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Everything posted by Insolentius
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Patch 1.03 is Live on Steam
Insolentius replied to BAdler's topic in Pillars of Eternity: Announcements & News
Bonus XP if you have less than 6 members in your party. prior to 1.03 - having three characters = 15% extra XP post 1.03 - having three characters = 30% extra XP -
ETA on early April patch?
Insolentius replied to Plenum's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
The article is 16 hours old. That "tomorrow" is "today." -
Patch Notes: 1.03
Insolentius commented on Darren Monahan's blog entry in Pillars of Eternity Support Blog
If certain abilities/talents/skills/classes trivialize the game, the nerfs are more than acceptable. It's funny how you claim that PoE is not a "freaking MMO" and then proceed to complain about "builds." -
Focus does not recharge in combat
Insolentius replied to Nalyd's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Why wouldn't it? The item is broken. Until the patch fixes it, it's gonna break every character you make. -
Focus does not recharge in combat
Insolentius replied to Nalyd's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
The patch is not out yet. -
Focus does not recharge in combat
Insolentius replied to Nalyd's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
It's a known bug related to certain items that affect focus gain. It has already been fixed as of version 1.03, which is supposed to be released today. -
Patch Notes: 1.03
Insolentius commented on Darren Monahan's blog entry in Pillars of Eternity Support Blog
All stat fixes are retroactive. -
Bugs - Damage over Time issues
Insolentius replied to DrSapca's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Then the spell deals a fraction of the "per tick" damage. For example, if only one second remains before the final tick, it does 1/3 damage. -
Bugs - Damage over Time issues
Insolentius replied to DrSapca's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
You mean 1.03 ... or are you planning multiple patches in advance? -
Druid bugs
Insolentius replied to Ferrante's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
The double-model bug happened to me twice, both times as I was trying to use a potion while spiritshifted. The bug is really hard to reproduce, and I overwrote the saves I had when the bug occurred. -
Druid bugs
Insolentius replied to Ferrante's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
I did some more testing with Charm Beast. - as long as at least one hostile beast remains uncharmed during a combat scenario, the duration works properly - if every beast gets charmed, the duration is less than a second, regardless of missing/grazing/hitting/critting For example, if you're fighting two bears: - charm both bears - duration is less than a second - charm one bear - duration lasts as advertised - charm one bear and kill the other while the Charm effect is still ongoing - the effect ends immediately It seems that the game, for some reason, requires having at least one enemy in a combat scenario. Basically, it doesn't let you charm/dominate every foe. I don't know if this is intended or not. EDIT: I believe I know what might be causing the problem: - Charm Beast is a combat-only spell - if you charm every beast, the combat state ends (since there are no more enemies (charmed beasts count as allies)) - because the combat state ends, the spell stops working (because it's combat-only) Thoughts? -
Druid bugs
Insolentius replied to Ferrante's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Werecat form gives the character "ignore 5 DR" ability, even though it's not listed anywhere. I tested this thoroughly against various slash DR values. -
Ability A has a duration of 10 seconds... - tick when the DoT gets applied, tick at 3 seconds, tick at 6 seconds, tick at 9 seconds and a tick at 1/3 the power when the DoT expires Ability A with an INT bonus has a duration of, let's say, 16 seconds... - tick when the DoT gets applied, tick at 3 seconds, tick at 6 seconds, tick at 9 seconds, tick at 12 seconds, tick at 15 seconds and a tick at 1/3 the power when the DoT expires All the ticks deal equal damage (except the last one in cases where it applies only a fraction of the tick damage (due to not fulfilling the "3 seconds" requirement))
