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manageri

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Everything posted by manageri

  1. Indeed, it makes zero difference in the end for balance, but makes the game more fun. If you were able to prebuff, then the devs would HAVE TO balance with that in mind, which would mean the enemies are tougher, and so the challenge would ultimately remain the same. By eliminating prebuffing, you simply eliminate the tedious routine of casting the same damn spells before every damn fight. It's a win/win, and one of the best improvements they made over IE games.
  2. Dunno about chanters cos I never tried summons much, but ciphers definitely seemed overpowered on hard difficulty. Their CC abilities simply last too long. I'd also say they start combat with too much focus. This allows them to initially keep way too many enemies easily paralyzed/prone until most of the enemies (or at least the dangerous ones) are down and the fight is basically won. They also have insanely many great spells with no casting time.
  3. Graphics aside, cos who cares, what would be the advantage with this engine? Physics? Obviously realistic physics are not important in a PoE type game, so no. So what's left? I really can't think of anything remotely important for PoE (and it's possible sequels) that the current engine doesn't seem perfectly capable of handling. Therefore it seems to me that the benefits of familiarity with the current engine are probably worth a lot more than any pointless new bells and whistles. I also don't think a 3d camera ultimately adds anything of value to these games, though it was worth a try in NWN.
  4. Please prioritize hotfixing things like this which make the game too easy, right after the biggest progress stoppers and such of course.
  5. Agreed. Perhaps something like filling the selection circle entirely would be more readily noticeable than a different color though, and guaranteed to be color blind friendly.
  6. Amazing, I can get patches faster for the game by pirating than via the service I PAID FOR. Guess where I'll be shopping next time, GOG.
  7. But you're not resting "too much", as the game lets you rest THAT much. The fact of the matter is the game mechanics allow you to rest after every single fight if you so choose. The game does not offer any plot or mechanic based penalty for doing this, and instead simply makes it inconvenient for the player, not THE PARTY, which is how it should be instead. Walking back to town is no different whatsoever from having one big ol' loading screen instead. Oh, except that the loading screen prompts you to click an area transition icon a few times, such depth and strategy, wow. The only way in which this system can be said to add challenge to the game is in making weak enemy groups relatively tougher because you don't always have all your abilities ready for them, but this illusion of challenge goes right out the window as soon as said group becomes too tough for your group to handle, because when that happens you can simply run back to the inn and wipe the floor with them again. As I said before, what do you think people will do with this system when they're presented with a REAL challenge, such as trial of iron? We all know the answer; They will rest spam, because that's a perfectly legitimate way to play the game, as made possible by game mechanics, and they will get really friggin bored of the runs back to the inn. I only hope Obsidian has the courage to break away from this nonsense when they make a sequel, which will have less obligation to follow the IE games' mechanics so strictly if it's not another kickstarter project promising such adherence.
  8. I heard that someone's made a patcher already that lets us GOG folk apply the steam patch onto our game, but I can't find it. Talk on GOG forums suggests those useless... "nice people" at GOG will probably take until next week to get their patches online, so this would be a great help.
  9. Indeed, Dragon Age has shown us that resting is not needed at all to make a good CRPG. The fact that game had its own issues (like absurdly OP mages), as some pointed out, have nothing to do with it's elimination of resting. The fact is still, as it always was in IE games, that resting adds absolutely no challenge to the game. In IE games it meant you have to reload if you get ambushed and can't handle that fight. Staring at a loading screen for a few seconds is no way challenging or "strategic", which seems to be the buzzword people love throwing around here with no explanation for how that makes sense. In PoE, if you run out of supplies, you simply walk back to the nearest inn, again having the equivalent of staring at a loading screen for a bit. I ask you this: What would be the grand "strategic" difference between the current PoE system, and an infinite resting system where you simply get a message saying "your party returns to town to rest and returns"? That's right, nothing whatsoever, except that it takes less time from you. There is ZERO added challenge or strategic depth in the PoE system in comparison. The only reason I can see for having this stupid limited supply system is indeed trying to make the game feel more like the IE games, regardless of whether it's ultimately the best mechanic. If the game wasn't so easy and people actually needed to do multiple trips to an inn all the time while clearing a dungeon, the transparent nature of the system's pointlessness would be more easily seen. Perhaps when people start doing some ironman runs and rest a lot to reduce the danger they'll figure out running to town all the time is nothing but tedious busywork. Hopefully someone mods this out soon with a simple rest = lose 75cp mod.
  10. Never buying anything from GOG again. I come to you with my money in good faith, giving up the conveniences of Steam, and this slow ass service is how I'm rewarded. I haven't checked but I wouldn't be surprised if the ****ing pirates manage to make an updated version available faster than the SITE I BOUGHT THE GAME FROM. With service like this you don't deserve to stay in business.
  11. From what I gathered, it seems the Engwithans used their mysterious devices to transform themselves into the gods like Peanuckle said, as we see in a vision near the end of the game, when Thaos activates the device to meld thousands of souls into one. Thaos himself stayed behind to forever hide the truth. This would explain the Engwithans' sudden disappearance from Eir Glanfath. It would follow that the reason they instructed the Glanfathans never to allow entry into their ruins is also a part of hiding the truth about the gods; Since the Engwithans apparently somehow discovered that there are no "true" gods, perhaps something within their ruins could lead others to the same conclusion, or at least to the discovery of the true, false nature of the current gods. If their mastery over soul manipulation was a large part of how the Engwithans discovered there are no gods, it makes sense that Thaos tries to halt the contemporary study of animancy. Since Thaos is attempting to use the device around the giant adra pillar in Sun in Shadow to empower Woedica (and ONLY Woedica), perhaps the other gods were created and reside elsewhere, originating from other tribes (or somesuch congregations) of Engwithans.
  12. My Kana has suddenly had his Might changed to 33316, and his resolve to 77708. Needless to say this makes him absurdly powerful and hence completely unusable, as he is able to do thousands of damage per hit. Obvious fixes like resting and dismissing him from the party have not helped. I even tried console commands but they have no effect, and when I click on his attributes in the character sheet there is no mention of any such gigantic bonuses. Specifically, it still reads like this: "Might. Kana: 33316 (14 Base, +2 Aumaua)". Other attributes remain normal. This happened some time after I killed the boss of the endless paths, and since the bug affects only these two attributes and only this character, I'm fairly confident that it has something to do with his Holy Power spell that he can cast via having the Good Friend crossbow (Holy power grants +3 Might and +7 resolve; Familiar numbers from the now bugged godly stats). I have used the crossbow and it's spellbound Holy Power many times before without incident, so I am not sure why it hasn't happened before. The only obvious thing I did differently now than ever before was using food buffs which also affect attributes, but who knows if that's related.
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