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Cronstintein

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Everything posted by Cronstintein

  1. How granular is that though? There's a difference between being immune to blind and having a 500 will.
  2. Yes exactly my problem with it. No real need to be divergent with your strategies when one AoE CC will always do the job for you.
  3. I just installed IEmod and used SwitchPOTD in the console command, no hidden secrets. They do have a version for the non-patched version on Nexus mods. You might need to do a map change, at least you do with normal difficulty changes.
  4. I wonder if there wasn't a missed opportunity here. It seems like every ability works on every enemy even when it doesn't make any sense. I think immunities based on creature-type would have gone really well with the bestiary style xp system. Some examples off the top of my head: slimes -> immune to prone, blind Flying creatures -> immune to slicken, traps. undead -> immune to fear, gas You get the idea. I think it would have made the differences between enemies more tactically interesting if you had to work around their immunities, as long as they made sense.
  5. Yeah I'd really like to switch my game to PotD at this point. Not really sure why they decided to make it unchangeable during play. Can anyone confirm IEmod will do the job? EDIT: Ninja'd! But sounds like that's what I need! EDIT2: So tried it and it definitely seems to be helping. My guys are getting hurt again and I actually have to use tactics, woohoo!
  6. Wow I'm surprised how many people don't like Durance. He's been my favorite by far! I also like Eder, Sagani and Aloth. Though I kinda wanna pull an Edwina on Aloth heheh. The druid and cypher came a little too late to the party for me as I already had a solid crew by the time they showed up.
  7. I think the beginning is tuned nice on hard. Levels 1-4 were a fun challenge for me 1st time through. 5-8 was ok, but not very challenging. Now I'm lv10 and completely overpowered. I'm only up to the backer area and have a TON of unfinished quests so I'm not sure how they balanced the xp gain but it needs another look. The XP/level needs to be a higher degree of exponential and maybe cut quest xp by about 30% (and 70% on those bounties).
  8. I'm sure it is but I think it's an annoying design flaw that I can spend resources on a prison that basically does nothing for me but cost me items. If you need 30+ security to be able to use the prison then it should have more prerequisites (walls, etc..) or have a warning in the text.
  9. Oh man so I went back a few saves and it fixed Eder so on I went. Then today I used my main (cipher) KD ability and it has the same problem. 0.0 sec duration, blarg! Luckily I don't use that one very much so life goes on, but it's freaking weird! None of the other spells have any duration issues. It does the prone animation but the baddies immediately get back to their feet.
  10. I'm not sure this is technically a bug but these guys break out almost immediately. Before I could even make it back to the castle they escape! Gimme a freaking break, do I have a prison or what? Really pissing me off tbh, from now on it's death for everyone. At least that way I get the loot from their corpse (which I SHOULD be getting when imprisoning them!!!!!!) Frustrated!
  11. oh, by the way, taxes go directly into your party gold, not sure if everyone knew that already but I verified that today.
  12. huh after a couple map switches it now seems to be working fine. Bizarre! Oh well, I guess this case is closed
  13. Making sure it isn't just me. Since the patch bash 2 on Larder Door is no longer functioning. Not a big deal as it was never amazing or anything but it was kinda neat.
  14. Huh so had some bizarre results and went back to do more testing. It seems that 25+interrupt+1d100 is only for crits. On regular attacks you just get d100+interrupt.
  15. Now Eder can't knock people prone anymore?! ARRGGGHHh this is actually worse for me than all the bugs that got fixed >.< He can successfully land it but it's always 0.0 sec prone.... ie: broken. EDIT: Huh so I rolled up another fighter for testing and her KD seems fine so something got messed up specifically on Eder on my save as it was being patched. Tried removing him and re-adding him to the party and no luck so far but I'll keep experimenting. If anyone else has run into this and knows a fix, please let me know. EDIT2: Weirder and weirder. It's only affected my latest 3 saves. If I go back further than that he's acting normal. I'll end up losing a couple hours but that might be what I have to do at this point.
  16. Wow you totally saved me with this post, thank you. I was just considering taking this talent, glad I didn't!
  17. Really not sure what you're going on about here. At first it sounds like you're saying it can't be done, then move on to say it'll be unbalanced? The joke of it is, these stats are currently NOT widely stretched out into lots of systems, that's the problem! They each modify like 3 variables and that's it. We already have complete imbalance in builds, so I'm not too worried about what the modders will come up with. Or at least, I'll judge it when I see it. I don't consider Obsidian to be some kind of prescient god-king of balance and any changes from their divine vision will ruin the game.
  18. Someone posted a fix having to do with the suppress afflictions priest spell in this thread: http://forums.obsidian.net/topic/74289-plague-of-insects-bug/?do=findComment&comment=1624797 Hope that helps. Alternatively you can wait for the patch and hopefully they'll get that one.
  19. I just wish I had a reason to put points into PER and RES on my wizard besides dialogue options. A perceptive, stubborn, intelligent spell caster makes great sense conceptually but is poop in practice compared to a muscle-bound, intelligent, ninja-wizard... I just wish there was some balance there. I suspect it's a side-effect of going d100 but having a +8 to will (or the same spread on deflection on a non-tank) vs -7 has almost no effect on your ability to dodge strikes. So you can sacrifice 15% dodge (on only 2 of 4 attacks forms, mind you) for a permanent and all encompassing 42% increase to all forms of damage? The balance department dropped the ball BIG TIME. You could double all the reflex/will/deflection modifiers and they would still be hard-pressed to compare to the attack stats of int and might. EDIT: Sorry, I seem to have misremembered. Apparently each stat point gives TWO to will/reflex/fort bonus. But my point still stands, it IS doubled and still doesn't compete :D Is this some kind of game-ruining affair? No. Is it kind of a bummer for someone who likes to really dig into character creation? Yes.
  20. For anyone that missed it, the fix for this issue is in 1.03 coming out (hopefully) tomorrow. http://steamcommunity.com/app/291650/discussions/0/618458030654783671/
  21. Could someone take a look at this and see if it's working as intended? I can't seem to observe ANY change in speeds on either the Hold Wall Arbalest or Forgiveness. I tested having two characters in the same armor/dex and the speed difference seems non-existent. Ideally the speed bonus would be applied to the reload as well as shoot time (since the shoot-time is super fast) but either way, they are in perfect lockstep so I don't think any bonus is being applied at all. Has anyone tested a melee weapon with the 1.2 attackspeed bonus to see if it works there? (I haven't seen any, but I figure they probably exist)
  22. They've mentioned they're hoping it'll come out this week. Also waiting for the patch but tbh my game isn't that screwed up, I just prefer to avoid them and can wait a couple more days.
  23. I prefer the cypher for the dps + CC but if you're STRICTLY measuring by dps the ranged rogue is pretty damn good. Rogue vs Barbarian is hard to call but rogue wins vs single-target and barbarian is better vs groups of light armor.
  24. Yeah I had the maximum number of guards (I think it is 8 ) so I thought it would go at least okay. Should rename it "Auto-lose"
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