Everything posted by Humanoid
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Haswell Countdown
Well speaking of AMD, Richland was just released today. Odd strategy for them to go head-to-head against the Haswell release, but business savvy is something AMD lost a while ago. The product itself - well, no surprises. Richland is to Trinity as Haswell is to Ivy, with the same ~10% boost. It's not as disappointing because it was a known quantity, a straight refresh on the same node, whereas Haswell is a 'tock' that ended up feeling like a 'tick'. AMD's test in this segment will be Richland's successor Kaveri. Fortunately for AMD, it's the market segment I'm currently interested in, and I expect to be building a A8-6600K-based mini-ITX box later this month. Unfortunately it looks like AMD have followed up the stupidity of not selling the A10-5700 in Australia by not selling its replacement the A10-6700 either. It's inexplicable.
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STEAM!
Well the likelihood is that the 25 people you'd think of handing them out to each have 25 codes of their own.
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Pictures of your games part 2
Yeah, the fancy picture viewer makes it hard to find the image URL (if someone has a less roundabout method than quoting the post with the image then toggling BBcode mode, let me know), seems like a triumph of, er, flash over function. Still, it does have another advantage in that it has is that attachments usually can't be seen by guests.
- AAR of Olaf, my Norse Viking clan leader!
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Developers, Kickstarter & My Future 5 Year Gaming Budget
I'm more curious whether the nature of Sony's surprise was: a) Awesome, with this we've unlocked the key to harnessing the full power of Cell! We can now cancel the PS4 project immediately; or b) Never ever ever EVER do that again. We must never again speak of this, lest you find a horse's head in your bed in the morning.
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Double Fine Turn-Based Strategy Kickstarter
Goal reached, and more importantly, a boxed copy is a thing now, yays.
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Community Photo Sharing Thread
Joe Dolce's Shaddap You Face is to Ultravox's Vienna as that flood is to the city of Vienna.
- RANDOM VIDEO GAME NEWS
- NWN2 tips?
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Expeditions: Conquistador - Kickstarter
Definitely feeling the first half of the game is stronger, and by a good margin too. The game has the same XCOM inverse difficulty curve going on, and by the end it's mechanically going through the motions. The plot interactions also feel a fair bit sparser in Mexico, where I could go for weeks at a time essentially doing nothing and not interacting with any of my crew. I guess the main complaint I can make mechanically is that the character level progression is pretty flat. The passive feats are mostly barely noticable, things such as +5 defense or +10% damage when flanking are, while not terrible, not particularly interesting either. The active abilities are also a bit inconsistent, some I can barely see much use for (such as the veteran scout's throwing knife and the soldier's active defensive skills since hp pools are so small compared to damage that attacking is almost always the better option), and there's no choice at all about them. I didn't start out meaning to keep comparing this to XCOM, but despite that game's missteps with some of them, most of the character levelling choices were genuine "interesting decisions" in Sid-speak, where the choices were both significant in impact and had a real effect on how the game was played depending on which choice was taken. In E:C it's mainly just a case of upgrading all your recruits to veteran so that each has +10% attack and defense, a couple of minor passive skills, plus another potential 5% attack/defense from extra equipment slots that open up. Not a fatal flaw by any means, but while I'll certainly replay the game at least once more, it's only for the RP aspects and not any significantly differing mechanical approach. The other issue I'm having is that it's incredibly hard so far to justify investing in ranged combat to any significant degree. Finding typically that it requires 2-3 hits of melee to get a kill, as opposed to 4-5 for ranged, and that's before accounting for the guaranteed damage versus gambling with chance to hit. Further, it seems while all but the scout get to wield ranged damage, the hit chances for anyone but hunters are so absurdly low (30% in broad daylight while a few tiles away?) that it's the last resort of the desperate rather than a meaningful option. And yes, I'm comparing characters with equivalent (maxed out) equipment in their relevant weapon category.
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Expeditions: Conquistador - Kickstarter
No real idea what Steam's policy on that kind of thing is, specifically whether it'd cost the devs money equivalent to Steam's cut. I have no reason to ask for a Steam key so I won't bother. Anyway, I think my first run is almost done - explored about 80% of the Mexico map so far so unless there's a big twist and more opens up, I assume it's just a bit of running around finishing the final plot quests. Not quite 20 hours played at best guess, so it'd be a bit over 20 by the time I'm done I'd say.
