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Everything posted by Dark_Ansem
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BGM, a bit lacking?
Dark_Ansem replied to Dark_Ansem's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
even if you play with earplugs? -
Music in PoE feels great, and rightly so: it's orchestrated, never-intrusive. However, I think it could have benefited from greater variety. For example, boss fights: the very first boss at the first level of the endless path... it could have used something more unique. Other than that, it does feel a bit generic. very good, but generic.
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IE Veteran's feedback
Dark_Ansem replied to Athrogate's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
OP, maybe the game is less complex, in terms of mechanics. But, on the other hand, think of this as having more time to master it. and if not, there can be ways to make it more complex. -
BUG: VA Delayed and Lag
Dark_Ansem posted a question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Defiance bay area lags a lot. is that normal? Am I the only one that seems to find the VA a bit delayed to the text? it's not that serious, but a bit distressing. -
thanks! Does your asset editor work with Unity 5 as well?
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I also haven't managed to find the OGG files of the BGM.. any idea where they could be?
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It should be. I digged around with Bester's tool during the beta, and at least the structure of the voiceset is straightforward enough. Adding it to the GUI (and separating voices accordingly to sex....) that might be more problematic.
- 40 replies
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The Custom Portraits Thread
Dark_Ansem replied to Namutree's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
There's still the problem about male-female portraits being shared right.. as well race potraits together. -
New Areas: first steps
Dark_Ansem replied to Dark_Ansem's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
it looks similar to Baldur's gate style... -
Seriously, Obsidian?
Dark_Ansem replied to Dark_Ansem's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
snip I wish I had your optimism -
New Areas: first steps
Dark_Ansem replied to Dark_Ansem's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
well, it's a start! thank you! I tried a 3d rendering program and in fact, it did work better -
New Areas: first steps
Dark_Ansem replied to Dark_Ansem's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
but no 3d exists of the incredibly unique style of Planescape Torment, I have so much love for it I thought this was about developing a workflow for writing a tutorial... If not, then sure, go ahead. I'm just saying you are making this way more complicated than it has to be You can easily replicate the 2D image with any 3D modeller and get the benefits of being able to render those maps directly. It's just flat ground with rocks after all... Here's a tutorial on generating normal and displacement maps with Blender, a free 3D modelling tool: http://wiki.blender.org/index.php/Doc:2.4/Manual/Textures/Influence/Material/Bump_and_Normal oh no go ahead I need all the help I can get... -
New Areas: first steps
Dark_Ansem replied to Dark_Ansem's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
but no 3d exists of the incredibly unique style of Planescape Torment, I have so much love for it -
New Areas: first steps
Dark_Ansem replied to Dark_Ansem's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I can try to get more detail into it, but the problem is that it becomes much more "grainy" -
New Areas: first steps
Dark_Ansem replied to Dark_Ansem's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
it is indeed great! -
New Areas: first steps
Dark_Ansem replied to Dark_Ansem's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
the normal is all right, Fish. Depth of field may be incorrect, but I'll get to that. I checked with Bester's invaluable 3d asset explorer, and the image is still flat, but with 3d coordinates. -
Warning: Image heavy. So, I refuse to give up on this point, and I've decided to do at least the basic steps in creating a new area. This is the base area, from Planescape Torment - Baator. This is my first attempt at the Normal Map These ones are attempts at the displacement map Specular mask Ambient occlusion map Opinions? I can't quite decide between the first and second Normal Map...
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any chance we'll see the big dragon of the last screenshot takeoff and fly?
- 71 replies
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Max Level
Dark_Ansem replied to kryadan's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
as long as we can mod a higher level + multiclassing or equivalent in terms of versatility... -
Seriously, Obsidian?
Dark_Ansem replied to Dark_Ansem's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Yes, by all means, let's continue the myth that devs are a-okay with piracy. Such an incredible effort just to prove me wrong. ... he proved you wrong. He gave you the proof you wanted. Holy ****. To say nothing of the fact that you guys hate publishers until you want them. Ignoring the fact that your first statement doesn't make any sense, it's not like there is NO reason to be very dissatisfied with publishers: The Sith Lords. does the name tell you anything?