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Everything posted by shmerl
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Yeah, because there are no such things like marketing fees, etc when signing a distribution agreement What are "marketing fees"? Signing legal agreements has lawyers' fees if anything which is a one time thing.
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One was just started: https://www.gog.com/wishlist/games/tyranny
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Major selling point of GOG is DRM-free distribution, so significant amount of GOG users don't use Steam. Anyway, simply having the game in multiple stores increases discoverability and potential reach.
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What about growth of Steam's competitors? That's surely happening every year. Do Obsidian have numbers for sales percentages per distributor? Would that be enough to bust the exclusivity logic? My expectation is that it's already at the point when not using more distributors means significant amount of lost sales.
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Is that position of the Paradox studio, because they can't handle developing for Steam and non Steam at the same time, or it's position of Paradox as a publisher because they don't see a point of releasing outside of Steam? Or it's really one and the same? Yeah, I realized that. So much pointless referring to 2.5 year old arguments there (as if market stays in one place), and claims that "everyone will use Steam anyway". And all that from people who don't even represent Paradox. It's as if they represent Valve The most annoying part is all these "so what - use Steam, it's DRM-free there". These people don't get the idea - there are enough people who don't use DRMed services, and it's actually major GOG's selling point. Since Galaxy is optional and as well gives an option of backing up standalone packages, it's not DRM either. Their main argument is framed as cost saving. I.e. they claim that Steam is so big, that anything outside Steam is insignificant and only requires more expenses than gives profit. Not sure where they get that data, but it's incorrect factually. GOG has grown and is continuing growing, same goes for stores like Humble (though the later is somewhat moot, since they often work as Steam reseller).
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Since you didn't use crowdfunding, I suppose Paradox will own the game. Do you know if they'll allow you to release the game on GOG like you did with Pillars of Eternity? A lot of Paradox games aren't sold on GOG, so the fact that they fund you instead of crowdfunding causes some level of concern. Thanks! For those interested in the GOG release of the game - please vote for it in GOG community wishlist: https://www.gog.com/wishlist/games/tyranny
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Wasteland 2 is being proted to Unity 5 by inXile (and will come out this summer). I wonder if Obsidian is interested in doing a similar thing for Pillars of Eternity. Understandably it's not a minor task, but everyone can benefit from better performance.
- 40 replies
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- Unity 5
- Multithread
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(and 2 more)
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Never cared for Apple (I have low respect for the company). But I did support Jolla's crowdfunding campaign for their tablet: https://www.indiegogo.com/projects/jolla-tablet-world-s-first-crowdsourced-tablet I'm not sure if it's on decline or not, for me tablets are mostly useful as e-book readers. But I don't like dumb ones which aren't fully functional computers on the other hand.
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How to split a stack of items in inventory?
shmerl replied to shmerl's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Thanks! -
I hope it's compatible with saves from the previous version?
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[435] Defences are not properly lowered from low attribute scores
shmerl replied to ushas's question in Backer Beta Bugs and Support
On the community bug tracker: https://github.com/PoE-unofficial/Pillars-of-Eternity-bugtracker/issues/12 -
[LINUX] Graphics Bug
shmerl replied to sunshinecorp's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
This was reported for Mesa, but it does look similar: https://github.com/PoE-unofficial/Pillars-of-Eternity-bugtracker/issues/2 Are you sure you are actually using Catalyst and not Radeon Mesa driver? -
What system was it on? It happened to me on Linux.
- 7 replies
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- Disappearing Items
- Calicsa
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I have this problem with Calisca's battle axe and a hunting bow as well (which was possibly from Heodan, though not necessarily). On the unofficial community bug tracker: https://github.com/PoE-unofficial/Pillars-of-Eternity-bugtracker/issues/9
- 7 replies
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- Disappearing Items
- Calicsa
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(and 2 more)
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Version / release: 1.0.3.0530 / GOG. OS: Debian testing (Jessie) x86_64, KDE. After the exiting Cilant Lîs ruins (and scene with the machine), I entered the ruins again. At that point I had a battle axe (from Calisca) and a hunting bow (in two weapon sets equipped). After exiting it the second time however, the battle axe and the hunting bow simply disappeared. I even retried with putting them in the stash before exiting - they disappeared all the same. See attached run log and saves. One right before exiting (with items), and one right after exiting (with items gone). This issue on the unofficial bug tracker: https://github.com/PoE-unofficial/Pillars-of-Eternity-bugtracker/issues/9 saves.zip log.zip
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Bugs reported this week in the unofficial community bug tracker: Voice volume very low in comparison with music in character creation screen [Mesa] Low-resolution / garbage textures when playing at higher resolutions Cloaks and capes are not shown on character models under Linux Screen not centering on party after area change Prone duration for all abilities/spells becomes permanent 0.0 seconds Movespeed bonuses removed after combat Long book titles are unreadably small Selecting party members with 1-6 keys doesn't work
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Cloaks are not shown on character(Linux)
shmerl replied to rftl's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
I have the same problem (Linux).