Everything posted by Humanoid
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Is there still no world cup thread? (the sequel)
How so? He's still 5-ft 7 and he's not particularly fast or strong. He doesn't rely on athleticism to dominate the competition. If anything, his small frame gives him a lower center of gravity and greater agility. He's able to squeeze in through openings and have superior ball control in tight spaces. Isn't that somewhat of a contradiction? He now has the advantage of not being 4-foot-something but still has that advantageous low centre of gravity. How would he compare in terms of body weight distribution over someone who's naturally 5'7? My point is that he was born without the set of tools to be a professional footballer. Sure, the deficiency might be classified as a medical disorder, but ultimately it's still constructing a footballer out of a non-footballer through chemistry. It's neither strictly a sporting issue or an ethical issue, but it's an uncomfortable grey area for me as one day we'll probably see that blurry line between a 'disorder' and just being plain unsuited for sports be tested. It's tough to tell a kid that sorry, we can fix your body up to 'normal' standards but it'd make you ineligible for competition, but I think the alternative is an even uglier precedent.
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World Events Triggered by time.
I don't think they play well with time compression seen in almost all CRPGs. When a minute ingame passes in a couple real-life seconds, the sense of urgency can get all muddled up. You wander around a little and get involved in a couple minor skirmishes and oops, suddenly it's night. When were you supposed to meet that NPC again? All of a sudden you find that it's optimal to just throw the rest of the day away and instead use the wait function to stand at the meeting point for 12 hours instead of productively using that time, because accidentally missing that specific point in time would be an even larger penalty.
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Pictures of your games Part 4
I went through most of IWD2 with two characters, a Barbarian/Sorcerer and a Fighter/Cleric. Eventually got overwhelmed though, but only after two-thirds to three-quarters through the game. 2nd Edition dual-classing I don't want to think about though, so I guess this post is kind of irrelevant.
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RANDOM VIDEO GAME NEWS
Assuming DOTA with graphics taken to 11, plus sex scenes.
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BIS Boards Reunion Tour
We'll all be notified when Sargy is back by means of seeing the dozen-or-so 'like' messages under the notifications icon.
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Is there still no world cup thread? (the sequel)
Maybe a bit harsh, but I'm of the view that his HGH treatment gives him an unnatural advantage. Sure, it's something medically justifiable in terms of improving his quality of life, but like the controversy about Oscar Pistorius' spring-like blades (remember when that was the primary controversy about him?), I think it's created an uneven playing field in terms of competitive sports. It's not just neutralised a disadvantage, I feel it's a net advantage.
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For the love of God back this on Kickstarter.
That's awkward wording, almost if they're not actually sure what they're talking about. US appliances often require a stepdown transformer (and even that doesn't address the 50/60Hz issue), though devices with a switching power supply or a simple power brick can just employ a prong adaptor.
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What are you playing now
For people without AoE2HD, you can get the same AIs (and indeed, probably more updated versions) here - it's actually a thread about competitive AI building where people compete to program AIs to beat other AIs. The UserPatch is required for most of them, but there's no reason to not use it, since it turns the original game into something like AoE2HD, but better. Apparently of those, Barbarian, The Horde, Khanate, Crusade and Promi are implemented in AoE2HD.
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What are you playing now
From what I understand, AoE2HD has the option of picking a 'random' new AI (these AIs are community-developed) or using the terrible original AI. Custom AIs have some hardcoded limitations, e.g. always sending out single monks to pick up loose relics, not being able to attack villagers on sub-moderate difficulties, etc, that can't be overcome by scripting, but in general they're very impressive - and perhaps importantly, lag nowhere near as much due to using more efficient routines. And these AIs know how to optimise trade routes so in teams they can manage a very healthy economy. Perhaps the best measure of the new AI is pitting them against the old AI in a non-player match. The new AI can win 5vs1 against the old.
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Hail the SSD!
A lot of the booting process is disk-independent stuff going on with the BIOS and whatnot. Modern motherboards boot a lot faster in general - e.g. my 2010 desktop takes maybe 4-5 times longer to boot than my Haswell HTPC, despite the desktop having a faster SSD in every way. The other stuff, well, depends on the applications you load really, office suites and that kind of thing are notoriously slow loading. It's also not having to wait for a spinup to access documents, music, etc. I'm all SSD these days - no spindle drive in my desktop - so I see the benefit in my games as well. Back when I played WoW, levels were several times faster.
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Hail the SSD!
