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vaxen83

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Everything posted by vaxen83

  1. The supposed image of Bastila looks slightly like Aeris in Final Fantasy VII, but still it has a light of its own.
  2. Like the way you give any pet you have its own name?
  3. Jade Empire gave me the impression of a form of chinese warfare that was designed with a modernistic view. I would have tried it if it was also made for the PC. However, I think I may pass this one. That said, though, I see a bit of street fighter II in it.
  4. Well, since what you say appears to be contradictory, you might as well re-state your point so that we can understand what you are getting at.
  5. Actually Guild Wars was out for quite a while, strange that I thought it was not entirely new yet it cost almost $80 plus, while K2 was only $55.
  6. Seriously, some of those pictures must been shot with a camera, not taken from the papers.
  7. Oh yes, and another thing. The background would be inside the Trayus Core as it was hardly seen in the game. A depiction of these two historians in TSL fighting, with Kreia having both her arms to wield her weapon (of course).
  8. I would look forward to having some concepts where Kreia and Atris lock into lightsaber fighting. Kreia - green or purple double-bladed (that was what I saw at the K2 Official Site at LA's homepage) Atris - blue (single blade is fine by me)
  9. The other thing which I could suggest is adjusting the refresh rate for your computer. Right-click on your desktop and a menu appears. Click on Properties. Another menu comes up, so click on Settings tab. Then click on the Advanced button. Another menu with several tabs comes up, so look in the tabs of that menu for the one where it displays several refresh rates to choose from. Just hit Ok after you have adjusted it. Try running the game then.
  10. Click TSL Restoration Project to find out. Or perhaps email them.
  11. I sort of feel that K2 could have had voice-overs for the PC which only K1 had. It would also have been interesting to have switched control to a character other than the Exile and let the exile be guided by Ai scripting, with quotes. By that, like Atton has quotes like "Where did that come from?" and all characters have their own favourites when fighting but the PC never has any. NWN actually had so much of that with your character. (Not spamming anyway)
  12. The fight that comes to mind for me is Kreia against Atris. Both of them were historians. If this took part as part of the finale in K2, and as Kreia lost were one of her hands by Sion's saber, then it would be interesting to see how the battle would heat up and whether Kreia's kinetic manipulation of her three lightsabers could match Atris' skill in lightsaber combat. Kreia would probably be older than Atris but matches this up with force experience. I find it contradictory that the K2 website at LA's homepage shows Kreia using a double-bladed saber and having three lightsabers chasing you around the Trayus Core, plus the fact that Kreia lost her wrist to Sion in the Harbinger. There was so much of a variety of lightsaber wielding styles that confused people like us with Kreia and only a poster version for Atris.
  13. There would have to be greater usage of skills in K3. If K3 is going to have more unexplored areas, and not fights all the time, setting off mines would definitely make a difference in fighting. K2 did not have much of it, in fact almost none of it except those mercs in the Telos Restoration Zone and on Goto's Yacht. There might be more than one way of getting past mines: deactivate them or recover them or through the Destroy Droid force power. Computer use and demolitions tend to go together. Grenades were actually underutilised in K2, except for the mercs. If they had that, the fights would make for a challenging style of combat. Some examples like adhesive grenade and ice grenade virtually lock your characters in place, so that you are forced to stay alive. There was clearly an excessive focus on blasters and lightsabers in the Malachor part. The other thing about the AI is that every enemy always uses the same weapons. If enemies had some sort of formation strategy in attack, it would lend a sense of life into K3. I am not too sure if K3 could be only about sith or not, but it would also help to include other monsters that are huge. The Hsiss on Korriban were actually almost like a hybrid version of an alligator, a dragon, a crocodile and a lizard. They did not look to me as being threatening. By huge, I mean like towering, like the Tank droid in the Old military base that has substantial life to match their size and weapons that inflict status-life effects. The Tank droid barely threw only about 2-3 fire grenades at me, and my PC was not afflicted with Horror. And besides it was more like a slow moving behemoth that was lacking in speed.
