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Junai

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Everything posted by Junai

  1. I think a simple party-based strategic combat crpg set in Forgotten Realms would sell no matter what you called it. From what I remember, even ToEE sold a few copies. That proves how starved people are. J.
  2. Truth. @MC I doubt that you can kill her as people don't die in Bioware games anymore unless they want to be dramatic. I also seem to remember that NPCs can't be dismissed as usual. That goes for most games these days. Started with NWN2 it seems. Yuch. Gamers hate it, still they keep feeding us forced NPCs, long cutscenes and generic pulp that caters to the masses. It's like the whole industry has just gone wacko. Just saw the last cutscene-clip with the DA king holding his speech about honour and loyalty. Yawn. I almost felt insulted. Oh, and you have to be over 18 to see that stuff. It's so dark and gritty. Lolz.. J.
  3. They call it AI. Some people seem to think it adds a lot of RP-feel and such.. J.
  4. Overland map and not complete railroading. Starts to sound like a crpg. I haven't played NWN2 since it was released. Will your characters still be insta-resurrected when they die, or healed in 5 seconds if they sit down on the sidewalk? Does Zehir come with some everlasting-ammo solution like the new Alpha game? How about the camera? Does it still jump back'n forth from max-zoom-in to max-zoom-out when you pass by buildings? If the reply to any of these questions is 'yes', I think I'll pass. J.
  5. He's a stuttering idiot. The best thing you can do for him is strip him down and let him fight some ogres. If only you could do that with the NWN2 henchmen. J.
  6. Regarding rpg settings and systems, why can't people open their eyes and realize that Rolemaster set in Kulthea rules all. D&D is for kids.. J.
  7. It does. Go here. Enjoy. J.
  8. I'd rather watch a douzen episodes of Walker Texas Ranger, than play GTA for 15 minutes. J.
  9. Icewind Dale 3, Wyrms of the North, 150 hrs hack'n slash, improved Mystary-engine, 30 outdoor-areas & 10 dungeons, 6-man-party strategic RT with pause- combat. To be released soon.. J.
  10. More Splinter Cell stuff uh.. Zzzz... Any new BG2 mods out there? J.
  11. Do you mean these guys: pic (sorry, couldn't find a bigger image)? Hehe.. yeah. Your own characters (even fighters with 18/100 str) look like kids compared to those savages. Oh well, I guess realistic graphics isn't the main priority for most gamers. J.
  12. Only thing that bothered me when I played HoW were the huge clunky avatars for the tribe-warriors. Other than that, it's a great dungeon-crawl and lots of fun. I can play IWD and HOW over and over. Pure nostalgia. NWN2 I uninstalled and shelved after 3 days. Was about as entertaining as watching the first Dungeons & Dragons movie, the one with the mulatto-elf and the evildoer with the blue lipstick. Would rather watch 200 episodes of Walker Texas Ranger. J.
  13. Kinda funny when people with 3000+ posts in a Fantasy_games_developer-forum long for the death of the Fantasy-genre! I wonder if what they really mean to say is: "I wish I would grow up and stop being such a mega-fan of Fantasy-games!". As for myself, I've surrendered and come to terms with the fact that I'll probably always love Fantasy-games, no matter how old I get. I just have to keep it a secret. Chicks tend to roll their eyes and giggle their way out the door when they see a room full of D&D books and Fantasy-game-boxes. Ugh.. Clean it out! GEEKS! J.
  14. AH.. yer I played Luremaster already. 3 times I think. And HoW. Oh well.. maybe a fourth time, soon. J.
  15. I want more Infinity-engine games.. IWD1, the Severed Hand.. magical. *sigh*. Make another IWD1 add-on please. J.
  16. So what if people who can't afford to dish out $75 for a game download it? It's not like they'd buy it anyway, so the end total for the publisher/developer would be the same anyway. Btw, poor people get bored too. Fscking rich snobs. J.
