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Atheosis

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Everything posted by Atheosis

  1. There would be literally no way to reach the cap if they did that. I really, really hope Obsidian ignores you crazies...
  2. I would certainly hope so. I'm holding off on progressing much more into the game (just reached Defiance Bay) because I don't want to steamroll the last half of the game and not have any fun. It would be good to get a dev or Josh to come in and confirm that they are working on fixing the balance of the game as part of the next patch or two so I can have some idea when I can dive back in. The wait is really hard since I've loved every moment of the game so far. Many of us are perfectly happy with the way it is now. So I hope they ignore the loud minority in this thread altogether. A mod will come out for you guys at some point in the not so distant future I'm sure.
  3. I have all upgrades to the stronghold and also haven't received the achievement. I never lost anything so I don't think that's it. Oh and yeah the Super Murderer achievement only seems to pay attention to kills not whether you beat the game or not.
  4. Of course it will be. Encounters can be edited and/or stats changed to make things much tougher.
  5. Most people playing the game are really happy with it. The fact that you apparently aren't amounts to pretty much nothing honestly. Just go play something else.
  6. It's the same difficulty as the old IE games more or less. Actually at the highest difficulty settings it's probably harder relative to the highest difficulty of those games. The old IE games did not have an ironman mode. The difficulty isn't even remotely comparable to the old IE games. This game has gotten so easy I haven't actually finished it. I'm having more 'fun' reading forum posts and staring at my wall. In the old IE games you had to sometimes cast spells. Your party would take damage from time to time. Certain enemies did things which you had to do something about. This game devolves into auto attacking. How is that comparable? The old games weren't very hard once you knew what you were doing. So I don't know what to tell you. Tell me how that doesnt make the old games harder. This game doesn't require you to know what you are doing. Surely needing to work out some things is harder than not needing to work out anything at all ? They weren't harder. I don't know if there's something wrong with your memory or something, but they just weren't.
  7. There's no way you'll hit the cap if you only do 25% of side content.
  8. It's the same difficulty as the old IE games more or less. Actually at the highest difficulty settings it's probably harder relative to the highest difficulty of those games. The old IE games did not have an ironman mode. The difficulty isn't even remotely comparable to the old IE games. This game has gotten so easy I haven't actually finished it. I'm having more 'fun' reading forum posts and staring at my wall. In the old IE games you had to sometimes cast spells. Your party would take damage from time to time. Certain enemies did things which you had to do something about. This game devolves into auto attacking. How is that comparable? The old games weren't very hard once you knew what you were doing. So I don't know what to tell you.
  9. No, it shouldn't. This game offers so many ways to increase the difficulty. I just don't get what you people are complaining about. Play the game on PotD. If that's not hard enough, play it on Trials of Iron too. If that's not hard enough replace maiming with outright death. If that's not hard enough limit yourself to not using custom party members. If that's not hard enough limit your party size to 3 or 4. The list goes on and on. And if none of it is hard enough, congratulations, you are just too good for this game.
  10. It's the same difficulty as the old IE games more or less. Actually at the highest difficulty settings it's probably harder relative to the highest difficulty of those games. The old IE games did not have an ironman mode.
  11. 2 would be the easiest solution. Couldn't someone just unpack the asset files, find a leveling table, and change the numbers? Yeah, I would imagine it would be a super simple mod to create. Not that I have any clue how to mod this game...
  12. Simple solution 3: Wait for a mod to do these things while the rest of us enjoy the game as it was intended.
  13. That's exactly how the old IE games were made. You could run through the main questline and do nothing else and get there much sooner and be faced with a much nastier final battle. It's assumed that players will do at least some side quests in games like this.
  14. Except it is a real issue. You're either going to be purposefully avoiding sidequests so you don't reach the cap before Act III, or getting to level 12 by Midway into Act II and playing the game for no real reason other than pushing the story along. We play RPG's for Story and progression. When one halts the game becomes very dull. It would be equally as bad if the game was nothing but combat for the last 1/3rd of the game and the story ceased to exist. I've been playing at my own pace doing side quests and tasks, but I'm not actively trying to do everything. I just hit level 10 a ways through act 3. So basically if you are a true completionist you will hit the cap well before the end, and otherwise you probably won't or you will only hit it very close to the end. It's not an issue for me or many others. It's an issue for completionists only, and if they are rational about it it shouldn't be an issue for them either, as they are essentially grinding xp in the way they are playing. Wanting the cap to only be reachable via doing every single thing in the game is a lame notion if you ask me. In the end this is something that should be left to a mod, because I and many others are not interested in reduced xp rewards in vanilla. It's fine as is.
  15. It's fine. The nitpicking going on is getting rather obnoxious. Besides, I'm sure a mod will come out that will take care of this "issue" for people.
  16. Indeed, I haven't reached levelcap yet so I don't have the full picture. But if it can be reached so early then EXP itself doesn't have much value which is even worse. It can only be reached that early if you do literally every possible side quest. I've been taking my time with a lot of diversions and I'm at level 9 at the start of act 3. To be maxed out by that point could only result from going full completionist.
  17. I feel bad for people who can't enjoy such an awesome game.
  18. I'm really not overly fond of nerfs in a single player game unless they are absolutely necessary. I feel it's more important to buff things like rangers, wizards, monks, and bows than to nerf stuff that is actually effective.
  19. Exactly. That's why you mustn't budge at first. If you do, well, then you're gonna get fuc*** by just about every internet demographic out there. Devs need to follow Daniel Vavra's example and just refuse to change anything. They've given up on him and his game. I mean I'm sure they'll give him hell again when the game gets released, but it'll blow over. I think the best devs to follow would be these guys, mainly Kamiya (I could post several images showing why I love this guy). George Kamitani is fine too. Japanese games are horrible...
  20. The rest bonuses being only +1 and not stacking is the only thing that really bugs me about the stronghold (staying at inns should not give better bonuses than a maxed out stronghold). Otherwise, while it could be done better, I find it to be okay as it is mostly.
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