  14. I imagine it would have to be. (Not much choice left). If OE had included cutscenes for Kreia throughout the game, and this is would be so important in K2, since Kreia and Exile are the main characters, there would have been a strong theme that would have been developed for the Exile. There was a thread which I posted earlier and if OE had put it into the game, would have been more balanced story.K2 Spoilers and Suggestions.
  15. OE won't be releasing anymore patches. Just keep up with the Restoration Team at their website at www.team-gizka.com/wip.html.
  16. Acually, Dan Simpson's strategy guide has a column for tweaks, bug and glitches. The TSL Team probably won't be able to fix everything as they already said they would leave some things as they are.
  17. If you right-click on the desktop, a menu appears. Click on properties and a settings menu appears. There are several tabs, so click on settings tab and click on the Advanced button. The menu that comes after this has several tabs. One of the tabs probably has screen refresh rates, depending on your system. If there is more than one refresh rate, select a different one, one that's higher, hit Ok. Just run through the game's movies again to see if it works.
  18. I assumed you already have the patch installed?
  19. This happened to me when I first tried to play K2, when the patch 1.0b was not out yet. Have you downloaded and installed the patch? Just go to www.lucasarts.com and look under KOTOR 2: The Sith Lords. The patch is there. It usually takes a while to install it. My comp is an fair speed processor so took me about 50 minutes to install it.
  20. OE probably had a very difficult situation. If they turned down the offer, it would have been hard to get an opportunity like that to produce a game again. It's almost like a double sword where you have an opportunity to make a game, but ironically find that almost all the bargaining table's cards are owned by someone else whom you have to listening to, leaving little room for renegotiating. The only ticket you have is to accept/refuse the offer. Either way, OE's situation was almost a dilemma.
  21. If Canderous was a bit older in the picture, it would be more like a portrayal of an actual battle-scarred Mandalorian leader. If I remember, he also has a scar on one side of his face. Just not too sure if Mandalorians have tatooes too.
  22. If you're really going into defence, . Usually would recommend locking all points into either strength or dexterity, but still strength would help a bit. High defence characters would probably go for Master Flurry. If you gained battle precognition, assuming you played as LS male, and if you started as a consular, have your wisdom at 20 by level 24, then defence would be a promising possibility. Master Speed with Master Valor would only add to that. Defence alone does not get you past enemies. Assuming your wisdom score was above 20+, Force powers would became your main offensive tool. We are in General. Post spoilers in Spoiler Tags -Battlewookiee
  23. Given that most of us would have played K2 at least once (if not many times), just think of this. Think about the telling of a part in the story where Kreia was cast out of the Jedi Order. There is no time period that is specified. Perhaps there is a scene, when Kreia was still a historian/chronicler. She flips through several pages of history of a particular volume concerning past wars of the Jedi in the archives, maybe this would have occurred in the room where female Exiles find the Disciple in the Enclave sublevel. There is dialogue (with subtitles) as Kreia is reading out specifics of dates of wars in history, former Jedi whose names are read out. Examples would be Exar Kun, Qel-Droma, Jolee Bindo might be one of them as he was the oldest of the characters in K1. Details might include how Jolee was exiled and how his wife was killed by others as he let her off. Unexpectedly, Kreia finds certain things odd. According to what she remembers about history previously, some of the details of the records mention things that she had not read about before. She walks out of the library and turns rights from her perspective past a room near the entrance of the Jedi enclave, which is just opposite to the locked room (which you would usually find Joran) where Atris, being one of the Jedi on the Council, is reciting certain lines to herself. She uses a form of language which is not within the realm of knowledge of the any people on the Jedi Order, not even Kreia could understand enough to see Atris' purpose in doing so. What has happened so far takes the form of a cutscene, (not a CG movie), and Atris continues what she is doing, unaware that Kreia is just outside the room in quiet contemplation. Kreia makes remarks to herself that what Atris was reciting were what certain details in the records did not describe fully. How did the Sith, that is those who had been banished from the Order, before the time of the current Jedi in the Council, resumed their learning in the absence of Jedi Masters? Kreia recalls that the Sith who left the Order had not reached an acceptable level of Force