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Cronstintein

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Everything posted by Cronstintein

  1. btw I do think the current backstab info does reference both stealth and invisibility. Still pretty bad w/o the invis talent but at least the effect is clear.
  2. Making a semantic argument doesn't really counter any of my points :/ If anything, the attacks are poorly named as sneak attacks aren't related to sneaking but backstabs are Since you understood what I meant maybe reply to that rather than being snarky.
  3. The problem, as I see it, is that the rogue gives up a huge amount of survivability for a moderate amount of damage. And uses the talent slots for the damage increases. So while a fighter/barbarian/monk will have his own talents that are comparable with the rogue, he'll also get the survival benefits 'for free'. Also the stealth mechanics seem terrible for purposes of getting those sneak attacks. Since the whole party is visible as soon as combat starts, you basically either don't get to sneak attack, or you have to send the rogue in alone to get mobbed. Meh! I think if that invisibility talent was 2/encounter instead of 2/rest, you'd start to have some viability in terms of cost/benefit.
  4. Wondering if it's just me that thinks rogues are a bit lackluster? I usually like them in these kind of games but they seem really underpowered compared to the other classes. Especially since the classic bread and butter skills, stealth and mechanics, can be done by anyone. Maybe I'm just building them wrong. Does anyone have a rogue build that seems powerful compared to other classes? As it stands now I'll probably make a stealth/mechanics cypher instead.

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