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Schakar

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Everything posted by Schakar

  1. Load times drastical decrease if you use just 1 or 2 save points additional to the autosave. Ak overwrite them instead of adding a new one. If you have tons of independend save points search the save folder and move all but the last 2+autosave to a backup directory. If you still like to use seperate save points simply move the oldest one to the backup directoy after each save season . Sometimes load times even improve, if you unpack a save file and repack it by using WinZip or any other packing software. The problem seams to have two seperate components: 1) the game touches irelevant save games if not neaded (load the hole savegame folder EVERY load-screen for no reason) 2) some compression problems with save games (bad compression algorythem?, wrong use?)
  2. I see just one problem with balance. wtf amount of spells: Wizard, Prist, Druid, Cipher wtf auto attackers: Paladin, Fighter, Hunter good amount of abilitys: Chanter don't know: Rogue, Barbarian, Monk Move some spells from Wiz, Prist, Druid, Cipher to Paladin (heals), Fighter (debuffs), Hunter (cc/buffs). Balance done .
  3. I just hit level 6 with my Chanter . No Ogres or Drake. But I had the Ogres when I finished the game on normal. Great tanks and I belive they have a very high interupt and changs to knock down. To bad you can have just one type summoned at once. So no Panthom AND Wurms AND Ogre after some time
  4. I like the Chant "Come, Come Soft Winds of Death" which is -x Endurance to all enemys in range and I would like to improve it. Anyone know which damage-type it is? Corrode? Would it be affected by the passive which increase all corrode damage by 20% at all (Spirit of Decay)? And does anyone know which attacks the Will'O'Whisps have? Close combat / Meele or ranged attacks? And do they charm enemys like the monsters you can fight? Or should I get the 3 Wurms? PS: ok, saved and trained the Will'O'Whisps They go into meele range and then do a lightning cone-foe-AoE. No charm effect . PPS: reloaded and trained the Wurms now. Ranged fire attack which do nice damage (each 4-7 normal singel target @level 6) Trained "Spirit of Decay" (20% corrode damage) .. and it does nothing . Auto attack gets no additional damage, the Chant doesn't do more damage or additional corrode damage, Wurms get no extra damage.
  5. Most important change might be the save game changes (load times) as they effect everyone. Second one might be the remove of Blunderbuss from low levels which balance Cipher early play a bit. I like the fast patching cycle. Most fixes/changes might not effect me but it's nice to see "work in progress" .
  6. Wonderfull to hear, that they allready plan for 1.05 . 1) PoE was succesfull enough to invest more manpower + money 2) Obsidian plans to patch more frequently then once every 6 month . What I would like to know now is, if Obsidian plan to make use of old save games or if they plan to start from sero for the expansion? Will we be able to import our hero? I know, it's to early to say what will be . But how do they plan it to be? PS: And as I'm no Backer ... what's the planed sell price for the expansion? Do I have to pay for each part of one expansion or just once for both parts together?
  7. Just noticed a decent difference between normal and hard. And between early game and end game. Normal: Chanters are useless as enemys die before chanter get enaugh stacks to cast something (totaly UNDERpowert) Hard: fights last long enaugh to get some summons out from chanters (still not overpowered good but finaly have some use) Early game normal: Cipher feel insane as they have no problem to accumulate resources. Ende game normal: (Blunderbuss) Cipher miss ALOT and so get problems to accumulate resources. My biggest disapointment with Ciphers till now was the endfight where my Cipher couldn't hit anything and never build up his resource . So my impression: - Chanter are decent balanced and grow with the difficulty settings. - Cipher NEED some accuracy on items / while created / skilled . - Both don't need major patch-changes. Only small tweeks (a 1 or 2 chant ability for Chanter, less starting resource for Cipher (Blunderbust "fix"? to count as one hit)).