  17. ^ I'm not too fond of all the feats. They should be skills, and you should be able to develop your skills. That's the way Rolemaster works. Maybe that's why I like AD&D better, because I played the simple PnP AD&D system side by side with Rolemaster PnP, and I always saw Rolemaster as the "big brother"- system, and AD&D as a quick and easy ruleset. When 3'rd ed came, it struck me as a cheap version of Rolemaster where they tried to introduce skills through feats, and BAB offensive and defensive bonuses instead of ac and thac0. Of course, Iron Crown's last Rolemaster version stole quite a bit from the latest D&D systems too, so both companies grab ideas from the other. It just cheapens or overcomplicates the individual systems imho. You can't add anything more to D&D now. It's like building a castle on a simple derelict adobe-brick foundation. J.
  18. Well, I liked the AD&D system better than the 3'ed++ versions. I just love the Forgotten Realms setting. What system is being used doesn't really matter that much to me. Take a look at Rolemaster if you want a new system. Now that's a beautiful roleplaying-game. Very realistic, and it'd be perfect for a crpg, since you could just code all the rules and tables. Wouldn't have to look through book after book to find critical table C for the fire-element etc. Everything would unfold right on the screen. *Slurp*. Rolemaster and Iron Crown Enterprises' Shadow World would be perfect. But I must admit I love the FR setting. Maybe I never got tired of it simply because I never read all that FR fantasy literature about Drizzt etc. Oh well,.. J.
  19. I guess it'll be a while before you make a new D&D-game after NWN2. I still hunger for a new Infinity-engine game, but then I'm an old fart, and stuck in my ways. Dunno why I love those game more than the new Aurora-engine ones. Old habits die hard I guess. I'd love to see an IE engine-like game, with entirely realistic movie-like animations, no oversized or cartoon-like humanoids. No massive and disruptive spell-effects (except fireball etc) or WoW-like hitpoint-counters etc over the avatars. No big and blurry avatar circle-markers. Just pure beautiful ultra-realistic animations, IE-engine eagles-eye view, outdoor background sounds with avatar voices recorded at a distance to fit the eagles-eye view setting. Painted avatar-portraits. Climbing, riding and swimming. Full party control. Full character developement control. A huge Pirates-like world map where you can move your party around. And of course.. BG2 length.. or more. Well, one can always dream. I guess I'll have to suffer a few more futuristic crpgs first. They seem to be the big things these days. J.
  20. It's all soccer-games from EA Bioware now buddy.. sorry. Suck it up. J.
  21. Long games for me. How often do we get a NWN or a BG -game? Once every 5 years? If you beat it in 20 hrs, are you gonna hang out at the Bio/OE -boards for another 5 yrs and chit-chat until you get another 20 hrs -game? Expansions do the trick though, to a certain extent. Also, railroading vs. exploring makes or breakes a game for me. NWN2 was just horrible. You couldn't even walk off the road, ditch a character, or die. And you couldn't even control them, even in puppet-mode. So why even play (read: click through) the game? They should've made a movie instead. And with all the movie-"clips", they were pretty close. With regards to exploration, NWN2 doesn't even hold a candle to NWN. A looong game, with lots of areas to explore. No easy cheat-modes or walkthroughs on the web 2 days after release. I'd like to hear stories about the guy who beat that new game, and how he finally did it after 3 months. J.
  22. Who was it that gave NWN1 a good review in some game-mag because he thought most people would enjoy it? You? Or Sand? It doesn't really matter. If the good doctors over at Bio started producing daffodils and womens underwear, you'd prolly enjoy those too.. R00flez.. J.
  23. Well you do, if you play EA-games. As for EA catering to RPG connaisseurs and those with a taste for quality and innovation - not in a million years. J.
  24. Exactly. Less creativity. You *do* need happy developers to make a good game. Their creativity, innovative nature and adventurous mood is reflected in the product you buy. From now it's gonna be more streamlined crap, action-adventure nonsense with soulless glossy graphics, dumbed down stuff with long movie-sequenses etc. If people like Volourn wants to play that because "that's what most people want to play", then let me say: junkies love their dealers, because they give them the deadly poison they wanna to clog up their weins with. Of course, most teens are too dumb to understand that. Imo, even OE is going this way, with that rushed NWN2 product, railroading story and lousy engine. After IWD1 it was alllll downhill.. J.
  25. Hope they all quit and join Obsidian, and finish BG3.. uh. J.
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