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Is PC gaming dead?
CD editions often brought Redbook CD audio separate from the data track, so I'm happy to have it.
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Windows 8.1
It kind of misses the point - they've brought back the start *button* but not the start menu. ...I'll wait for Windows 8.11 for Workgroups.
- Expeditions: Conquistador - Kickstarter
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Expeditions: Conquistador - Kickstarter
Playing it in windowed mode to get rid of the map bug, but will now have to get used to arrow-key/WASD scrolling instead of edge scroll. A question - the New Game dialogue implies that I can start a new game in Mexico, but the option is locked. My first game is already in Mexico, which I thought would be the trigger, but apparently not. Do I have to finish the whole game first? Not a bug but an AI foible - it seems it's willing to run through any number of attacks of opportunity to get to your hunter. More than a few times I've gotten kills on full HP enemies this way.
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Games we obsess over
Can't think of all that many really. Privateer, Ultima 7/8, HoMM3, maybe MOO2. Even then it's usually not for extended stints, a few days is enough to satisfy the itch. I did spend almost $100 on a new joystick for Privateer as recently as 2011 so I guess that takes the cake. Civ4 is probably too recent to say I "go back" to it.
- Expeditions: Conquistador - Kickstarter
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Haswell Countdown
Aaand, it's here. No surprises really.
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Expeditions: Conquistador - Kickstarter
Hardest for me was a random encounter with some rebels on a camp event, which like the penultimate battle on the island was one of those "hold out for 10 turns" fights - but which I didn't win. Mainly because one was fought with half recruits and the other with full veterans.... Had to spend all my resources on medicine after that one. Also still toughing it out with ironman, but I did savescum with alt-f4 once when I unintentionally started a fight via dialogue.
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Expeditions: Conquistador - Kickstarter
Answering myself, yeah, it's just for scouting. Another bug I've hit - landed in Mexico and the world map isn't centred correctly, it's centred around the top-centre of the screen such that I can only see the lower half of it. But yeah, hit Mexico and decided to call it a night. Or a morning - it was 8am and I'd been playing since 10pm. What's working for me at the moment is a party of 2 doctors, 3 hunters, 1 scholar (can't see there ever being a need for a second one), 2 scouts and 2 soldiers (plus the freebie one). My combat team however is just doctor, hunter, and two each of scout and soldier - had a real hard time getting even one hunter to pull their weight, ranged combat in general feels incredibly underpowered currently. Even the token hunter I take into combat is really just a mop-up guy - finish off low-hp enemies from range so that my melee troops can do some real damage on meaningful targets. In hindsight I might have swapped a hunter for a backup scout in the larger party. The hunters are there to hunt (surprise), but are otherwise kind of dead weight. It'd be a bit of a point sink that way however - I only truly felt self-sufficient once I had four guys with 8+ hunting (the three hunters plus one of the doctors at the moment). Oh, took the freebie shaman purely to process the massive backlog of herbs.
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Expeditions: Conquistador - Kickstarter
Guess I'll just keep fooling around with low-investment saves until then - just finally ended my first game when, after surviving for weeks with one single party member, he was kidnapped by a random event and that was that, game over cinematic. Just as well, I was determined to fight to the bitter end, and probably would have unwisely wasted hours on hours trying to rebuild if not for that. Resulted in a secondary bug - since no one healthy was left to talk to me, one of my dead party members started the conversation about the quest that just triggered. Alas, they stayed dead after that dialogue. Bug with all stats or just scouting? EDIT: Load times are pretty long for a game of this type, going to move it onto the SSD too.
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What are you playing now?
How did you do for food? With only three soldiers I had some trouble with theft, but sending everyone else out hunting except for a scout patrolling, at least a lot of the time I can mostly eat what we hunt. Also started tinkering. Upgraded my carts twice and my tools once and am now constructing more barricades. Two man-at-arm hunters with 9 hunting skill, and also put my doctor as 5 in hunting was just about self sufficient.
- What are you playing now?
- Expeditions: Conquistador - Kickstarter