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About Squidget

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    (7) Enchanter

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    Shooting Down Hopes and Dreams with Cold Logic, Gardening.
  1. So the judge gets a choice between five sweaty gamer guys? Those are the people who win FPS tournaments. In other news "Ha ha."
  2. Along with those already mentioned, HK-47 was pretty cool.
  3. There probably are, but this kind of immersion tends to come at a cost of developer options in gameplay. Once you set the rules for what choices the player can make you've limited yourself. System Shock 2 probably did this 'best', in the sense that there are never really any moments of broken immersion because you can't shoot some NPC. The price this came at was never actually seeing any NPCs face-to-face (or at least, never seeing any that weren't about to die anyway.) You only saw monsters and ghosts and voices, but never anything you weren't 'supposed' to kill that you could shoot at
  4. So what are you asking for here, really? Was KOTOR's system really that different to RP in than NWNs (the story differences aside?) In KOTOR you couldn't attack someone unless the plot demanded it, while in NWN you could attack anyone but the plot-specific characters were invulnerable. Either way you're getting a clear OOC message that the NPC can't be attacked (a message which has no equivilant IC), so why is one really more immersion breaking? Would D: X really have been a better game if you lowered your gun a bit when facing key NPCs and couldn't actually shoot them, like in Half Lif
  5. A lot of the problems with this sort of approach are actually 'mechanical', in the sense that RPGs are inherently limited by their interface. Taking the NWN example - say you figured out that Desther was an evil spy and not the good helmite he was attempting to be (though it should be noted that you couldn't do this without metagaming, as the game only gave evidence that Desther was an incompetent arse.) Even if that were the case, does it make sense that you'd just walk into his room and attack him? If you did, would you really expect the town not to go hostile, unless you'd brought the
  6. So what was your favorite boss battle? The two JAPANESE ZOMBIES in business suits? Multi-stage action where you must shoot one's tie so the other moves to adjust it, then shoot the brain of the adjusting zombie as it comes into view! The CRAZY GUY WITH A FLYING AFRO where the boss and his hair are two seperate stages? Or perhaps just fighting the POWER RANGERS? And I don't know what anyone is talking about with 'weird game.' It all made perfect sense to me.
  7. To Herve: And that's all there is to say about that.
  8. http://money.cnn.com/2005/09/08/commentary...oney_commentary
  9. Huh? NWN is entirely about playing PnP style, PWs aside. And you yourself have played many a game on Neverwinter Connections, if memory serves. Their site is down at the moment or I'd bring up your profile there.
  10. Very true - but this won't change until there is a reason for it to change. Console developers could build hard drives and online support into their core systems right now. There just is no particular reason for them to do so. Online gaming is a nice increase to sales, but is only really utilized by a relatively small percentage of the market, and most of that percentage is willing to pay the extra. A lot of gamers are perfectly content with non-online systems, so it is only offered as an optional feature. If Costykian's ideas were implemented and gained support of major developers,
  11. Just been playing it tonight and I'm really impressed. The missions within Sorrow's Furnace are above and beyond anything seen anywhere else in the game, both in variety and enjoyment. Any other spoiler-free thoughts? Good update? Worth the wait?
  12. Anyone here play Shadowhearts? The first climax of the game as the mastermind behind it all escapes, your character stands on the top of the tower and screams to the world "Baconnnnnnnnnnn!" If you don't laugh, you cry.
  13. Agreed heartily. The alien bits were incredibly irritating. That's not even full VO though, that's just soundclips. The repetitive alien clips would have been solved if Bioware had implemented 'true' full VO rather than just throwing in a couple irritating bits of gibberish.
  14. My point is, you're not going to see an RPG with the text of Torment or BG in today's market for a lot of reasons, not including VO. Blaming VO for the shortening of games in the industry is barking up the wrong tree. Games are shorter and have less depth because of the rising costs of graphical and game development, primarily. Likewise, the market has shifted such that the majority of gamers want a more streamlined game. Love it or hate it, this is the case, and it really doesn't have anything at all to do with VO - it has far more to do with graphics and technology improvements in gen
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