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Everything posted by shmerl
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Witcher doesn't have generic characters. The character is fixed and has a defined history (Geralt). It's more story driven, and the story itself is better (to my subjective taste), being rooted in the books by Andrzej Sapkowski. In this sense, I consider the Witcher series to be action-adventure RPGs. Planescape Torment also has a predefined protagonist. As well as most adventure games for example. It's not necessarily a minus.
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So for now, you can do it like this. Create a bug on the bug tracker, and make a thread here on the forum with a link to it (for technical details) and provide just a brief description in your post here. That would naturally lead developers there for details, and if they'll think it's useful, they'll participate there as well. Example: http://forums.obsidian.net/topic/76536-voice-volume-very-low-during-character-creation/
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For technical background see this report in the unofficial community bug tracker: https://github.com/PoE-unofficial/Pillars-of-Eternity-bugtracker/issues/1 When creating a character, I got to the point of selecting a voice, and speech volume was very low (I barely could hear anything in comparison with background music, even though voice volume was set to maximum before in the settings). It made voice selection pretty hard without canceling all the previous character creation progress in order to lower music volume, since volume settings weren't accessible from that screen without exiting.
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Something I anticipate quite a lot, I'm a big fan of the Witcher series, both books and games. Waiting for CD Projekt Red to confirm the Linux release of TW3 officially
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Developers are invited to participate naturally, and I can transfer those repositories to them as soon as they'll ask for it. Of course they have private bug trackers. They are useless to the community however (a simple example - you won't be able to post any workaround there, and you won't be able to search for one either), since they don't allow two way street communication. More projects should have public bug trackers for the mutual benefit of developers and community. Witcher 2 Linux release proved it quite well. As for now, you can actually post some bugs there
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I was actually thinking whether to make one repository or to split them. May be you are right, and they can be all reported in one. On the other hand a lot of issues are system specific. Each approach has some pluses and minuses. But I agree, that if bugs are shared, it might get somewhat confusing. I'm not against merging them all into one. And GOG just released an update to the Linux version by the way which includes all the latest patches.
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OK, I simply created 3 unofficial community repositories for now. Feel free to post your bugs and workarounds there: Linux: https://github.com/PoE-unofficial/Pillars-of-Eternity-Linux-bugtracker OS X: https://github.com/PoE-unofficial/Pillars-of-Eternity-OS-X-bugtracker/ Windows: https://github.com/PoE-unofficial/Pillars-of-Eternity-Windows-bugtracker I'll update them with bug posting guidelines shortly.
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Patch 1.03 on GOG - won't run
shmerl replied to prvincent's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
You mean DRM-free releaes I assume. GOG has QA process. They don't accept patches without testing them first. It's a good, not a bad thing. No idea how Steam do it, but if they don't test those patches - too bad for them. The problem here is not with QA, but with the fact that GOG delayed the patch for OS X and for Linux even more (it's still not out). -
Patch 1.03 on GOG - won't run
shmerl replied to prvincent's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Virtual Programming offer patches for the Linux build of the Witcher 2 for example. So some still do it. But it makes sense to offer it for specific version (so either GOG or something else), since it's usually an incremental patch. -
Patch 1.03 on GOG - won't run
shmerl replied to prvincent's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Unfortunately the Linux version of the patch is still missing on GOG... -
While reporting issuess on the forum is done by some studios, it's not really as effective and useful as using a proper bug tracker. Especially for tracking progress and finding workarounds. Some time ago, community opened an unofficial bug tracker for the Linux version of the Witcher 2, and developers found it to be very useful, so not only they started participating in it, they even took it over as an official one: https://github.com/virtual-programming/witcher2-linux/issues https://github.com/virtual-programming/witcher2-linux Would you consider doing something similar for the Pillars of Eternity? It can help both you and the community, and it's a more effective two way street.
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