mastery that would enable them to have proficiency in understanding advanced forms of telepathic communication which some of the ancient Jedi Masters possessed, or to even sense the subtleties of those few Jedi who knew advanced forms of understanding and who abandoned the Order for the Sith. Kreia asks Atris what she was thinking about and she gives a surface description of her meditation practices. At the side of the room, near a corner are some devices, of which the purposes of how Atris relied on them is currently beyond Kreia's ability to fathom. At that time, Kreia had the average ability of normal vision that almost all others had. Sensing that the devices there might hint of something foreign to the role of one within the Jedi Order, Kreia just mentions about details that she had read within records in the libary where the archives were stored. Just the mere mention of records or archives is sufficient for Atris' demeanour to manifest itself as a tone of uninterrupted nervousness. She makes a comment that what Kreia read in the specifics of the archives were things that were long forgotten, and probably reflective of how the Force was very much a tool that had yet to be understood by those Jedi who left the Order. She takes a critical stance toward those occurrences and also describes the tenets of the Jedi code with a shallow tone of emptiness. Given that the tone of the situation appeared to be changing from one of appropriateness to that of a directness, Atris leaves the room and walks out into the corridors, with Kreia left behind. Kreia wanders at the strange artifacts that are left in the room, but decides a wiser decision to contemplate this by herself, and goes back to reading through the archives, returning to the library. The cutscene fades out... Meanwhile, Atris, being by herself in another part of the enclave sub-level, attempts to refamilarise herself with force-related techniques. She makes whispering comments to herself, constantly describing the acts of destruction that the ancient Jedi, those who followed the way of the Sith, and asks herself how their followings had gathered in numbers, from a follower to a following. She then wears a face of understanding in response to having encountered an idea that she had not thought about before: Regardless of whether the Jedi records were/or not accurate, answers yet remained. Were those on the Jedi Council seeking those answers, or was she alone in her quest of understanding? She decides to undertake her journey alone, considering all possibilites, of which the sources of Jedi history were marginalised as one way of searching for answers. Cutscene fades out... Kreia is in conversation with Vrook, concerning a discussion of Revan's training. Vrook comments that the departure of Revan to fight has been a loss of a potential person who could have devoted himself to working and further intensifying his training progressively within the ideals of the Order. Kreia mentions that the documentations within the archives of the Jedi Order has possibly left a passage of time where accounts of the Sith leaving the Order needs to be rewritten to further include the actual difficulties that those on the Jedi Council encountered in aiding in the training of young Jedi students. Kreia also makes the clear that ambiguities in historical documentation would only breed further doubt and potentially allow those who are already set against the Jedi, including those who are unknown and loyal to the Sith to amplify their sense of hostility. Kreia also mentions that Dantooine's citizens would eventually find out what those on the Jedi Council had concealed for so long a time, spanning generations of several past millennia about the uncertainties that every Jedi would have to face: An inevitability of personal understanding in order to gain a fuller understanding of the Force. Vrook greatly doubts Kreia's arguments and dismisses it as a blasphemical representation of the Force in which no possibily of harnessing force knowledge could occur. (There is dialogue and subtitles throughout a continuous exchange of views and rationalisations for both of their arguments). Kreia then mentions that the inevitability of the answer, whose implications would involve several effects and approaches of how the Force would ultimately be understood, was something that all those on the Council would have to face eventually. She then proposes to undertake the path to searching for the answer herself. Vrook declares that she would not be welcomed back into the Order by any on the Council if she decided to leave. Her departure would be permanent. She then declares that that would be it. Cutscene fades out... Well, that's basically how I would see as a series of cutscenes which would amplify greatly the background of Kreia and present her in the role of being an exile, whose decision to leave the Order was founded upon acknowledgement of limitation behind the Order's beliefs. If the cutscenes were presented one by one each time a PC talked with Kreia, then exile is no longer as voluntary as it seems to be...
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