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Blades of Vanatar

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Everything posted by Blades of Vanatar

  1. Unfortunately not in the early levels. Which stinks considering there are tons dwarf fans out there. I would of loved an early Unique Battle Axe. Instead we're stuck with Hearth's Harvest at best.
  2. 4 melee 2 ranged is my norm. Turns to 5-1 once I hit the later levels if I have a wizard as I turn him into a melee monster.
  3. Summons. Drop all the summons you can and let Aloth fire away with Spells. Who cares if your summons are hit as well. They are just blockers. Pick up / steal the item in the Valian Embassy that summons shades. Buy the Animat horn in Gilded Vale, grab the beetle figurine near the acting troupe in Copperlane, etc...
  4. I think spirit-shift itself is already very powerful. Why enhance it?
  5. Staff is a reach weapon but you can engage an enemy. Don't stand behind the others. Have your monk charge first.
  6. It seems to me Self buffing is not what defines a Cipher. The change to do so would only heighten their power. Definitely not necessary. Their current state of power is already at a Rockstar level. Every time I include a Cipher in my party I get bored as they glide through the game with ease. Now a Difficulty option for Soloing only powers to be enabled would be cool, kind of like the tougher content they added with the WM expansions, but no way that happens this late in the game. That is a futile exercise in wishful thinking.
  7. I have soloed a Riposte Rogue on Hard. Outside of boss fights it was a breeze without food or potions for the most part. I dual wielded a few fights but found without potions that up survivability I would get cut up pretty bad. I liked the extra protection of a bash shield. I prefer Fire lashes. On everything. I also like the Jolting Touch Stilletto. It can be abused.
  8. I went in through Properties on Steam and the beta option was available.
  9. Does it actually state you are on beta version in game on the main screen? Or will it show only the last released patch?I haven't beta'd in awhile....
  10. Stillettos and Pistols. 1hand style. Island Aumaua from the Deadfire Arch. Stack damage bonuses. Solo or party or both?
  11. Well I didn't mean it will be fragile forever, but at the very start, I personally found him to be quite squishy. I also don't like a classic sword 'n board, it's too.... common... It's true that chant don't require dex, but attacks do... I don't want to only chant and do nothing else... Reent, would that mean that I'd be better off with another character? I noticed on another playthrough that Kana had the same problem... not being able to reach the 3rd chant, and thus no invocations, but I thought it was just a case.... Any early game class in Brigadine Armor which is purchasable in Gilded Vale is not squishy. Add any 1 handed with shield and he can tank. Or add dual/2hander and you can dish. Just pick your chants to accommodate play style of choice. I have soloed with a Dual Battle Axe Borreal Chanter. Turned him into a berserker. Tons of fun. Especially when you start summoning Ogres and Drakes to join in.
  12. Chanter is definitely NOT fragile. Avg health endurance and decent deflection make him a possible frontliner. His abilities (chants) don't require speed aka Dex. So heavier armor is ok to wear. Sword and board will do him fine. He is not a melee beast but can be decent with dps. Check some of the Chanter builds in this forum. Boeroer's Drake's Ambassador is POTENT....
  13. Think it's a great change. Definitely helps balance onehanders. Sabres still rock which makes the move a win win. Liking the +20% damage on my dual wield Sabre Cipher.
  14. Is it? You need to cast Citzal first. You will already be Bittercutting x2.
  15. I also like the solid damage of Ravenwing. A weapon with Damage 3 on a High Might Fighter with all of the damage addons like Savage Attack, etc...can be significant. Use any piece of equipment that ups your damage %. Plus Ravenwing just looks Bad-Ass!
  16. I was thinking Clad with the Team abilities. Giving ACC and Damage bonuses to your Rog or Barb is pretty sweet. Makes your fighter a Pally wannabe. I wonder if the ACC bonus on Clad combine with or suppress Gallant's Focus?
  17. Moon Godlike healing gives you extra staying power. Sword wielding Priest of Magran with shield will make you less squishy. Early game sword with Con bonus will help. Or Flail wielding Priest of Eothas with shield. Early game Flail with Endurance siphon will help with staying power. I prefer Might and Int on my Priest but it depends if you are soloing? What's your plan? Party or Solo?
  18. In Gilded Vale there is a backer NPC wearing plate just east of the temple of Eothas ruins. Plus many suits are worn by Raedric's Berathian lackeys within his Hold. Or wait until you can buy Crucible Knight Armor in Def Bay. There are tons of mid range armors that are useful. Eder's armor is what I slap on my Barb and Rogue melee builds in the early game. Aloth's Leather Armor is great for any spellcaster that needs AoE. Blaid Gholan hide Armor is easy enough to acquire in Def Bay as is Pike's Pride which is a Scale Mail. I prefer mid range armor on my Monks as I want them to have some DR but I also want them to accumulate wounds to power up their class abilities/talents.
  19. Prize? PRIZE?! Who dares ask the great and all powerful for a Prize?! The prize is best rep on OBS PoE boards...
  20. Rolling with below crew into PotD. Help me build a kickass party! Starting race/class/stats are nonnegotiable for RP reasons as I'm reviving an old 3e party. Looking for best equipment equivilant and ability/talent advice/combos. PC Hearth Orlan Rogue Aedyran Drifter M 13 C 11 D 15 P 15 I 10 R 14 Dual dagger or Stilletto wielded Lightly Armored Some type of charm item #2 Mountain Dwarf Fighter Living Lands Explorer M 15 C 16 D 9 P 12 I 10 R 16 Battle Axe and Shield / Crossbow Heavy Armored Some type of leadership helm #3 Meadow Folk Priest of Wael Aedyr Clergyman M 14 C 13 D 10 P 11 I 16 R 14 Flail and Shield / Sling Replacement ??? Medium Armor Spell slot boosting ring and pendant vs undead #4 Pale Elf Ranger w Bear TWW Hunter M 13 C 9 D 18 P 16 I. 11 R 11 Hunting bow / Spear Light Armor Summons Figurine Stealthy Boots and Cloak #5 Island Aumaua Barbarian DF Arch Mercenary M 20 C 13 D 10 P 12 I 8 R 15 Pollack Fur Armor Might increasing item #6 Wild Orlan Wizard Ix Plains Merchant M 11 C 13 D 15 P 13 I. 18 R 8 Wand / Dagger Robes Tons of consumables
  21. Ok. I just dug up a post about bow comparison. Persistance is best DPS, hands down. I was thinking of Borresaine for the stun effect which makes it hard to compare against DPS. One can shoot more when standing still as you don't need to run when your enemy is stunned. Of course that theory only works when all enemies are immobile. Both are easily obtained early on. Maybe I'll use both and see which gives me a playstyle I prefer. Thanks guys.
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