Everything posted by Dark_Ansem
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The PE IE Mod Thread - Draggable UI Now Available!
Bethesda doesn't... with the common folk. Real gamers know.
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The PE IE Mod Thread - Draggable UI Now Available!
Because the community makes unofficial patches that pretty much everyone used and we forget about it. Arthmoor is the Bug God indeed :D
- Why I love PoE so far, based on the beta
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The PE IE Mod Thread - Draggable UI Now Available!
so true. but still no reason to take them as example
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The PE IE Mod Thread - Draggable UI Now Available!
I am, as always, overly impressed :D
- Update to Unity 5 and Multithread?
- Update to Unity 5 and Multithread?
- Update to Unity 5 and Multithread?
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POSSIBLE SPOILERS Modding thread: A simple mod and Console commands
OMG. Props to Sensuki and Bester!
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POSSIBLE SPOILERS Modding thread: A simple mod and Console commands
Relatively speaking, I foresee it being rather easy. Now, adding good companions, though... I don't see that ever happening. Because GOOD often implies customized assets, dialogue and whatnot. just adding a randomized NPC won't cut it...
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POSSIBLE SPOILERS Modding thread: A simple mod and Console commands
Hence why you two are the best modding hope
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Saving the Wizard Class
If spell recharge was implemented, it would make the overall experience more enjoyable.
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POSSIBLE SPOILERS Modding thread: A simple mod and Console commands
correct. it's a pointless discussion overall, to judge whether in a fantasy world 4-legged dragons or 2-legged animals can fly or not. DA dragons have 4 legs and wings, and they fly. Skyrim dragons have 2+wings, and they fly. I've always imagined dragons flying, that's it. it would also be very interesting from a PoV of gameplay, but I most definitely did not want to make the thread derail about something as meaningless.
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What VFX do you feel are too obtrusive?
none! I think they're all very low-dose! far are the days of the spell effects of Neverwinter Nights, which caused entire areas to go ablaze :D
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PoE Suggestions\Question\Wishlist
action queue would be nice, a return of the NWN feel :D
- Update to Unity 5 and Multithread?
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Update to Unity 5 and Multithread?
It needs more performance because why? Clearly it isn't struggling for anyone that I've seen post about the beta. It's not like their pushing the limits of Unity 4. you aren't looking well. When opening the Inventory menu, at character creation and transitioning between areas it's struggling. Ask Sensuki if you don't believe me.
- Update to Unity 5 and Multithread?
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POSSIBLE SPOILERS Modding thread: A simple mod and Console commands
isn't the move to 5?
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POSSIBLE SPOILERS Modding thread: A simple mod and Console commands
no, what's marvelous is the wonders that Sensuki and Bester are already doing with the game. I just wish they'd share their knowledge with us... and that the developers like the principle so much they decide to give us proper modding tools
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POSSIBLE SPOILERS Modding thread: A simple mod and Console commands
That's easy!
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Backer Beta Build 392 is Live!
"Upgrade Unity"... upgrade to what? version 5?
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PoE Suggestions\Question\Wishlist
So basically a much easier game. I mean these are the exact things this game is supposed to be AGAINST, right? This isn't a dig or anything, this game seems quite intimidating to the casual gamer, but this essentially saps a great deal of the difficulty, and this genre is already bloated with unchallenging titles and this game was created, ostensibly, as a response to that. I've never done a proper D&D game as a multiclass but D:OS put it together pretty seamlessly, I wouldn't be opposed to seeing something like that in this game. My issue wouldn't be with a lower difficulty as such, but rather that it would cheapen a lot of the core gameplay relating to combat. I remember Dragon Age: Origins having similar issues, where you actually had to turn up the difficulty to add Friendly Fire to spells; there was no option to stay at a lower difficulty but still have Friendly Fire. Aiming powers and utilizing the environment and positioning is a very important part of any tactical ruleset in my opinion. It's utter nonsense to be able to stand in the middle of a vortex of fire as your opponents conflagrate around you and all of your allies just survive unscathed. Not to mention those times you may have to make the call whether you should throw a fireball into your team and take the punishment but hope that it hurts the enemy more than you (such as being swarmed by hordes of Gibberlings in Baldur's Gate). Healing spells and potions, though, I wasn't even aware of not being in the game. I assumed that there were and I think it's odd that they wouldn't exist in this kind of setting, but at the same time, I'm perfectly fine with it's absence. Unlimited Resting is meh, although I know how it can cheapen the action economy and make it hard to create any semblance of balance - at that point you might just as well not make resting matter at all. This very much depends on the approach of the game and so many other small things in the game. It was always odd in BG2 how it was perfectly normal to walk into a small dungeon and come out four days later (easily), so for the same of immersion, I don't lament the loss of unlimited resting at all. And action-based experience is the anathema of roleplaying and I'll forever remain flabbergasted at the fact that it still exists outside of ARPG:s. Players should be rewarded on achieving goals, not how many peasants they killed on the road to achieving that goal. I remember early on in the development cycle it was said that you'd get experience like in the old Infinite Engine games, and I argued extensively for goal-oriented experience rewards. I'm glad it's dead and gone, so it's viable to achieve diplomatic solutions, avoid combat, sneak or steal your way to success, and be appropriately rewarded, rather than rewarding lockpicking even when it's not necessary and killing every last squirrel on a map for their delicious experience. Reminds me of Deus Ex: Human Revolutions, that drastically changed the XP formula from how it was in Deux Ex, and you just went around hacking everything even if you had the passcodes or passwords, because it was more effective. How can someone hate BG2? It's not the perfect game, but it's downright amazing in it's own right. BG2 got me with Irenicus' voice acting. that voice is nothing short of amazing, only Tony Jay, Simon templeman and Billy Zane can keep up!
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PoE Suggestions\Question\Wishlist
Second and third points are very valid, especially the content issue. Awakening was a great expansion, but especially painful. I don't understand all the hatred for BG2, tho,
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POSSIBLE SPOILERS Modding thread: A simple mod and Console commands
reaally? Unity can? good to know. but why the comparison with a 2D game?