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Dark_Ansem

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Everything posted by Dark_Ansem

  1. Bethesda doesn't... with the common folk. Real gamers know.
  2. Because the community makes unofficial patches that pretty much everyone used and we forget about it. Arthmoor is the Bug God indeed :D
  3. all true, but all can still be improved\expanded.
  4. so true. but still no reason to take them as example
  5. I am, as always, overly impressed :D
  6. it's not a fair comparison: times have changed, and Obsidian is more competent than the other developers.
  7. Relatively speaking, I foresee it being rather easy. Now, adding good companions, though... I don't see that ever happening. Because GOOD often implies customized assets, dialogue and whatnot. just adding a randomized NPC won't cut it...
  8. Hence why you two are the best modding hope
  9. If spell recharge was implemented, it would make the overall experience more enjoyable.
  10. correct. it's a pointless discussion overall, to judge whether in a fantasy world 4-legged dragons or 2-legged animals can fly or not. DA dragons have 4 legs and wings, and they fly. Skyrim dragons have 2+wings, and they fly. I've always imagined dragons flying, that's it. it would also be very interesting from a PoV of gameplay, but I most definitely did not want to make the thread derail about something as meaningless.
  11. none! I think they're all very low-dose! far are the days of the spell effects of Neverwinter Nights, which caused entire areas to go ablaze :D
  12. action queue would be nice, a return of the NWN feel :D
  13. Ah don't worry, I want a beefy machine too lol Also, for Sensuki especially it also struggles with spikes of FPS. which is a shame, as he alone is a force of nature when finding bugs!
  14. It needs more performance because why? Clearly it isn't struggling for anyone that I've seen post about the beta. It's not like their pushing the limits of Unity 4. you aren't looking well. When opening the Inventory menu, at character creation and transitioning between areas it's struggling. Ask Sensuki if you don't believe me.
  15. no, what's marvelous is the wonders that Sensuki and Bester are already doing with the game. I just wish they'd share their knowledge with us... and that the developers like the principle so much they decide to give us proper modding tools
  16. "Upgrade Unity"... upgrade to what? version 5?
  17. So basically a much easier game. I mean these are the exact things this game is supposed to be AGAINST, right? This isn't a dig or anything, this game seems quite intimidating to the casual gamer, but this essentially saps a great deal of the difficulty, and this genre is already bloated with unchallenging titles and this game was created, ostensibly, as a response to that. I've never done a proper D&D game as a multiclass but D:OS put it together pretty seamlessly, I wouldn't be opposed to seeing something like that in this game. My issue wouldn't be with a lower difficulty as such, but rather that it would cheapen a lot of the core gameplay relating to combat. I remember Dragon Age: Origins having similar issues, where you actually had to turn up the difficulty to add Friendly Fire to spells; there was no option to stay at a lower difficulty but still have Friendly Fire. Aiming powers and utilizing the environment and positioning is a very important part of any tactical ruleset in my opinion. It's utter nonsense to be able to stand in the middle of a vortex of fire as your opponents conflagrate around you and all of your allies just survive unscathed. Not to mention those times you may have to make the call whether you should throw a fireball into your team and take the punishment but hope that it hurts the enemy more than you (such as being swarmed by hordes of Gibberlings in Baldur's Gate). Healing spells and potions, though, I wasn't even aware of not being in the game. I assumed that there were and I think it's odd that they wouldn't exist in this kind of setting, but at the same time, I'm perfectly fine with it's absence. Unlimited Resting is meh, although I know how it can cheapen the action economy and make it hard to create any semblance of balance - at that point you might just as well not make resting matter at all. This very much depends on the approach of the game and so many other small things in the game. It was always odd in BG2 how it was perfectly normal to walk into a small dungeon and come out four days later (easily), so for the same of immersion, I don't lament the loss of unlimited resting at all. And action-based experience is the anathema of roleplaying and I'll forever remain flabbergasted at the fact that it still exists outside of ARPG:s. Players should be rewarded on achieving goals, not how many peasants they killed on the road to achieving that goal. I remember early on in the development cycle it was said that you'd get experience like in the old Infinite Engine games, and I argued extensively for goal-oriented experience rewards. I'm glad it's dead and gone, so it's viable to achieve diplomatic solutions, avoid combat, sneak or steal your way to success, and be appropriately rewarded, rather than rewarding lockpicking even when it's not necessary and killing every last squirrel on a map for their delicious experience. Reminds me of Deus Ex: Human Revolutions, that drastically changed the XP formula from how it was in Deux Ex, and you just went around hacking everything even if you had the passcodes or passwords, because it was more effective. How can someone hate BG2? It's not the perfect game, but it's downright amazing in it's own right. BG2 got me with Irenicus' voice acting. that voice is nothing short of amazing, only Tony Jay, Simon templeman and Billy Zane can keep up!
  18. Second and third points are very valid, especially the content issue. Awakening was a great expansion, but especially painful. I don't understand all the hatred for BG2, tho,
  19. reaally? Unity can? good to know. but why the comparison with a 2D game?
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