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shmerl

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Everything posted by shmerl

  1. Witcher doesn't have generic characters. The character is fixed and has a defined history (Geralt). It's more story driven, and the story itself is better (to my subjective taste), being rooted in the books by Andrzej Sapkowski. In this sense, I consider the Witcher series to be action-adventure RPGs. Planescape Torment also has a predefined protagonist. As well as most adventure games for example. It's not necessarily a minus.
  2. Corresponding bug on the unofficial community bug tracker: https://github.com/PoE-unofficial/Pillars-of-Eternity-bugtracker/issues/7
  3. Sure, I didn't mean to imply that something should be artificially withheld there. Just whatever is more comfortably expressed through the bug tracker, can be done there, and here just the link would suffice.
  4. On the unofficial bug tracker: https://github.com/PoE-unofficial/Pillars-of-Eternity-bugtracker/issues/4
  5. You can't match them 1:1 anyway, and that's the whole point (attachments, pastebins, error logs and so on).
  6. Anyway, for those who might be new to the thread or got confused (since I can't edit previous posts), the bug tracker is here: https://github.com/PoE-unofficial/Pillars-of-Eternity-bugtracker
  7. See my post above. You can already start using it in combination with the forum, and it would naturally engage developers in the process.
  8. So for now, you can do it like this. Create a bug on the bug tracker, and make a thread here on the forum with a link to it (for technical details) and provide just a brief description in your post here. That would naturally lead developers there for details, and if they'll think it's useful, they'll participate there as well. Example: http://forums.obsidian.net/topic/76536-voice-volume-very-low-during-character-creation/
  9. It's a catch 22. If you post bugs (and quality ones, not some rants), developers are more likely to pay attention. So my suggestion is, don't wait for them. Otherwise it might never get enough traction. That's exactly how it worked for the Witcher 2 bug tracker.
  10. It works for me, but I didn't have previous saves.
  11. For technical background see this report in the unofficial community bug tracker: https://github.com/PoE-unofficial/Pillars-of-Eternity-bugtracker/issues/1 When creating a character, I got to the point of selecting a voice, and speech volume was very low (I barely could hear anything in comparison with background music, even though voice volume was set to maximum before in the settings). It made voice selection pretty hard without canceling all the previous character creation progress in order to lower music volume, since volume settings weren't accessible from that screen without exiting.
  12. Something I anticipate quite a lot, I'm a big fan of the Witcher series, both books and games. Waiting for CD Projekt Red to confirm the Linux release of TW3 officially
  13. Developers are invited to participate naturally, and I can transfer those repositories to them as soon as they'll ask for it. Of course they have private bug trackers. They are useless to the community however (a simple example - you won't be able to post any workaround there, and you won't be able to search for one either), since they don't allow two way street communication. More projects should have public bug trackers for the mutual benefit of developers and community. Witcher 2 Linux release proved it quite well. As for now, you can actually post some bugs there
  14. I created labels (Linux, OS X and Windows). But they can be assigned only by contributors, and not by all submitters. So I guess I'll have to review and assign them for all bug reports for now: https://github.com/PoE-unofficial/Pillars-of-Eternity-bugtracker/labels
  15. After pondering it a bit more, I merged all the repositories into one: https://github.com/PoE-unofficial/Pillars-of-Eternity-bugtracker
  16. I was actually thinking whether to make one repository or to split them. May be you are right, and they can be all reported in one. On the other hand a lot of issues are system specific. Each approach has some pluses and minuses. But I agree, that if bugs are shared, it might get somewhat confusing. I'm not against merging them all into one. And GOG just released an update to the Linux version by the way which includes all the latest patches.
  17. Just a reminder, since apparently many missed it. If you want to use a community bug tracker for collecting Pillars of Eternity bugs, see the post above.
  18. OK, I simply created 3 unofficial community repositories for now. Feel free to post your bugs and workarounds there: Linux: https://github.com/PoE-unofficial/Pillars-of-Eternity-Linux-bugtracker OS X: https://github.com/PoE-unofficial/Pillars-of-Eternity-OS-X-bugtracker/ Windows: https://github.com/PoE-unofficial/Pillars-of-Eternity-Windows-bugtracker I'll update them with bug posting guidelines shortly.
  19. I think Github is a good place. Pretty simple interface for most even non technical folks to report issues easily. If you have other ideas - feel free to propose. If Obsidian won't react on it soon, we can make an unofficial one, no biggie.
  20. You mean DRM-free releaes I assume. GOG has QA process. They don't accept patches without testing them first. It's a good, not a bad thing. No idea how Steam do it, but if they don't test those patches - too bad for them. The problem here is not with QA, but with the fact that GOG delayed the patch for OS X and for Linux even more (it's still not out).
  21. Virtual Programming offer patches for the Linux build of the Witcher 2 for example. So some still do it. But it makes sense to offer it for specific version (so either GOG or something else), since it's usually an incremental patch.
  22. Unfortunately the Linux version of the patch is still missing on GOG...
  23. While reporting issuess on the forum is done by some studios, it's not really as effective and useful as using a proper bug tracker. Especially for tracking progress and finding workarounds. Some time ago, community opened an unofficial bug tracker for the Linux version of the Witcher 2, and developers found it to be very useful, so not only they started participating in it, they even took it over as an official one: https://github.com/virtual-programming/witcher2-linux/issues https://github.com/virtual-programming/witcher2-linux Would you consider doing something similar for the Pillars of Eternity? It can help both you and the community, and it's a more effective two way street.
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