Voss
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Two weapon style worth it?
Voss replied to Heijoushin's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Fighting style is largely independent of class. (largely. From a practical perspective, only certain classes can tank and tanking benefits immensely from hatchet/shield, and not tanking means you don't want to take a shield). But for two weapon, you'll want the talents vulnerable attack (ignore DR for an attack speed penalty) and two weapon style pretty quickly (attack speed bonus) Also, no one wants to go single one handed weapon, ever. The recovery penalty just isn't worth it. Two answer the original question: it gets pretty complicated (Sensuki explains it best), but basically, actions in PoE don't happen in rounds. Everything is on its own timer, with actions taking up frames of animation, then a separate recovery time, then acting again. For two weapons, it works a bit differently, but basically two weapon attacks don't have the big recovery time of a two handed or a single weapon. [There is a much better explanation elsewhere] -
Attribute advice would be appreciated!
Voss replied to Katarack21's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Yeah, this is pretty useful for cipher. I'd go Might/Int, and just ignore everything else. I am a bit puzzled by the stiletto/hatchet combination, though, not the least because the different weapon groups make it extra problematic to overcome the lower base accuracy for the class. -
Dump stat constitution ?
Voss replied to endruwiggin's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Unless tanking, yes. Barring intentionally building something odd, You build characters as tanks or not tanks. If tanks, you want Per/Res/Con, and if not tanks, Might/Int/Dex (with the latter two shuffled if you have a lot of duration & AoE abilities or not. Ignore the design goals and random opinions on the subject- attribute builds are A or B and all about dump stats. There are actually many tanking builds that lets you just not take any Constitution anyway, despite the fact that you're tanking. Yeah, true. In some cases you can totally get away with ditching Con (or Int or Dex). I was overgeneralizing a bit. -
Are Crits 125% now or 150%?
Voss replied to Kordanor's topic in Pillars of Eternity: Stories (Spoiler Warning!)
You'd better. The game manual is gonna be the PoE wiki all over again. The game manual is actually worse than the wiki, which is impressive. @drunetovich- if you can stack accuracy to the point that you're at +100 after enemy defenses, you have total game design failure on your hands. -
Only 1 character?
Voss replied to Dekeon's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
It depends what people want from the game. Some find having their own characters more interesting. Also, the companions seem to be built like BG1. Sometimes you get a Minsc, others are Garricks, and need to be fed to bears. -
Pillars of Eternity Beginner's Guide
Voss replied to Sensuki's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Don't recommend this to people. Even with the 'errata,' it is still inaccurate and confusing. -
Dump stat constitution ?
Voss replied to endruwiggin's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Unless tanking, yes. Barring intentionally building something odd, You build characters as tanks or not tanks. If tanks, you want Per/Res/Con, and if not tanks, Might/Int/Dex (with the latter two shuffled if you have a lot of duration & AoE abilities or not. Ignore the design goals and random opinions on the subject- attribute builds are A or B and all about dump stats. -
Hmmm. Not rogue? And melee? Might/int maxed barbarian, probably with a quarter staff or pike to hit a more central enemy and spread out the carnage damage. Though estoc has its definite benefits with the dr bypass. Druid could work too, pending how nerfed they get by the day 1 patch. Fighter might work as well, but might/dex focused for more attacks. They don't have the aoe of the barbarian, and if you're really focused on damage, the duration of knockdown doesn't matter as much, so int is much less important. Monk could be a good damage dealer, but they really need to be taking damage during fists, and from the sound of it, that doesn't reeally fit your playstyle.
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Stats have changed - according to the Steam PoE manual
Voss replied to Kaladin818's topic in Backer Beta Discussion
The printed manuals were printed from the same document, sent into the printers a long time ago. They will also be worthless. This was essentially unavoidable given how the printing industry works and how game development works (games are tweaked to the last minute, and printed material needs to be finalized into a printing copy roughly 6-8 weeks before they are shipped). Also why most game developers gave up on printed manuals, or if they still do them, don't use numbers or anything else subject to change. Wasted money on something that can not be functional, or even useful. -
Diminishing returns on attributes would be great I think.
