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Pictures of your games Part 4


LadyCrimson

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Last time I played Stalker-Pripyat - over 2 years ago. Today: "Dang it, I'm going to play, get off this boat, learn the game more and do some questing!"

 

*wanders around, can't remember what I was doing, why I have so many guns in my inventory, who to talk to, where to go, what the controls are, so lost....*

 

"Think I'll make some dinner instead."

...I'm so pathetic. But I love the way the game looks, the weather, lighting, atmosphere. Dang it, I'm going to play this game yet. After dinner.

 

StalkerP-00004.jpg

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“Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts
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"But the worst thing of all are their antitank missiles, and these missiles work all too well." The younger man gestured with his hands. "Three men in a wheeled vehicle. One driver, one loader, one gunner. They hide behind a tree at a turn in the road and wait. Our column comes into view and they fire from a range of - say two kilometers. As often as not the first warning we have is when the first weapon hits. They fire one more and kill another tank, then race away before we can call down artillery fire. Five minutes later, from another spot, it happens again."

 

-Tom Clancy and Larry Bond, Red Storm Rising

 

Trying out a new scenario in Steel Beasts and I now have a new favourite steed.

 

qjDzCCE.jpg

 

...a humble Humvee, with a TOW missile launcher mounted on top.

 

It dies to a sneeze, the launcher isn't stabilised, and you have to stand still while the missile is in flight. But it's nimble, the TIS of the launcher is still a cut above most non-NATO developments, and the TOW 2B (2B, or not 2B, that is the question) series with its top-attack explosively-formed penetrator can render many protection measures irrelevant, meaning over open ground I can keep armour at arm's length, as this unfortunate T-90 discovered:

 

V2tv2GS.jpg

 

7iLCmIq.jpg

 

Izegvl9.jpg

(Green line indicates the path of the EFP that was fired downwards from the missile)

 

r961ZSw.jpg

 

*Boosh*! And/or *Ka-kow!*

Edited by Agiel
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Quote
"All of life’s lessons come with a price…
We may learn a lesson, and things may get better in the end…
So that’s the trade off…life experience for exhaustion… wisdom for innocence.
There may be a happy ending to our stories…
but we paid for that with little pieces of our souls and we will never get those back."

-Austin Lunn

 

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Last time I played Stalker-Pripyat - over 2 years ago. Today: "Dang it, I'm going to play, get off this boat, learn the game more and do some questing!"

 

*wanders around, can't remember what I was doing, why I have so many guns in my inventory, who to talk to, where to go, what the controls are, so lost....*

 

"Think I'll make some dinner instead."

...I'm so pathetic. But I love the way the game looks, the weather, lighting, atmosphere. Dang it, I'm going to play this game yet. After dinner.

 

StalkerP-00004.jpg

Whenever I don't play a game for THAT long and come back to it, I just start over.  Call of Prypiat is such a great game.  I tried playing it recently-ish with the Misery 2.0 mod, but I gave up on that.  While I like certain aspects of the mod, it completely ruins the game in other aspects.  I'm all for making the game even more ruthlessly challenging, but some of the changes are just plain ridiculous.  The rate at which items wear is insane.  The toughness of some enemies is insane.  I mean, I don't care what kind of helmet they are wearing, no human should ever survive 3 headshots from a SVD.  That's ridiculous.  Then there is the part where I'm at the very edge of my range with the SVD, where I can just barely even see enemies through my scope on my SVD and they are somehow hitting me with almost perfect accuracy with assault rifles at that distance.  Gah.  I'm going to play the game again soon, but this time only with maybe the Atmosfear 3 mod. 

 

Edit:  As an aside, the S.T.A.L.K.E.R. games are in many ways a lot more role playing than most RPGs.

Edited by Keyrock
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Whenever I don't play a game for THAT long and come back to it, I just start over.

Typically I would too, only since I hadn't gotten very far at all (seriously) I figured this time I'd try just continuing. I think I'm going to still have to go with complete restart, tho. I think I found the early challenge good enough for me. Could change my mind, but I like playing vanilla first, best. I wouldn't mind a somewhat bigger inventory mod, tho...like I almost always want. ;)

“Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts
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"Psionic Youth"  :lol:

Let's Play The Temple of Elemental Evil (Complete)
Let's Play Neverwinter Nights and Hordes of the Underdark

Let's Play Baldur's Gate II: Shadows of Amn

I was struggling to understand ths until I noticed you are from Finland. And having been educated solely by mkreku in this respect I am convinced that Finland essentially IS the wh40k universe.

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"Psionic Youth"  :lol:

Yeah, I got a kick out of that play on Sonic Youth too.  :)

 

The Secret World slips in a few fun references like that, and nice and subtle, they don't clobber you over the head with them.  It's too bad the mechanics of the game are so crappy and the combat so dreadfully boring, because the writing is fantastic, light years better than any other MMO I've ever played (granted, that's not all that many), and better than the vast majority of single player games.  

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breen_tuna.gif.f209371d450243737d37ca9251849aff.gif

 

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I'm still of the opinion that BL1 plays better as a single-player experience than BL2, while BL2 is a lot more fun with at least one other person. I could replay BL1 solo, with new characters, repeatedly...BL2, not so much.

“Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts
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Well i plan to play both games SP with that memory hack that makes it think like it's 4 players playing, thus making it more difficult ( but given that you get more experience it might somehow even out). And then i'll be able to judge properly. I think :lol: .

1.13 killed off Ja2.

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Heh. It's not the difficulty increase that makes BL2 better co-op. BL1's co-op just felt like...single-player with another person along. BL2 feels more complimentary and exciting for working together.

“Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts
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The Secret World slips in a few fun references like that, and nice and subtle, they don't clobber you over the head with them.  It's too bad the mechanics of the game are so crappy and the combat so dreadfully boring, because the writing is fantastic, light years better than any other MMO I've ever played (granted, that's not all that many), and better than the vast majority of single player games.  

 

TSW is such a disappointment in that way... The world and the writing want so desperately to suck me in, but it's just not fun to play. In addition to that though, I find the player models off-puttingly bad. The faces have this creepy, deformed, weird quality to them. And the combat animations are awful. 

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