you get an accuracy bonus.) The accuracy bonus IS the point.
  23. Just a small note: Since spellstriking weapons trigger on crit, they synergize well with this style.
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