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Dark_Ansem

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Everything posted by Dark_Ansem

  1. have the recommended ones been released? damn I funded Numenera but I wanted to fund this too lol
  2. ahhhh, that's my wrong assumption. as you said, however, backgrounds are very pretty. also characters.
  3. so crafting and herbalism are confirmed or not?
  4. Will the game feature a physics\ragdoll\collision system? The purpose of this question is to see a room for flight and\or levitation.
  5. thanks man! now, I only need to know if they allow custom assets, system requirements and how to buy now An encouraging read, in any case.
  6. open source no, but retired yes. besides, they don't need to declare it open source. they could just unlock the exe to use more data from the 2da files, rather than having so many things packed up in the EXE ignoring the editable files.
  7. well, but is this in the plans? or this would be mostly hacking-like?
  8. The game has been out for some time now. could obsidian consider unlocking its engine to allow for the most revolutionary modding like feat\saber style modifications?
  9. it has ruined a wonderful franchise. KOTOR2 was much better than KOTOR1.
  10. I have missed the kickstarter campaign, but I would still like to support the game. how to? before doing that, however, I'd like to ask a couple things about your project: -how will basic gameplay feel? -are you Obsidian going to end support soon like it happened for other games, like Kotor2? -will this game feature modding support? if so, how much? not again like Knights of the Old republic 2, where several things were hardcoded, please (feats, class number, level cap to name the first three). -will there be flight, for both PC and NPCs? if not, can you consider it for a future expansion? -can we expect to see fights with big enemies, similar to the Watcher in the Water of the LOTR trilogy?

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