  8. I had to restart several times on hard as I got slaughtered by every Skeleton . Until I realised, that I chose the wrong quest order . My hardest fights till now had not been hard because of the enemys ... but because of the pathfinding . "Go attack this enemy mighty Mr.2Hander" ... Mr.2Hander trys hard to run through the tank :(. I had to move the Tank as there was no other way to bring Mr.2Hander into close combat! But the fights on hard are realy a lot harder then on normal . As I finished the game on normal and played until Cad Nue on hard now it's notable more difficult allready. Not "imposible hard" but "harder then normal". Where I could simply auto-attack fight on normal I now have to do some micro-management. And that's all I expect if I change the settings from normal to hard .
  9. Don't forget: this are ONLY Stream owner! And some Steam owner aren't countet like me . Had to use the console and "fix" my savegame in the Hold while 1.02 . But yea, trying to avoid as much as posible is boring in a RGP . You might miss this super duper hyper item which makes you imortal *g*. And killing is the core of any RPG, isn't it? .
  10. The market research departments said: people want 3D games I belive that's all . Consoles and PCs got the power to make decent use of 3D without the need of pre-render stuff. And after a hand off successfull releases every gaming company jumped on the train. But I still prefare 2D over 3D when it's well done . A fixed background made with love to details beats EVERY 3D background as even the most mordern GPUs+CPUs couldn't handle the sice of textures + real time randering and still maintence decent FPS. this tech demo looks realy cool, true. But if you try to let it run on something less powerfull then a SLI-980 and top end I7 you end with 2 FPS. I then prefare a cool looking 2D meadow without moving grass over a 3D meadow where I have to turn off grass to get 30-60 FPS . (or the need to invest 2000,-€ just to play it). And at the end of the day it's all about: how many user can play this without the need to upgrade their hardware? Can I sell maybe 1 million copys as the hardware my game need is common? Or can I sell just 5000 copys as my game looks super awesom but the hardware need is insane .
  11. Restspamming after every single fight was the worst thing about Baldurs Gate. I´m glad it´s gone. And the limited resource concept isn't that bad too. I had no problem to do 3 or 4 fights peer camp. Many times I cleared a hole level/map before I needed a rest. Just some adjustments should do it. Mainly Wizards should get more "peer fight" skills. Maybe a small fire-, lightning-, mental- or ice-ball depending on char creation (THE standart spell of every Wizard in every game) with 5-10 uses/fight which you get on level 1. I finaly finished the game too today . And it's a great game (to short ... like all great games *g*). Except for the pathfinding which is still terrible . Had to restart the final fight as my group totaly refused to walk as I told them to do. My tanks didn't move between the mobs and my group, the healer allways tryed to run behind the mobs when I comand him to cast, the summons from my Chanter, Wizard and Druids refused to attack at all ... it was a nightmare . But over all great and consistent storry, nice graphic, nice sound/musik (would be even better if every dialog had speech), cool races, sub-races and classes. Worth the money with space to improve . - dungeon with respawning mobs - let us go on after we disabled the machine so we can finish all open quests - fix the damn pathfinding
  12. Well aren't you a psychopathic little misogynist. No as long as they don't try to cheat me . I strongly belive, that plastic surgery shouldn't be made just for fun (and to cheat man)! No problem after accidents, illness or other medical reasons. But NO to big plastic ****, libs or other fancy body parts! And with this I'm more a feminist then a misogynist . If I wake up in the morning, the woman next to me should look the same as when we go to sleep . And not suddenly 20kg less as the makeup disapeared (or a random plastic part explode).
  13. Dozend took the bay but couldn't hold it or very long and the bay ended in chaos. Birthing mother returned home but noone was there anymore. She waited for pregnant women she could help .. but never again someone needed her help. Eder became leader of the underground market *g*. Aloth hunted down the Leaden Key. Hiravias became something like a "travling teacher" giving mysterious answares but liked by everyone. Segani vanished in a blizzard . Wished she had a better ending. Kana went back and became a respected sientist who convinced his people to be open for the world. Duran keeped his robe. Rest I don't know anymore as I disliked him so much. PS: the dragon now in the body of the dragon slayer was last seen taking a ship with the gliming amulet around her neck. She had very likely no idear where her journy might go.
