Jump to content

Voss

Members
  • Posts

    760
  • Joined

  • Last visited

Everything posted by Voss

  1. 'turn him back?' I don't think much of the PoE gods, but even they aren't that shallow. Besides, the duality of Eothas/Gaun goes back to the first game (and the flail you find in the Gilded Vale temple basement). He's never ever been the 'LG god of redemption.'
  2. Not true. She doesn't narrate everything, but she pops back up for main plot stuff, at the very least.
  3. It says 'casts this way' so presumably those 9 specific spells. (well, the subset of the 9 where that matters)
  4. Weird. I wish things like this were more transparent to the player. Something on the class screen out to tell people that chanters get an extra ability pick, or what the trickster spells are, or what, exactly, a 'slight chance,' 'small chance' or 'significant decrease' was...
  5. Depending entirely on what class(es) you choose and what abilities you pick. A passive heavy class doesn't have more 'uses' of anything, especially compared to the potential of a chanter or cipher, who both have a lot of active abilities and innate recharge of their 'uses'
  6. Do they? Their tree starts at 'level 0' with a subclass-passive and an hourglass icon with music notes in the active tree. Then they get one level 1 pick (whether they're single or multi-class). So what invocation do they start out with before choosing a single ability?
  7. But they have different method to fix the build without making an ability trash. Like change the mechansim of Lash, or increase ability cost. Increased ability cost would make it horrid- far more so than losing a few percentage points of additional damage. No idea what you have in mind for 'change the mechanism of lash,' but I very much doubt it would quick or functional to do.
  8. Eh. It feels significantly less railroady than the first one, at least so far. There is a big unavoidable plot hook, yeah, but that was true the first time around as well, and also isn't a railroad. On the other hand, no areas look blocked off by magic floodwater that only goes away only once your quarry sets the main city on fire in an unstoppable script regardless of what you do. We will have to see if Eothas will wait around in a hole for months to flip the last switch after a completely successful plot, just so you can be there to stop him at the last minute.
  9. No, eternal flame got nerfed because the whole flames of devotion package was just too good, even for a single class paladin. Eternal flame was a trivial part of BW/Assassin- that math still goes nuts without it.
  10. Eder: unavoidable, being a creepy boy and watching you sleep. Xoti: first town (Port Maje), being a poorly mannered part of a baptism. Roughly the middle-right of the main area Aloth: first dungeon (engwithan arena), required to leave island. In the central cage outside. Fighter, wizard, priest as first starting group. Hmm Also, you can hire adventurers in the tavern, Serafen: scripted ship encounter after leaving starter island. Pellagina: standing around above the Neketaka docks. Refuses to come, not sure where she goes. Note: this is post bad end, kind wayfarer pallegina, so may vary. Perhaps you need to go to a Valian run shop and kill someone before she'll join.
  11. Heh. You owe your life to Berath because Berath says you do. There isn't a favor being exchanged here. Your living breathing body was just fine, Berath just grabbed hold of your soul and can do anything she wants with it. This is Eora. The gods are jerks, and they're definitely more interested in themselves than people. You have the required talents, so you're Berath's preferred tool for this. Just remember, after the job is done, tools often get discarded... or hung up.
  12. Not sure what the problem is. Balance adjustments between beta4 and release were to be expected. It isn't like this will disrupt anyone's game in progress. Besides, most of the 'nerfing' I've noticed was warranted and fairly reasonable. I'm not sure how nerfing the 'whole puzzle' would work. Most of the crazy stuff IS made up of pieces, there isn't an overarching bundle to turn down.
  13. What *is* the theme of the Darcozzi? All I've ever gotten out of it is mangled Italian with fire shield because reasons.
  14. Not true for multiclass. They get one point for each class when they hit a new power level (every 3 levels), but only 1 point (which can be put into either class) for the two levels inbetween. So they have to split their points somewhere between 7 in one class and 20 in the other (the extremes), or the balanced spread, which is 14 in one, 13 in the other. They're also not only capped at power level 7, but they have to get more lower level abilities (4 of each level) rather than 3 for single class (and only 2 1st level abilities). For 7th tier abilities, multiclass characters can at most get 2 in one class and 1 in the other. You can't save points for later, either.
  15. Maybe. I'm... suspicious. She's got a thing she isn't really talking about, and it looks horribly sinister to me. The nightmares don't help either. Nor does her firm conviction that she knows what goes on when gods come back from the dead. For no apparent reason. Anyway- my big expectation is the Big Walking Plothook is a red herring. Particularly that certain other parties engineered where he woke up, and the mess that resulted was intentional and out of his control. So the other parties, out of spite, jealousy and/or cutting down on the number of gods involved in the cycle of death (3 seems a bit high). Or... keeping spirits stuck in the beyond to exploit in some fashion. If lack of Eothas limits rebirth somehow... who benefits?
