Everything posted by Dark_Ansem
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Saving the Wizard Class
I agree with Yonjuro, to a great extent. While balance needs to be kept, the fear of overpowered shouldn't hamper things, they can always be fixed up later!
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Scripted Interaction - adding mechanics?
I agree. they are a very awesome thing. I wonder if we will be able to customize the animations.
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Scripted Interaction - adding mechanics?
Ah, that's more or less the same then thanks!
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Scripted Interaction - adding mechanics?
Can scripted interactions already check if you can cast a specific spell\blessing\polymorph? it would be the final addition to a very nice idea, very DM-like
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Saving the Wizard Class
It needs either mana-points or spell recharge like unearthed arcana (all spellcasting classes need this, I think). no ifs or buts.
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Carry Weight?
Where's Carry weight? a system like Baldur's Gate\Torment, wouldn't it be much better than what it is now?
- Update #49: Water, Trees, Day/Night, Lighting... All That Jazz
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PoE Suggestions\Question\Wishlist
well, but they're developers.. they can overcome this kind of obstacles!
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PoE Suggestions\Question\Wishlist
can you elaborate on point 39? I mean, to drop all those "lesser stamina restore, stamina restore, greater stamina restore" in favour of a more streamlined system that allows them to be more powerful. Although, an "extra effect" at higher levels seems also a good idea!
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PoE Suggestions\Question\Wishlist
36. whip weapons: awesome. indiana jones galore. 37: AoE for big weapons, like 2-handers 38: is there room for Special\Unique\Plot-given abilities and stat bonuses? 39: what about upgradeable spells, like the 5th D&D, rather than a plethora of spells?
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Why can't we have a "normal" beta?
feels more like an alpha, right? it's more like a mechanics playground, atm, and I've not seen the most exotic ones
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Attribute Questionnaire II
I haven't gained a single attribute point since I leveled up, is that normal?
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[333] UI Sounds can be triggered in Windows when alt-tabbed
oooh this is rich lol, amazing bug
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[333] Couple Bugs
So it wasn't me seeing thing... it's official Also No npc portrait is shown when talking to them, nor the PC\Companion one. is this intentional or a bug?
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Sensuki's Suggestions #029: Customizable Main HUD [Mockup]
- Unity 5 will introduce physically based rendering, web builds playable in html5 or flash, some audio features, etc. No new UI features. - Unity 5 comes out next summer. Customer support's face when they read your email... the beta is already out and the devs should have it, since they are Unity Pro subscribers. aren't you, what's the word, dense? And it will feature a better code, a better workflow and a faster set of instructions. therefore, making those kind of adjustment would be easier. Not to mention, faster rendering helps always.
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[333] Couple Bugs
no, I can read very clearly that 333...
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[333] Couple Bugs
Possibly wifi mouse problem like IE games: scrolls without control to the right. Animations of the people who give you the first quest are borked: when they leave they get stuck into a tree and don't move, but the cutscene still ends.
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[333] Couple Bugs
That's right, I thought I was imagining things... nothing an engine upgrade cannot solve, I have to say. especially since the promised features will be amazing and less performance-intensive than the current engine build.
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[333] Couple Bugs
stuttering in combat, linked often to spellcasting and talens Knockdown warrior talent has the mage skill pointer, the moon-thing, while the rogue skills have the sword Auto-pause goes completely crazy every now and then, no idea why the camera decides in complete autonomy that is wants to go to the lower left of the screen no matter what. and zoom to character is borked as well.
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Sensuki's Suggestions #029: Customizable Main HUD [Mockup]
you know what... this is reasonable. and I think that Unity 5 *should* be flexible enough to allow this... lemme email their customer service... points 2-4 need to be more compact in this view.
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PoE cosmology
*begins reading* noo don't spoil yourself!
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PC\NPC Combat voices?
I agree with you, those parts without voice but with the narrative text are superb. I thought I'd loathe them now, and instead I discovered that I missed them a lot.
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PoE cosmology
yup, the beta is somewhat lacking in everything except gameplay, and I'm not entirely even sure about this...
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[333] Couple Bugs
*(probably known) spell animations are borked: Necrotic Lance fires the GFX much sooner than the actual animation is fired (animation, the character standing still, unless it's a bug)
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[333] Load Game Screen Tips are Not Displayed in the Combat Log
add to that: the whole log is broken, as it never shows full dialogue and is always late, compared to the game itself.