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Dark_Ansem

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Everything posted by Dark_Ansem

  1. I agree with Yonjuro, to a great extent. While balance needs to be kept, the fear of overpowered shouldn't hamper things, they can always be fixed up later!
  2. I agree. they are a very awesome thing. I wonder if we will be able to customize the animations.
  3. Ah, that's more or less the same then thanks!
  4. Can scripted interactions already check if you can cast a specific spell\blessing\polymorph? it would be the final addition to a very nice idea, very DM-like
  5. It needs either mana-points or spell recharge like unearthed arcana (all spellcasting classes need this, I think). no ifs or buts.
  6. Where's Carry weight? a system like Baldur's Gate\Torment, wouldn't it be much better than what it is now?
  7. well, but they're developers.. they can overcome this kind of obstacles!
  8. can you elaborate on point 39? I mean, to drop all those "lesser stamina restore, stamina restore, greater stamina restore" in favour of a more streamlined system that allows them to be more powerful. Although, an "extra effect" at higher levels seems also a good idea!
  9. 36. whip weapons: awesome. indiana jones galore. 37: AoE for big weapons, like 2-handers 38: is there room for Special\Unique\Plot-given abilities and stat bonuses? 39: what about upgradeable spells, like the 5th D&D, rather than a plethora of spells?
  10. feels more like an alpha, right? it's more like a mechanics playground, atm, and I've not seen the most exotic ones
  11. I haven't gained a single attribute point since I leveled up, is that normal?
  12. oooh this is rich lol, amazing bug
  13. So it wasn't me seeing thing... it's official Also No npc portrait is shown when talking to them, nor the PC\Companion one. is this intentional or a bug?
  14. - Unity 5 will introduce physically based rendering, web builds playable in html5 or flash, some audio features, etc. No new UI features. - Unity 5 comes out next summer. Customer support's face when they read your email... the beta is already out and the devs should have it, since they are Unity Pro subscribers. aren't you, what's the word, dense? And it will feature a better code, a better workflow and a faster set of instructions. therefore, making those kind of adjustment would be easier. Not to mention, faster rendering helps always.
  15. no, I can read very clearly that 333...
  16. Possibly wifi mouse problem like IE games: scrolls without control to the right. Animations of the people who give you the first quest are borked: when they leave they get stuck into a tree and don't move, but the cutscene still ends.
  17. That's right, I thought I was imagining things... nothing an engine upgrade cannot solve, I have to say. especially since the promised features will be amazing and less performance-intensive than the current engine build.
  18. stuttering in combat, linked often to spellcasting and talens Knockdown warrior talent has the mage skill pointer, the moon-thing, while the rogue skills have the sword Auto-pause goes completely crazy every now and then, no idea why the camera decides in complete autonomy that is wants to go to the lower left of the screen no matter what. and zoom to character is borked as well.
  19. you know what... this is reasonable. and I think that Unity 5 *should* be flexible enough to allow this... lemme email their customer service... points 2-4 need to be more compact in this view.
  20. *begins reading* noo don't spoil yourself!
  21. I agree with you, those parts without voice but with the narrative text are superb. I thought I'd loathe them now, and instead I discovered that I missed them a lot.
  22. yup, the beta is somewhat lacking in everything except gameplay, and I'm not entirely even sure about this...
  23. *(probably known) spell animations are borked: Necrotic Lance fires the GFX much sooner than the actual animation is fired (animation, the character standing still, unless it's a bug)
  24. add to that: the whole log is broken, as it never shows full dialogue and is always late, compared to the game itself.
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