  14. Lady Webb comes from Spider Man . http://en.wikipedia.org/wiki/Madame_Web All informed immortal spinning her web all over.
  15. Aloth: over all OKish. A bit more "contact" with his girlfriend inside had been nice . I remember just one short sequenz where his girly was noteble. Edér: was nice to talk with him. But the end was disapointing. I wish I had the option to let him talk with his brother. Durance: good he pissed me off *grrrr*. He should visit some Cipher in Ondra's Gift! Soziophat ... Griefing Mother: realy hard to understand some of here talk if you aren't native english. I had big problems with the dialog "what had you seen, where was I". I finished it by trail&error after reading the text 20 times . To much "you see this, you see that". Hiravias: OKish story. Fall a bit short after the fight with his blood-brother. Kana Rua: To many unimportant sequenzes after you finished his quest. Would have been much cooler if he had reacted with every new found relict. Like "UUUUHHHH, let me see, this runes. Did YOU know ... bla bla anientcs ... bla bla" . He could be a fantastic craft-recipt finder . Palleganie: don't know. I played a Paladin as my main. Sagani: cool girl, was fun to do her quest. Except the end ... which was just disapointing. I expected something like this. But not, that she suddenly gave up more or less. A sequenze between the Watcher, her and her victim had been realy cool.
  16. I disagree with this. I play on hard and my enemies usually die before my Chanter can get off a 3-Phrase chant, much less a 5-Phrase drake. It might seem OP, but if you run a party with a Druid/Chanter/Wiz combo who just blows up the entire screen before your chanter can even get 2 phrases....well...lol. So what are you disagreeing with.... You can kill faster than 6 Chanters would? That's fine, but it's still OP as hell. I love people who seldom think before they post. If something is slower, it is normaly seen as underpowert . You know? underpowert = slower balanced = same time overpowert = faster You might think before you post *g*. Why should I wast my time to build up 3 to 5 chants when I can simply nuke the sh.. out of them within seconds?
  17. The fights look terrible . Like two drunken sailor or a Starwars kid . Even the walk looks terrible. looks like a tech-demo from NVidia used to promote PhysiX. It's nice, that everything is interacteble . But that's not important for a realy good RPG! Insane storry + atmosphere >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> able to interact with everything.
  18. I don't belive that Chanters are to strong. Most fights are over long bevore you can make use of a chanters abilitys (my Wizard nuked the hell out of the enemys long before the Chanter got his 4th chant stack). And this 1 or 2 fights which last long enough can be handled without a Chanter very well. Ciphers are difficult. Most of their spells aren't realy that strong. Only 2 or 3 are a bit over the top (long duration CC). But the rest are fine with the "low power peer use but can be spamed".
  19. Computer games != Movies In TV and Kino movies you see 100000000 kills every day. You see how torturs in every singel and tiny aspect. You see how woman and childs get raped. EVERY singel movie "must have" a sex-scene. BUT computer games are dangures and a harm . Hell, there are very view computer games which are realy as hardcore and cruel as the normal every day latenight movie I can watch in TV .
  20. Well, the car of this 1 Japanes nearly burned down. If my car nearly burns down because of an airbag ... I call it VERY broken *g* .
  21. I see no reason to call a product that isn't broken broken. Clearly your experience has been suboptimal and I completely support your ability to bring this issue to the attention of Obsidian. But a game that people have been able to beat, a game that people have been able to complete without a showstopping bug isn't broken (which is, I suppose, the entire gist of my point). The problem is, that even if some might never find a problem it still can be there . And as long as the problem is somewhere in the air ... the product is called broken. Toyota had to call back 2.27 million cars world wide as ONE custumer in Japan had problems with his airback. So 2.269.999 people had no problems but 1 had. But you would say: "there is no problem as I'm one of the 2.269.999 who aren't effected" . "I am blind and can't see the world. And as I see no world ... THERE IS NO WORLD!!" *har har har* .
