Everything posted by Dark_Ansem
- "Realms Beyond: Ashes of the Fallen" Now on Kickstarter
- "Realms Beyond: Ashes of the Fallen" Now on Kickstarter
- "Realms Beyond: Ashes of the Fallen" Now on Kickstarter
- "Realms Beyond: Ashes of the Fallen" Now on Kickstarter
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Backer Beta First Impressions
I like the looks of the new game. But performance is abysmal.
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Phoenix Point, the next game from X-COM creator Julian Gollop, now on Fig
This needs more publicity. Any idea how to ensure this gets maximum diffusion?
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Toolset
Just like Baldur's gate.
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More Music?
Dark_Ansem replied to Dark_Ansem's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Again, Inon Zur guys, the mind behind DAO music.
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Toolset
That is false, there's several maps that make up the background for PoE, and with Deadfire there's even more lighting effects on the background. It's not just a flat image, you couldn't draw a 2D image and place it into PoE. That sounds like exactly what I was trying to say... The background is 2D and all the effects and models are placed on top of it. So not impossible by far.
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Toolset
In Baldur's gate at least they could be copied and altered somewhat. Many mods do exist that do that.
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Toolset
Gameplay and characters I can tolerate to be limited to. But I'm still not buying what they said about the SDK.
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Toolset
They aren't 'ignoring' modding. Its simply too difficult for modders to make new maps for this game. I think Josh said something about maybe being able to add new items or characters but everything else is just not feasible. I'm not buying this.
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Toolset
Then I regret my pledge. It's just mind boggling that, with all the money they have made, their obvious awareness that modding makes games live much longer AND the fact that they are using Unity 5 which can actually be downloaded by everyone and thus they wouldn't even need to devise a complex or expensive framework to actually make it work, They will STILL ignore this.
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More Music?
Dark_Ansem replied to Dark_Ansem's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Ah, someone who actually reads my mind!
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More Music?
Pillars of Eternity 1 music was nice, but nothing exceptional. Can we expect more variety, in this sequel? something more significant for boss battles, specific moments and whatnot?
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Revamped Spellcasting Mechanics?
Dark_Ansem replied to Dark_Ansem's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I can agree with this.
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Toolset
Back then for PoE1 they said that they would have considered it for this game. I'm just checking if they are going back on their word. And ignoring modding is foolish,
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Revamped Spellcasting Mechanics?
Dark_Ansem replied to Dark_Ansem's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)That could work. But a "recharge system" of sorts would also be needed.
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Revamped Spellcasting Mechanics?
Dark_Ansem replied to Dark_Ansem's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Oh, even worse than before! Nah, it just means that everyone will have more spells within each single fight, and that in turn will improve encounter design I suppose I'll see during the beta.
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Revamped Spellcasting Mechanics?
Dark_Ansem replied to Dark_Ansem's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Oh, even worse than before!
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Save Transfer
Dark_Ansem replied to Dark_Ansem's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Oh dear. I suppose I'll have to actually finish PoE then.
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Revamped Spellcasting Mechanics?
Can we hope to get rid of the D&D 4th Spellcasting mechanics and have something either more traditional (MP, D&D5th) or more unique?
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What kind of intelligent weapon do you want to have?
Dark_Ansem replied to Madscientist's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)A Magic Wand. with Voldemort's voice from HISHE. https://www.youtube.com/watch?v=cXdpfdAl28Q "LOOOOKIIIII!"
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Save Transfer
Shall we expect a save transfer from PoE1?
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Toolset
Will this game actually feature proper modding, or it is going to be a disappointment like PoE 1?