Voss replied to Odd Hermit's topic in Backer Beta Discussion
It improves all non min/maxed builds. Which includes probably every pre-made companion. And the latter, well, it's already that way right now, but you have to min/max to get any benefit from the attribute bonuses from a race. It encourages very specific races and attribute values. With diminishing returns and the race extension you get more interesting trade-offs at least. I'd definitely be more inclined to build hybrid characters if this were how it worked. It'd open up more varied build possibilities. Right now, for most builds it's just better to build purely offensively/defensively because the trade-off is assumed to be equal regardless of class/build's goal. But it's not. There should have a more weighted trade-off where at some point offense costs you more than defense or vice versa. Diminishing returns achieves this, as an option. The problem is, the attributes are so cut and dry that I don't think it really fixes anything. Sure, it could be marginally better (in some fashion) if best dps build is 16/16/16 (might/int/dex) and best tank build is 16/16/16 (per/res/con), but it doesn't really change the major problem with the attributes which is those three matter if you tank, but these three matter if you don't. The characters aren't any more hybrid than before (and the companions certainly don't suck any less, at least not 3 of the 4 spoiled in that other thread). You still have the absolute split of tank stats and dps stats and no other build options. When it comes to the companions, this doesn't really help anyone, with the possible exception of Eder, though he is really still just a dps build with high con. The ridiculous amounts of points spent in resolve help Durance in no way at all, nor do the other half of Aloth's points. They were both built as if perception and resolve in some way mattered to them*, and as NPCs they can't even be used for conversation thresholds. Diminishing returns doesn't change that. All it would really do is nerf Kana's durations and AoE's by...some uncertain amount. *or if stats mattered in some fashion, rather just being mathematical increments with no tie to the game world. -
The 8 Companions
Voss replied to Sensuki's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I don't think they've actually said. There's another priest now, Durance, who is also a Priest of Magran, and also sports an Arquebus, but seems based on what very little we know (a picture, really) to be considerably more unhinged and rough. He seems awesome, really, but I still miss Cadegund, even if she was never fleshed out to us either. But in the end, we don't know. Interesting. Durance is an actual word that means imprisonment. Forshadowing? Probably a metaphor in some fashion, part of a psychological journey that is his personal sidestory. -
PRE-LOAD is now available!
Voss replied to Slish's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
At a time when Double Fine used up all their funding before the game was even halfway done, Wasteland 2 was being touched up because, even though they finished the game, they had excess funds left. Wasteland 2 was being 'touched up' because it was a buggy, terrible mess that should never have been released. And again for patch #2 (also a gigabyte+). And #3. And now it is looking at another massive revision. It wasn't touched up because somehow they did a better job than DoubleFine. They just screwed the pooch in different ways. -
Diminishing returns on attributes would be great I think.
Voss replied to Odd Hermit's topic in Backer Beta Discussion
Oh, I don't like the latter at all. It just makes certain class/race (or just build) combinations mandatory (and all others subpar), like 4th/5th D&D The former... eh. I'm not that excited about it. It changes the point where you min/max to, but doesn't actually improve anything. -
Official Keys Thread v 1.01
Voss replied to VladWorks's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
They are probably busy doing, you know, actual work to ensure said desire is fulfilled... Or they went home hours ago (it is 830 locally). The 'team' doesn't really need to do squat to send out a group email. -
Pretty disappointed, this launches in December?
Voss replied to khermann's topic in Backer Beta Discussion
I think you are missing the importance difference between PoE and a DnD set game. In seeking Tabletop fidelity, the IE DnD games had a lot of the same imbalances built into it that made it so that there were no tanks. DnD games have no tanks, everyone had the ability to avoid or mitigate damage (or they were decidingly unoptimal and taking them was a bad idea). In PoE, the same cannot be true. A mage cannot magic himself into immunity in PoE and still nuke everyone with a fireball (or a meteor strike) like you could in BG. Thus, you have a need for an aggro mechanic. You can tank in most of the IE games just fine. Most of the time, enemies go for the first thing they see or the first that hits them. That is totally under player control. And you can line up your front line to intercept people chasing your fireballing wizard, and they will switch targets. An engagement mechanic (or aggro mechanic, which is even worse) is 100% not needed. Or even more bizarrely, in the IE games you can fight at a choke point, and the enemies will settle in and fight. I don't know if its still true in the final version, but in bb480, you can see several videos where PoE enemies try and fail to find a path to a target, and wander around the combat (and back again) vainly seeking to fight whichever target they happen to be fixated on, even if another target is nearby. This is just garbage AI, and has nothing to do with aggro or engagement. @releasing tonight sarcasm- obviously, they have to get the day 1 patch done. -
Stats have changed - according to the Steam PoE manual
Voss replied to Kaladin818's topic in Backer Beta Discussion
the errata needs errata. The wording for intellect suggests the duration buff only occurs on AoE spells. And neither size nor duration of non-spell abilities are ever affected by Int. @Gromnir- yeah, saw that one on Sensuki's video. Only 30% of grazes are converted. -
PRE-LOAD is now available!
Voss replied to Slish's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
It will still exist for purchase according to Paradox. Yeah, looking at the steam store page, I can buy the champion or royal edition upgrades if I really wanted to.