Everything posted by Parsong
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Resting / Camping Discussion Thread
haha + like So damn true! You have been told who to contact to get the mod. You have been told how to console it. Do you want someone to tie your shoe laces as well ? Or do you need someone to put your shoe on and tie the laces? Or do you just need to be carried on a palanquin? Please realise you are being a bit unreasonable at this point. I'd honestly rather have a mod that turns them encounter based at level 2, and gradually more after that. Also using console that often is annoying. I'm not bothering sensuki he has a life, i just want a link.
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Patch notes for 1.03
I didn't even know you weren't supposed to rest after every few battles in BG1/2 until i visited this forum. I mean, it seemed logical. Why would my Wizard/Sorc auto-attack? He's not a ranger. Can you show me where this was considered cheating/exploiting? Or is it just your opinion?
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Spell system is god awful.
No, no, no....you have to auto-attack for 90% of the game if you play Wiz. That is good game design, Josh said so. All those IE classics got it wrong, casters don't cast, they auto attack. Save your spells for hard battles, and control real classes like Grieving Milf inbetween. Ranger, mean Wizard! (No But seriously, give your Wiz an arbelast at least he'll do damage on small fights.)
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Resting / Camping Discussion Thread
I disagree. I beat PoTD and I saved Wizard spells for hard battle/bosses. Now If I was allowed to use them every battle the game wouldn't have been any easier. It would have just made the easy battle's quicker. Instead I end up controlling Grieving Milf most of the time rather than my Player_Character. My poor PC, he just spams his arbelast auto-attack most of the time.
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Patch notes for 1.03
What are you talking about? The IE game implementation was the exact same, except with no free magic missiles every encounter and no conversion of low level spells to per/encounter when you get to high levels. If you hate vancian casting, the IE games have literally nothing over PoE in implementation. Unless you rested after every combat to get spells back. Which was silly and I'm glad PoE removed it. That's exactly what I'm talking about. I'm not glad PoE moved it, it was a classic mechanic used in many games and made casters super fun. Whats so fun about spamming auto attack for most of the game on a Wizard? And the free spell is terrible, I'm better off using my arbelast and hitting for 60+ from far away. But yes the conversion to per encounter is nice, but after like 30+ hours (And the only 2 good spells from those conversions are getting killed as per this thread)
- What attribute bonuses should have been
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Patch notes for 1.03
My experience with Aloth has been completely the opposite. 2 free magic missiles every trash fight with incredible spells to whip out in the hard fights. Wonderful balance. You aren't supposed to fire spells off constantly - nor are you supposed to just save them and never use them. Playing a Wizard correctly is all about rationing properly - it's a resource management game. If you don't like it, there's always Ciphers or Chanters for unlimited casting. So it's by design that you have to spam auto-attack for most battles? I like IE game implementation better, casting spells is fun.
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Patch notes for 1.03
It would still be bad. But there is a mod up at nexus that makes it last whole combat. After level 4/5 it reduces your stats tho, since they are set in stone and end up worse than your gear.
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Question for the Modders!
Parsong replied to InfiniteEternity's topic in Pillars of Eternity: General Discussion (NO SPOILERS)why does changing any spell make everything purple? (when using the IE mod POE editor thru unity editor)
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Patch notes for 1.03
I actually never knew Chill was enemy-only until I read the patch notes. I had been treating it as if it would damage allies, and was careful not to cast it on them. It's not so bad. Stack a few of them b4 the battle and get the 25% to cold talent, frost mage spec ftw. Also the level 5 frost cone is like 140 dmg for me. Such good.
- Resting / Camping Discussion Thread
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Resting / Camping Discussion Thread
If you have to go to an inn often enough that it becomes tedious perhaps you should consider the possibility that 'Hard' is too... hard for you. Or that wanding for a majority of the playthrough isn't exactly fun? Some use spells more liberally to alleviate that questionable design. Or that someone wants to try melee caster builds? (Which require use of buff spells every encounter, and the reason I'm trying to make/get this mod.) Like he said, it's not about difficulty it's about tedium. Hard was a joke btw.
- Resting / Camping Discussion Thread
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Please Don't Nerf Spells with Patch
Yeah there are some cases where listening to backers is a BAD idea. I was able to learn how to make specific spells per encounter on unity editor but they end up all purple.
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Please Don't Nerf Spells with Patch
They're fixing that also next patch. BTW, where did you get the ring other than Telendras (sold in copper town). I only found that one.
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Patch notes for 1.03
The inventor of this game was owned by wizard in DND.
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Patch notes for 1.03
Freakin' why? The monk is an already very powerful class. Compared to who?
- Resting / Camping Discussion Thread
- Resting / Camping Discussion Thread
- Resting / Camping Discussion Thread
- Resting / Camping Discussion Thread
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Please Don't Nerf Spells with Patch
I don't mind nerf to spells as long as they make them encounter based. With the new nerfs comming, there is no reason for T1 Wizard spells to be per rest. Per encounter should open up at level 3 for those.
- Resting / Camping Discussion Thread
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Dont know if this is an oversight, or a problem just with me ....
implements suck.
- Resting / Camping Discussion Thread