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Everything posted by VahnXIII

  1. Jumping into 3.0 beta tonight. Looking forward to finally going through the entire epic with all content/expansions spoken for. Cheers!
  2. This is an update video for Divinity Original Sin 2. Apparently the fans spoke out and Chris Avellone will be on board with the writing. This is old news. However, I'd like to direct attention to 2:53 with stating, "And we DEFINITELY have the same MINDSET when it comes to DESIGN and STORYLINES." Thought perhaps it was a PR-approved jab at Obsidian. But I also tend to read between the lines far too much for my own good.
  3. Meh. Didn't care for how the backer NPC's were handled in terms of keeping the names "lore-friendly". It also doesn't help that every other backer NPC seems to be a godlike character. The stories, however, I find to be a joy. Some of the short stories were very gripping. The concept works, but the execution was marred by exotic nameplates and flamboyant character design. IMO, Obsidian should have filtered better.
  4. I made it to Novigrad. Restarted from the beginning because that's what I do. Only got 50ish FPS on my PC (48 is the lowest). Realized that 60+ FPS isn't obtainable wtih a GTX 980 on a 1440p 27" monitor. Shelved the game until I purchase a 1080p monitor with 144Hz refresh rate. Hopefully I'll be able to run it 60+ FPS then. In the meantime, I'll be playing POE and possibly D:OSEE around the holidays. Might return to TW3 Q1 2016.
  5. I am also playing POE right now. Simply put, the game is amazing. So amazing that I might even say....it's my favorite game. *raises flame shield +5.
  6. And this, gentlemen, is good balancing! There is only OP and UP. There is no Balanced.
  7. As others have stated, I'd much rather see the money spent on content and polish instead of VA (if budget is an issue). To be honest, I liked how BG and BG2 did VA. The first line or was spoken to give the character some personality and then the player would keep that voice in their head as they read the rest of the dialogue. Only need enough VA to get a flavor.
  8. I use a build similar to the Blue Prince of Persia (dual wield sabres): http://steamcommunity.com/sharedfiles/filedetails/?id=416939844 I must say that it is both incredibly fun and incredibly powerful. But if you insist on playing on the highest difficulty and possibly going solo: http://forums.obsidian.net/topic/79744-tcs-rogue-dw-sabre-4-shot-thaos-1-bs-1-cs/ Of course I believe that was pre-2.0 but my point is that the melee rogue is powerful, fun and can solo the game if played well.
  9. I'm also interested in the general feedback now that the final version is being released. To be honest, I'm hoping the single player campaign is good (afterall, the folks that created Dragon Age Origins worked on this).
  10. Contract: Woodland Beast I believe that is where you meet her. http://www.ign.com/wikis/the-witcher-3-wild-hunt/Contract:_Woodland_Beast
  11. I'm playing Pillars again. For whatever reason, I have a bad habit of getting to Defiance Bay then starting over. It's a horrible habit and I'm hoping to finish an entire play through. For a while, i was distracted by TW3 on PC. However, I made the mistake of purchasing a 1440p monitor (144hz refresh rate). While my GTX 980 can pull off 70+ FPS with settings on ultra at 1080p, I can only average around 50-52 playing at the 1440p native resolution. I figured I can either purchase a GTX 980ti OR a 1080p 144hz monitor to achieve 60+ FPS in TW3. Logic says to get the monitor. While I amass
  12. Hello OP, http://steamcommunity.com/sharedfiles/filedetails/?id=416939844 That is a link to post 2.0 builds. It's a wonderful guide. Currently, I am playing the Prince of Persia Blue Edition build. Dual wielding sabres is fun and its wonderful having my rogue in the mix killing absolutely everything on my screen. If you have plenty of CC abilities in your party's arsenal, then the rogue with this build will decimate everything. it is a ton of fun to boot!
  13. I feel like there are many threads open about this. My vote goes to Vailian Republics. There is a lot going on and the story could go anywhere.
  14. 1. Larger pool of story characters to recruit from (I'm talking 20+ possible characters to add to your party). 2. Better environmental and ambiance for immersion (random NPC's with actual personalities, more NPC's in cities/towns, randomized weather patterns and not by region). 3. Class specialization (ex. brawler, swashbuckler, mage school specialization, etc.) and expanded multiclass system.
  15. Vailia would be a good setting imo. It seems like there is a lot going on and the story could be taken in many different directions.
  16. To echo what was stated above, you CAN re-spec talents of companions (ex. weapon expertise, spells, sword and shield, etc.). You can enable this in the options screen. You CANNOT change the story characters' attribute scores (might, constitution, dexterity, perception, intellect, resolve). You CAN go through the game at a higher difficulty level with the story characters. A lot of people create their own team of adventurers at a higher difficulty level because they can min/max their attribute scores (create a character with 18 might, 3 constitution, 19 dexterity, 17 perception, 3 intel
  17. If you're like me, then you will get all giddy inside when you see that "+" sign on your character portraits.
  18. Apparently a player 4 shot Thaos with this build: http://forums.obsidian.net/topic/79744-tcs-rogue-dw-sabre-4-shot-thaos-1-bs-1-cs/ I'm currently using a similar build and can say things die extremely fast.
  19. Very nice. I'm not sure if you're a melee or ranged rogue. I found that spamming Blinding Strike and Crippling strike helps to take down a single target in seconds. If you're melee, you get 2 hits for each ability use (if you're dual weilding). Meaning you can open up with something like this: Blinding Strike - 2 hits Crippling Strike - 2 hits Crippling Strike - 2 hits That's 6 hits and if you have a high crit rate, you can count on 2-3 of the hits being critical. I would imagine this would take down that barbarian quite fast.
  20. Not sure if this applies, but I like to post this build for anyone asking questions about the rogue class: http://forums.obsidian.net/topic/79744-tcs-rogue-dw-sabre-4-shot-thaos-1-bs-1-cs/ It is a very effective build for solo play, but with some tweaks you can have a rogue that meshes well with party play and they will quickly become your top killer,
  21. Interesting. When I happened upon this task, I already had beers in my stash. When I selected the dialogue option to buy them around, the task automatically continued. On the other hand, if you have a high resolve score, you can talk to the elf and make him spill the beans on how he's been cutting prices and agrees to work with Swenyer at fair prices.
  22. Very interesting. I use a similar set up: 7 4 3 2 1 6 5 1 = Eder 2 = Vahn (main character - rogue with mechanics) 3 = Sagani 4 = Sagani's fox companion 5 = Kana 6 = Durance 7 = Aloth My rogue picks up on any hidden items. If we engage enemies in a tight space, Eder pulls and my rogue peels left or right to get into flanking position while the rest of the characters use ranged abilities. For dungeons, I always scout with my rogue first, then send in the Calvary based on what I find. To answer OP, right now it makes sense to go stealth and play
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