  22. Oh we all know this . But do we have to except it without saying a word? NO! It's a rude and bad behavior of the Publishers to take it as "fact" or "state of the art" to release BUGed/Unfinished products. And yes, it's in most cases the fault of the Publishers (I worked for a small game company which produced for Ubisoft ... man this guys from Ubisoft had been real mofus!!! We told them, we need 6 more month for Q&A but they gave a sh.. and forced us to release software with BUGs we knew very well . The point where I decided to leave this industry.) And my point is simple: I DO NOT LIKE/EXCEPT THIS BEHAVIOR!!! And if it happens, I take the freedom to express my BIG DISLIKE! If I pay with real money I expect an intact, working and complet product. NO alpha/beta/half done something!
  23. So enlight us. WHAT is the difference between the core game code from today and a MUD code from 1975 if you take away the graphic?It's some movement and animation code and the graphic engine ... which is not involved into something like the "save game crash bug" or "stats bug". The entire coding language for one. And it is not "just some movement and animation and graphics" - where the hell do you think the gameplay comes from? If it was just that, all games would be walking simulators with nice graphics. But if you actually think you can use the code of a 70's MUD to make a AAA game, go ahead and try. Especially if you're talking about Colossal Cave Adventure, which is an incredibly simple game, even for a text adventure. I would say that even the most simple text adventures released on online indie stores are more complex than that game was. I seriously would love to see you use the code for a text prompt game to make a modern graphics-based game. Seriously. I am actually so flabbergasted at your statement that I feel like I'm being troll baited but whatever. The code language has nothing to do with the complexity! It's unimportant if you talk English, Dansk, Rusian if the content is the same. It's just a question from where you are or what you prefare. And as you read in the wiki (you did it right?): BCPL is the base of B which is the base of C which is the base of C++ / C# / Java and a dozens more modern programing languages. So not even this is "new". The CORE is still the damn same. Calculate attackers stats against defenders stats for every turn, move entitys from point A to point B, open chest/box/doors what ever. Load and Save games. This is the CORE! Even if you take 20 attack values (dex, might, weapon stats, what ever) v 20 defender stats (armor, reflex, DR, what ever). It is not realy different from the first muds. The rest ist CONTENT (Long storys, big dungeons, lots of items) and INTERFACE (HUD, graphics, audio ... and most complex part today (the graphics, sound is easy ). The CONTENT + INTERFACE is what makes the difference of a AAA and B- title today. And now to the game breaking BUGs: - broken save games which don't let you move anymore (I couldn't get out of Rodric's Hold for example and had to mod my save game external) - disapearing important items (the key for the last room in Rodric's Hold disapeared for me, had to use the console (cheat)) This are CORE and "game breaking" BUGs as I had no changs to advance without manipulation ... and the mechanic behind is in no way "NEW". Save/Load entitys from savegame/database. STONE AGE OF CODEING!!! Very same routins used for Pictures in Photoshop or Excel and no super duper hyper magic as you belive .
  24. So enlight us. WHAT is the difference between the core game code from today and a MUD code from 1975 if you take away the graphic? It's some movement and animation code and the graphic engine ... which is not involved into something like the "save game crash bug" or "stats bug". The problem is, I do. While some of you seam to belive, software engineering is some super secret magic ... Changs of BUGs depends on two factors: - number of code lines - complexity of the code And both aren't as insane as some of you seam to belive for computer games! Even less when we talk about SAVE GAME BUGs or ITEM STAT BUGs. The most complex calculation is very likely the pathfinding (not so great) and the graphic engine which seams to be bug-free.
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