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Dark_Ansem

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Everything posted by Dark_Ansem

  1. I wasn't clear enough, my bad I mean if it can loop with loop points identified by samples in the tracks, I was pretty sure it can loop E-S but thanks for the update!
  2. you mean the stucture? no chance to see more personal voicesets accordingly to skill used tho
  3. OGG files... well. they COULD be made to exploit loop points... via wavosaur. but can the engine understand them?
  4. I am wondering if the engine will support a diversity of BGM situations, first and foremost. Secondly, which formats will be supported and if they will be structured to be able to use loop points similar to the Infinity Engine .mus files. Any idea on that?
  5. I am wondering, how are voices for combat calculated? is there a soundset similar to NWN, or it's a more personalized system, with custom voiceover/dialogue possible for particular\powerful skills?
  6. I also would love to know how long is an in-game day, in terms of seconds, and if the combat system is based on real time, game time, turns or all three together...?
  7. It's a long and lengthy process, I believe I can understand. still hoping for Unity 5 tho
  8. are there attribute-dependant dialogue choices?
  9. I second this request. but I also second have some characters float
  10. that's a very reasonable answer. but it's still worth considering. what is your project, btw?
  11. Is upgrade to Unity 5 planned, once it is out? The Mandate is going to do it, as it will have MUCH better performance and much prettier lights and shaders. Also, how much multithread is in-game\is planned?
  12. Thank you for this. unfortunately, this has also created more questions and wishes... I wonder where I could write up a wishlist... in any case, what I discovered and what I did not: No sample found, gameplay videos are too quiet for me. No answer to this. added to wishlist. nor there is mention of multiclassing. No answer at all. to the wishlist. Another question that remains unanswered. Partial answer: formulas are more complicated than I expected, but still not quite. I was very glad to see them tho. PArtial answer: Capes and Cloaks ARE present. no mention of hoods, however, nor if they actually SHOW when equipped. No answer at all, and no info present. No answer again, nor is info present. No answer on that, but I fear that everything is hand-painted... very pretty, but it will make it more or less impossible to create new areas. No answer at all on this point. could be very possible, if they upgrade to Unity 5. No answer at all. Summoning was here, but scrapped for reasons I do not understand. it would heve been awesome. no mention of necromancy. No answer at all. Again, no answer at all.
  13. There is very little information about how exactly unity is going to be used. Making a thread in a more appropriate section for tech questions.
  14. well, that also depends on how complex the game is...
  15. the updates are too many to read in one gulp, as not being a backer I didn't get the warnings every time. perhaps you could provide a quick summary?
  16. well, no harm in asking anyway.. could actually be considered later on, perhaps? unless all environment is passive and not really interactive-friendly.
  17. Beware: wall of text incoming and lots of questions. Bear with me without getting angry, please Been seing the gameplay videos, but I've not quite grasped the spirit of the OST. are there samples available? I've also seen base classes. what is the current level cap (is it going to improve?), and are "prestige" classes planned in the future? will the game allow for an upgrade system similar to D&D 5E template? for powering-up characters? I've also seen that we get a lot of attribute points at character creation. is there a current hardcoded limit for attributes? if so, can it be removed? the gameplay did not show any particular damage formula for the game: how free are we to add our owns? are there capes\cloaks? what kind of sound library is used for the game? which formats does it support? How much VO is present? can we create our own VA\soundsets\combat soundsets? How is terrain built? is there a "tileset" system similar to NWN, or something entirely different? - are ambients built in-scale? How much lighting is there in this game, as in dynamic lights? would it be possible to create a pitch-black dungeon, lit only by torches? How much support is planned, post-release, for this game? Is summoning\necromancy a planned feature? how much music is, in this game? ambient, battle, boss battle, event.... are animated meshes + advanced lighting (glowing items, visual buffs etc) supported by the game? EDIT: are there updates in kickstarter focused about combat and game mechanics? maybe some answers are there... oh, and some focused about spellcasting too. I am a mage freak... Finished, for the moment and many thanks!
  18. 26 on the 29th...
  19. A spiritual sequel to Bloodlines \ Kotor2 would be awesome.
  20. not plot relevant, also combat relevant. like, turning nearby trees into treants, or topping barrels of oil to ignite with a fire spell, quench said fires with water spells etc...
  21. Nope. They have said they are going to be sure the game is "moddable" but they aren't going out of their way to do anything specific to support it. There will be no specific website and maybe no specific mod tools for example. isn't the linked update a bit of the opposite of this? they said they are going to release as much info as possible, to hardcode as little info as possible and, in short, to support mods? "As we get more familiar with Unity during production, we will be extending Project Eternity even more for mod makers. Look forward to announcements in the months ahead as we make further progress and can provide you with more information about tools and mod support."
  22. How influential is the environment going to be for our antics? something similar to Divinity Original Sin, or more\less?
  23. flying\floating, like Masterius did in NWN1 Infinite Dungeons!
  24. At this point you can support via pre-ordering, when that is made available in the not so distant future. Basic gameplay will feel similar to the Infinity Engine games in many respects (e.g. Baldur's Gate 1 and 2, Icewind Dale 1 and 2 and Planescape Torment). Don't believe you will be flying in this game. The biggest enemy we've seen so far is an Ogre, and he was pretty big. Obsidian hasn't revealed much game content outside of what is included in the backer beta. we still haven't seen pre-ordering damn... Obsidian, any news about custom assets?
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