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vaxen83

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Everything posted by vaxen83

  1. Assuming that you are taking a male PC, there will be some parts in the game where an exchange of dialogue between the Handmaiden and Visas will occur. If you talk to Kreia, she will mention a line like 'Do not mate with the blind one' at a certain point in the game. Visas will also engage in dialogue with your PC after Kreia abandons your PC when the Jedi Masters who have gathered at the Enclave on Dantooine have been slain by her hand. These are basically plot-based rather than via voluntary dialogue initiation by your character.
  2. It would help if Revan's masters were encountered in a third game. (Assuming they are Sith) Master Kavar mentioned that Revan had many masters. (Without being specific about whether they were Sith or Jedi Masters)
  3. And there also lies the ancient remains of Sith that once existed millennia ago within the boundaries of unknown space where remaining Sith from Korriban may have gone to.
  4. Nihilus might also mean a concept of what is seen as a sort of phantom. (Particularly with the masked apperance) Basically lacking a form of being substantial.
  5. In terms of the raid on Freedon Nadd's tomb, the process of summoning a Sith Lord back to life was interrupted. It might have made it challenging to face an ancient Sith Lord whose spirit would take possession of a Sith Master's body apart from the other three who were involved in the summoning ritual. Instead, the fourth Sith Master who was to be possessed collapsed when the ritual was broken without an occurrence of resurrection.
  6. For healing effects, another DS power is Death Field.
  7. Well, Revan and the Exile might be continued to be described through dialogue. K3 might follow through from where Carth left off with something being behind the Mandalorian Wars which might make the involvement of Revan and the Exile diminitive as to what remains to be discovered that might make it important in a determination of how the PC takes the dark side or light side path and hence its story. Also, it might include how someone who understands the basis of that conflict utilises it against the Republic and Jedi. A concept of how summoning Sith Lords that have long been laid to rest are resurrected has yet to occur in a Kotor game. (SW: Jedi Knight: Jedi Academy had this with Marka Ragnos)
  8. Converting Bao-Dur to DS. Although there are some occasions in the game to do so, after each loading screen, Bao-Dur's alignment tends to switch back to either neutral or LS, which also depends on influence gained/lost throughout the game. So, sometimes he may have black markings on his face while he may have none after a loading screen.
  9. I might take Plague. As a DS Force power, it tends to affect most enemies and bosses, without having any sort of damage that substitutes lightsaber combat feats. (Except that it lasts for a short time)
  10. It is basically trying to cram things that have been previously left out into a concluding game.
  11. Nihilus's name may have evolved from a concept of nihilism, which might mean a state of being empty or hollow. (Just a suggestion)
  12. Light Side. Most LS Force powers are defensive so there is no involvement of saves from enemies when activating them. My first PC was an LS Consular.
  13. Apart from wielding weapons against enemies, having animations for kicks might balance melee fighting. Kicks are used in K2 with usual attacks so far.
  14. It might not necessarily be an issue with types of characters involved as it may be with the events that are in a third game which would affect them in different ways actually.
  15. Some differences between an LS character and a DS character would be in terms of force powers. A Sith Lord PC might be concerned about not having physical damage reduction which a Jedi Master may have like Force Barrier. Flurry tends to work with a DS Sith Lord PC considering the force point cost penalty for using Force Barrier (opposite alignment). It is basically a defensive feat that complements offensive DS powers. Otherwise, I would use Critical Strike with a Jedi Master. (LS PCs use defensive force powers)
  16. Another thing could be chaining together combat feats with character-specific feats through a character's AI script. For example, Bao-Dur being able to use Gravitonic Strike together with a combat feat that has been chosen for him. The Handmaiden using Echani Strike as after an execution of a Power Attack rather than as a separate feat to be used only with unarmed attacks. Each character in K3 might have a specific offensive feat apart from the combat feats in a KOTOR game that adds to damage or afflicts negative status effects based on a percentage rate.
  17. With a Consular/Jedi Master/Sith Lord, I might have a single lightsaber with the PC's personal crystal and a Pontite crystal in it. Would leave Wisdom and Charisma both at 14 and have strength as a main attribute, which adds to lightsaber damage. (With Critical Strike, possible for damage to be doubled) Also adds to unarmed damage. (Consulars have Master Force Focus)
  18. Some of the things that OE could have shown in the foreground were cast into the background, and some things that did not have to be in the foreground were there rather than in the background. Sort of a priority reversal.
  19. Master Speed does not seem to add to attacks in terms of the Charric each turn for the PC also. (I only managed to get one attack)
  20. Part of what you mentioned makes sense. One of the duels in K1 where the PC faces Marl involved using Critical Strikes against your character which would potentially allow for stun effects. Almost none of the K2 duels involved stun or knockback effects against the PC.
  21. "I knew it. That stupid T3 unit stole our ship. It's probably joyriding on that ship right now, laughing at us. Laughing at me!" Was it something like that?
  22. Females - cosmetic features (like eye shadow and slight colour for cheeks) Males - perhaps the hair features
  23. Green for LS and purple as DS are also ok by me.
  24. - "But I always knew war. That's what you'll need me for"
  25. Another thing in K2 was the curved status bar that was on the right side of the PC's alignment bar on the party screen. Since it was not in K2, if it could be included in K3, it would make it easier to tell which force powers or stim effects are active on the PC. (The bar essentially had symbols for Energy Resistance, Master Speed, Master Valour, and also those for Plague, Kill, and poison status inflicted by kinraths and kath hounds) Otherwise, you basically only see several green arrows/ red arrows on the PC's portrait which look almost the same.
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