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Humanoid

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Everything posted by Humanoid

  1. Eh, just put up a safe password on your administrator account, the other people using your PC can use a limited guest account. That way you can be reasonably sure in future than any error made is probably yours.
  2. I thought this was about competitive woodchopping. Or is that the second favourite sport? EDIT: 'Straya yeah! New world champ. http://www.youtube.com/watch?v=XwzQ5DI1pHY
  3. I generally don't play them. Those RPG staples of the 80s and 90s - Gold Box, Might & Magic, Wizardry, Eye of the Beholder, Lands of Lore, etc - I didn't play because I was uninterested in them. Whereas I am interested in Divinity Original Sin.
  4. It's true, I'm the laziest person I know. But effort vs reward and all that, such as in this case. Maybe with some effort they can come up with a fantastic way to handle it, but the net improvement in the game that might result is tiny enough to not be worth the risk of doing it badly. Most RPGs are bad. I'm a crusader in getting rid of RPG staples which are bad.
  5. Oh absolutely, I despise short cycles, that as much I won't dispute. And it's a prime reason I ended up not liking Minecraft with its really wonky time (and inability to skip night until you build a bed, screw that). But yeah, I'm probably in the minority in terms of preferring mechanical minimalism, be in regarding the passage of time, loot (Shadowrun is awesome in this regard), or combat in general, so it's no surprise where I lean towards. When something is done poorly, someone more ambitious would try to fix it to make it work better, whereas I generally opt to remove said element altogether, while recognising that the former approach may well end up superior in the end.
  6. It's relevant insomuch as it's merely there to accommodate quests that are sensitive to time of day, for example the stereotypical "who is stealing my farm animals at midnight" type quests. If not for that then I'd totally stick with not implementing the cycle at all - or just scripting nighttime to plot points such as what happens in Stick of Truth. The point is that I don't enjoy day/night cycles at all, but recognise that some content, in terms of their writing, would require it being tied to daylight conditions. I have no interest in simulating a day at all. Immersion? In absolute terms, sure, but it's about as important to me as the ability to loot worthless random clipboards in Fallout NV - a net negative.
  7. 1:1 is the effectively idea that the night cycle only will happen on player demand - i.e. using wait/rest functionality to get it to night - and the ability to ignore it otherwise. Shorter ratios are a designed for a different purpose altogether, in that it expects the player to experience the cycle organically, making it an active gameplay element - something the player has to react to. That's where the blasphemy comes in I guess, it's an element that I don't want do deal with, because I don't consider it fun.
  8. I'm a fan of MalwareBytes, which is not an antivirus as such, but is designed to run alongside a traditional anti-virus program (which usually conflict with one another). Unfortunately they've recently switched from a lifetime licence model to a subscription-based one, however you can still find copies of the lifetime version through retailers without too much difficulty. At under $20 for life, I think it's a no-brainer.
  9. It's Unreal Engine 3, apparently.
  10. Maybe this belongs in the blasphemy thread, but I'm glad it was cut, and would be happy if it never came back in a patch. It's nothing but busywork, and if anything, reduces immersion because it highlights how comically short a day is in-game. If there are day-night cycles in the game, it should run at a 1:1 ratio with real time, but that in itself tends to be unnecessary effort since most people don't play games for 24 hour+ stretches.
  11. Today I learned colour #CC6666 is officially named "Fuzzy Wuzzy". So I pick that ending. Will have to upgrade my 16-colour EGA video card though. EDIT: It looks like this
  12. There have been some reports of fake mods being uploaded to the nexus with similar names to popular mods, yeah. But generally they're not too hard to spot - a .exe file is generally a dead giveaway as Skyrim modding generally doesn't require that level of code delving (although there are some well documented exceptions, such as the SKSE framework). That's the thing with modern malware - unlike in the past, infection is normally targetted by way of social engineering, like that ransomware example you provided. But that doesn't necessarily mean an infection because it might just be a nasty but mundane pop-up on a dodgy website.
  13. Huh, never seen them give out a GOG key before. Hopefully it's the start of a continuing trend.
  14. With very little fanfare, it's now been released. DLC additions and patch notes
  15. I think the most interesting point there is what they've done about it more than anything. Rather than the blunt instrument of outright bans, it at least pays lip service to the idea that cheating can be fun with a little moderation. It's a sensible approach compared to that seen previously from EA, where for example a simple forum ban could also mean effectively being locked out of the game altogether.
  16. Yeah, for that kind of money I'd expect the dash to be appointed with mahogany and leather trim at the very least, and at least a few more cup holders.
  17. Somewhat amusingly, the realisation arrives: John Carmack is now a Facebook developer.
  18. Two Titans for the price of three, that's genius. (Hell, for the purposes of most users, it's two 780Tis for the price of five....)
  19. Um, it was a post made in jest, I know nothing about Oculus Rift bar that they're some VR thing, and not much about Facebook other than the usual repertoire of privacy jokes. But presumably the goal is twofold, to, a) show you advertisements, and b) show you to advertisers.
  20. The only change is that it will now have a Google-esque spy camera built into it, the only difference being that Facebook won't tell you it's there.
  21. That said, it's still somewhat of a misleading figure - with multi-GPU setups, the frame buffer has to be duplicated for each GPU. 2x 6GB cards isn't a 12GB card, and that same logic applies here: you still only have 6GB effective memory to play with. Now, is 6GB overkill? Arguably yes, but on the other hand, real gains have been shown for AMD's 4GB rival compared to nV's 3GB versions, and due to the 384-bit memory bus, it locks* them into either doing either 3GB or 6GB - so the latter is the correct choice for a performance oriented product. * Not strictly true, but it's suboptimal to run a mix-and-match combination to get an in-between figure.
  22. My former WoW buddies always thought it was strange that I expressed having no interest whatsoever in Diablo, to the point of not signing up to the theoretically free* copy of it if purchasing a year's subscription to WoW. Given all the shared design elements, the assumption would be that it'd be right up my alley. I guess it's partly a mystery to me too, but I played a friend's copy of Diablo 2 back in the day, and did not enjoy it at all, so despite all the theoretical similarities, I stayed well away. *As it happened, I ended up quitting WoW months short of the one-year point from the start of the annual pass program, so it wasn't as if I had turned down something literally free. Anyway, nearing the end of Stick of Truth I assume - in Canada at the moment - and while I'm still having fun, I think the game was stronger when it still was immersed in the guise of the extended LARP. I get that the intention was to cram as many elements and references to the TV series as possible, but I feel the game isn't at its strongest there as it tends to lose focus as a result. Granted as a non-fan of the series, much of it went right over my head, so the stuff I'm complaining about might be stuff that tends to delight long-term followers. So yeah, best bits of the game for me are the earnest humans vs elves 'war' and the set pieces that revolve around that. In the long run, I might end up viewing this game as I did KoTOR, a game I enjoyed despite the setting, not because of it.
  23. Doubt I'd be able to really do anything since primetime here in Australian time would be something like 2am Pacific and 9am GMT (and I have a very limited range of multiplayer games in the first place). But yeah, probably would be useful for people who do use this thread to state their timezones.

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