That's the classic reaction, yes. And without the early-adopter tax to boot - that said though I have no regrets paying $400 for a 120GB some 4-5 years ago (now $400 buys a terabyte).
- Worst tourists even
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For the love of God back this on Kickstarter.
Also America's insistence on 110V mains power.
- Worst tourists even
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RANDOM VIDEO GAME NEWS
Yes, but he left his car on the moon.
- Dragon Age: Inquisition
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RANDOM VIDEO GAME NEWS
It's time UU showed up Wolfenstein 3D for the pretender that it was.
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Divinity: Original Sin Kickstarter
Why use 3 beta keys?? Well given that they were supposed to be temporary, I liberally gave them away to people who wanted to demo the game. Ironically perhaps the beta I redeemed to my own account I never actually played, the others got some use, and indeed one turned into a purchase. So actually, that solved the issue of getting one of the copies back, the person I gave one of the keys to purchased the game for themselves in the Steam sale as a tradeable gift copy because Steam works that way when you have the beta registered, and so they've just sent me their purchased copy instead and I'll not recall that beta key. Just waiting to be able to convert the other copy to a GOG key (I requested a Larian Vault copy originally, but looks like that's no longer an option). As to the whole GOG incident, I too find it hard to believe anyone thought that a two month delay in releasing a game made any sense businesswise. It does make me think that perhaps the delay is actually that GOG Galaxy was meant to launch much earlier but met some delays. I'm not so hot on the idea of Galaxy either, but recognise that the old games business is pretty stagnant these days and that they probably need new revenue streams.
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Leveling Up.
Levels are a fairly easy abstraction of character ability, I have no issue with them, but neither are they the only way to represent power, as demonstrated by game systems which decouple skill gains from levels or remove them altogether. That said, there are some trends that I do like and some I don't. One I think works is starting at a level above one, which neatly takes care of your starting skill allocations, and helps provide some illustration to your backstory. This works even if it's "fake" skills or levels: DXHR for example started you off with various augments already active and having put points in them - but you can never not have points in them. It represents what you've been doing in the months since the augmentation, that you're not just some guy fresh off the operating table. A long standing dislike, on the other hand, is the concept of empty levels, where you are not given the chance to make interesting decisions. At the barest level, it's those levels in DnD where you're just given an extra hit dice and maybe an incremental automatic improvement to your hit rolls but literally make no decision. But not much better is the tiny incremental skill increases, often seen in MMOs, where every single level you get one point which you put into a passive 'talent' that requires multiple points to max out. Most commonly this just increases the damage of some ability by 2% or so, and that you're expected to do the exact same thing for the next four levels to gain a net 10% increase. This can often be a problem in systems where levelling is too frequent, which tends to dilute the design space of devising those interesting decisions. It's a waste of a levelling system.
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Divinity: Original Sin Kickstarter
Ugh, this turned out messy. I used three beta keys, for the three digital copies I'm entitled to, but I need all but one of them back. They say they'll have a mechanism to convert them to GOG keys, but that's good for only one of the copies, I need to unredeem the other but for it to remain a Steam key, but there's no apparent way to do that....
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FO:NV - Quick DLC question
Well pertinently for the PC, it's worth buying them even with no intent to play them, if only because Josh's mod requires them. So I guess not only is the DLC for console more expensive, it's missing the most important perk PC owners get for buying them.
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RANDOM VIDEO GAME NEWS
Adventure games are short enough as it is, cutting them up into pieces has in my experience compromised the final product: narrative continuity is lost, and puzzles tend to get compartmentalised. And that's from having just two episodes, not five. It's a cost reason, I get that, and the alternative might not be getting a full game at all. But it has an inevitably reduced potential because of that. I mean, I'm disappointed that after all these years and relative success, Telltale have not been able to migrate to 'full-fat' games, or perhaps it's just them being stuck in the comfort zone of their old ways.
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BIS Boards Reunion Tour
I'd like to be earning 75 grand a week but I suspect that statistic is slightly off.
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Pictures of your games Part 4
Everyone does, given the options are more accurately labelled lakeside, tundra and swamp.
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RANDOM VIDEO GAME NEWS
The Sims 3 performed abysmally even on the best machines, so from those noises I don't think the situation has improved terribly much. That said, that degree of customisation isn't something I've ever made use of personally. It's not oversimulation as such, in that it's optional, but there's a thing where when presented with too many options, I'll just mentally switch off and ignore all of them. It's like when I'm thrown into the middle of a massive shopping centre - there's an overwhelming amount of places to go stuff to check out that I'll just end up walking around for a couple of hours and buy nothing.