-
Posts
827 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Everything posted by Blades of Vanatar
-
I am by no means an expert on game mechanics... but..... wouldn't any melee weapon with a crit modifier be the ideal weapon of choice once you reach 0 recovery? Of all the 'base' abilitiesof the various melee weapon types it seems to me only crit mod or DR bypass would be the standouts. Of course tuis is taking into consideration that by the time you reach 0 recovery it is later in game...
-
Tough choices on who to use.... Croaker - Meadow Folk Darcozzi Pally wielding Sword 1handed and carrying a Warbow The Lady - Either Meadow Folk or Death Godlike Cipher with a plethora of Corrode/Necro spells. Too bad there is no Garrotte or Srangling Scarf weapon equivilant. Goblin - A folk type or possibly an Hearth Orlan Wizard specializing in CC. Dagger and Rodd One-Eye - Another folk type Wizard who CCs... Dagger and Wands Uncle Doj - Another folk type but uncle is a combo Monk/Sword Master/Wizard. I would go with Monk wielding Estoc or 2h sword. Murgen - Another Folk type. Being the standard bearer who leads the charge I would go Fighter. Possibly Spear and Shield. Also was possibly thinking of Raven, Darling, Silent, Blade, Captain, Leiutenant, Otto and Hagop...and of course there is a Taken party which of course must include the Limper and Soulcatcher.. Any other Black Company fans out there?
-
I found the best way to keep a Rogue alive that you want as a melee fighter is to have more melee characters in support. Melee Rogues take some microing. Let him shoot once then charge. The shooty damage is just extra anyway. The more characters you have enganging in melee in the first wave will usually allow the Rogue to pick and choose his victims for flank attacks. That is where he shines. Having Rangers with Rogues in the same party allows for more melee fighters with the AC added. example party - everyone can melee Pally Monk Rogue Ranger Cipher Druid
-
Azzuro the merchant
Blades of Vanatar replied to zered's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I have never seen this dude show up in all of my gazillion playghroughs.... can you console his arrival? -
Ranger has more flexibility than others let on. They can melee or missile. They get a free meat shield that with patches now can DPS pretty well. You can build missile Rangers in many different ways including as implements wielders. They are very flexible characters. I went with a Barb, 3 Rangers and 2 Druid party. It was unstoppable on PoTD.
-
Monk with heavy armour and dual Mace and Flail. Have you tried Chanter? They are great in Heavy Armour as their phrases go by themselves. Go with Island Aumanua wielding Pistol, Pistol, Sabre and Shield. He is a frontliner who starts with 2 shots to the face then Slices and Tanks. A great choice for the Main Char as they have good starting Reflection.
-
Camping supplies ARE limited. There isn't an infinite supply of them. What game are you playing? Camping supplies respawn at vendors. Eventually they respawn. Not automatically. If you want to play the game with limited resting just don't buy unlimited supplies. Self inflicted limitations make this game rock.