  16. It depends how literally you want to take 'champion.' You're still praying to whomever for power, but Berath has made you his/her flying monkey for this errand. In theory, chasing down Eothas serves the purposes of the other gods as well.
  17. I know absolutely nothing about what you are talking about But I am going to ask questions to learn more. That's not falling on a LGBTQ spectrum is it? Like I would be straight but only interested in sex. Or homosexual but only interested in romance. That's not my sexuality it's more like a behavioral choice? Like just to me it seems like aromantic is code for someone with a form of sex addiction. And if not how would you distinguish between sex addiction and aromantic? What? Oh, no. You're jumping to pretty much the exact opposite end of things. Someone who's asexual doesn't have interest in sex. Generally when people use 'aromantic' they mean someone who isn't interested in sex OR romance. No dates or late nights cuddling on the couch or whatever, but also not mindless boning. They've friendzoned the world (if they're social) or tend to be work/project focused (if they're not) Think of it as more like the vegan/vegetarian spectrum. One is excluding more things than the other. Actually, there ARE people who are aromantic but not asexual, just like there are people who are asexual but not aromantic. (As well as people who are both, of course.) Sure. But, but -generally- when the topic comes up, they're connected. Aromantic sex often just gets a shrug and 'Eh, college.' Not everywhere of course, and it isn't universally true, but I've meet a lot of people who think avoiding casual hook-ups is aberrant behavior. It's certainly well represented in tv and media. And politics of course, with those darn kids and their lack of morals destroying the country. Or some nonsense like that.
  18. Wild Mages in BG2 were fun I am a risk-adverse, controlling, joyless ****pail. Plus I had to deal with that in an actual D&D campaign. The idea of putting up with 'misfires' or worse, intentionally fishing for random outcomes in life or death situations (even in simulations) makes me angry. The practical approach to such companions in a D&D setting is very early on, one night in the woods, the wolves get them. I prefer a betrayal sub-plot from companions to lol!random.
  19. Evenly? Not so far. Resolve and might get checked quite a bit. But might gets checked in interactions when companions can do it. As far as skills go, the big skill for conversations so far seems to be insight. Race and class get checked from time to time. Also, just as a note, the Achievements for the game have spoilers. At least the GoG version- I don't know if devs can mark achievements as hidden on GoG the way Steam does it, but if it can they... uh... missed a couple important ones.
  20. Trickster Rogues- what spells do they get access to? I still haven't found a list for this yet. And images from the stream snippets says they're unlocked at power levels 3, 5, 7 and 9, which puts them at 5th, 9th, 13th and 19th level, respectively, for single classed rogues, and 7th, 13th, 19th and never for multi-class. I'd expect them to be really amazing for that long a wait, and that big a penalty. 1st- Dazzling lights 3- ? 5- ? 7- ? 9- ?
  21. That certainly is a big shiny plot hook to get the ball moving, you almost can't see the forest behind it. Hmm. There is someone knocking at my door. brb. A very nice young herring dropped off a package for me. I complimented him on his timing, and boy did he blush. Anyway, he gave my a curious little box marked 'scavenger hunt.' What's this on top? Quite the fancy cloak. Anyway, where were we? Ah yes, someone's gone walkabout in a simple little progression from A to B. Sounds like it would be quite the rousing tale, if a bit trite and predictable.
  22. Saying you welcome the fight or 'bring it' or something along those lines doesn't necessarily mean you actually want the fight. It very well may just mean you're more than ready for it, and if someone dares bring it, you're ready to thwomp them. Or, more commonly, merely posturing.
  23. Because everyone needs a buggy shooter with an hour of whining at the front?
  24. Cuts off the text of Death of 1,000 Cuts: "Keyword: Shred Target when damaged: 31 Raw Damage, +10 sec Duration of Death of 1,000 cuts effects Acc vs Fortitude Target: 31 Raw damage, 19 raw damage per 3 sec for 30 sec Acc vs Fortitude Fracture the target's soul, causing them to receive Raw damage over time. Shred spells used on this target will cause another fracture, dealing Raw damage instantly and extending the duration of the effect." One of several cases where the top and bottom text seem contradictory. Guess the bottom text is more likely to be accurate? If not it could form a loop with Combusting Wounds.... Reminds me of another one where the top numerical description says "on hit" and the bottom says "on critical hit". Maybe they tested it one way and decided it was too powerful? [Edit: Recall Agony is Shred... guess that doesn't trigger Combusting Wounds though, so it probably doesn't trigger this?] It will be interesting to see how it works. Against many targets, I'm not sure it will matter. 31 plus 190 Raw damage over time is pretty lethal in its own right. Adding 31 plus 57 over time per other shred spell (Plus, well, all the other bonuses you've accumulated over 19 levels?)
  25. Serafen: Cipher subclass is 'Wild Mind,' which gives a chance of 'unexpected manifestation' whenever he uses a cipher spell. These can explicitly be bad for the party. Unclear with the proc chance is for him to mess things up. Effectively a Wild Mage from BG2. So, for me at least, his cipher version is completely off my list.
×
×
  • Create New...