Everything posted by Jediphile
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KotoR 3: Ideas and Suggestions
But that would void the whole principle of the fall of the jedi in the previous games. I feel the point of K2 was that the true Sith would come now that the jedi order is all but destroyed and the republic is weak. That's the war I want to fight in K3.
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2006 FIFA World Cup
Well, we'll see if the conspiracy theory holds up when England plays against Portugal next saturday... and loses
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Fallout goes d20
- Fallout goes d20
What does that have to do with the point of my last post about d20 having no firmly established foundation to base the rules on? Besides, you can scream optional till you're blue in the face - my experience still tells me that most players won't see it that way, and will still refer to "OMG - cool new uber-skills/classes kicks butts in Song and Silence" or whatever. Surely you realise this - it's not that difficult I'll see your "sheesh" and raise you a "gee, come on already!"- Players and enemies competing on the same terms
Yes and no. I think you're seeing it a tad too black-and-white for my taste. If the player feels that his actions and, particularly, his choices are void, because the GM won't let them influence the outcome of the game, then yes - then the game has a problem. However, I don't agree that you therefore need to take it to the extreme of always off following the rules blindly, even if they lead you over a cliff. The old D&D basic rules - you know, from the red box - had one rule overriding everything: Be fair! I've always played the game by that rule. Sure, there are times when I want stuff to happen in the game regardless of what the players want, but as a GM, I also don't want to have the players suffer under a rule that's just unfair, especially if it kills them all off without at least giving them a fighting chance. Rulebending, fudging die-rolls, and rail-roading is no more evil or "wrong" than min-maxing is. They are all good or bad depending on how you use them, and I maintain that a good GM knows when to ignore or overrule the rules. Maintaining a good flow of the game is far more important to me than the hollow satisfaction of knowing that I "followed the rules".- Palpatine build?
The d20 core rulebook for Star Wars does have stats for him. And no, they don't do him justice either- Fallout goes d20
That doesn't change the fact that it's annoying for me to have any flow to the rules spread out over all the various supplements and magazines instead of including it all in the core, where I can let players make their characters on an equal footing. I can do that in GURPS, because the core foundation is firmly established. I can't do it in d20.- 2006 FIFA World Cup
Nah, only two with red cards, and unless I'm mistaken (which is certainly possible - I don't know the Portuguese that well...) it wasn't any of their really major players. Besides, England's game was awful today - I was extremely disappointed by their match against Ecuador, which didn't even try to score after Beckham's goal. Even weakened, I still think Portugal is too much for England. My money's on Portugal in that match.- 2006 FIFA World Cup
Anyone watching Holland against Portugal right now? I swear, it's more of a wrestling match than soccer, as reflected by the large amounts of cards - now three players sent off... and counting!- Fallout goes d20
Sheesh, what a hopeless generalization to make simply on the basis that I don't want to listen to players moaning about stuff like this. For the record, my players are not whiny, and I stick by my guns, but then players have left my table for just that reason. That you infer this paints me as spineless and/or my players as whiny is pure sophistry, and I note that you're not denying that the phenomenon does occur, where players moan about this sort of thing. Indeed, you basically support the idea with your comments, but you still appear unwilling to accept the consequences of that observation. And yes, that is sad, just sad.- Fallout goes d20
I have with 2e, but while I've heard this argument before, I just don't see the value of it. If 3e is problematic that I have to change all the rules, then why should I waste money on it in the first place? I was looking forward to 3e on a basis of being able to throw out all my old 2e rules, because it was annoying in the extreme that the rules were spread out all over n number of rulebooks, issules of Dragon, plus my own revisions. It quickly dawned on my, however, that the 3e base was far, far less open to tinkering than 2e ever was. 2e had lots of rules marked as optional, while 3e has few, and the players rely on what those rules say - I hate being cast as the bad guy by the rules because something the rulebooks insist on contradicting my GM style. If that's what the rules do, then they have to go. Period. I demand that they support my authority as a GM, not the other way around. 2e does this. 3e does not. So farewell to 3e. Sure, 2e rules are just as bad, but they're close to two decades old now. I can accept that they look old because they are. 3e is supposed to be new and streamlined, however, and yet they are among the most rigid and inflexible rules I have seen in the last many, many years. Yes, I've added stuff from 3e to my house rules, but that was much easier to do than it was to play 3e with revisions. That does not speak highly of the playability of the game, if you ask me. However, none of them are necessary. Only the primary book for Star Wars is necessary, such as d20 Modern, though Dungeons and Dragons has 3 primary books. <{POST_SNAPBACK}> I doubt I'm the only GM who has ever been met with frustration and disappointment from players, when I outlawed stuff they'd read in some odd supplement or issue of Dragon. Though I can stick by my guns, it's still annoying to both players and myself, and it's much worse in 3e, where there seems to be new classes and spells in every single new publication that comes out. And as GM I'm not even allowed a base on which to evaluate the strengths of the various classes on WRONG. <{POST_SNAPBACK}> The DM/GM determines on what classes, rules, equipment, and etc. that are in his or game. Not a single primary rule book or supplementary book can override that. It is the DM/GM that determines the balance in his or her game. I have made my own classes that balanced the core classes well, as well as advance and prestige classes. I sugest actually reading and knowing the d20 System before posting such nonsense again. <{POST_SNAPBACK}> When you're met with a contrary position, your answer is to raise your voice?!? Sure I can override anything, but how many gamers will be at my table if I veto everything they've found in some obscure supplement or issue of dragon? People do tend to take these things as officially supported by the publishers, even if WOTC says it's not to be taken as such, they don't exactly draw attention to it, and consequently they undermine my position as GM everytime they publish new classes, as they continue to ignore the problem. WOTC's solution is equivalent to putting their fingers in their ears and going "lalalalalalah - I can't hear you!!!", because they can't be bothered to take these things into account as long as money keeps floating in. I want games, not marketing strategies intended to drain me for every penny. It's just easier to give 3e the miss and play something else, where this is not a problem. 2e may be old, but it's about as good/flawed as 3e, and doesn't have new stuff published to undermine my position as GM. Your truth is a lie. Deal with it. <{POST_SNAPBACK}> I did - I stopped playing 3e/d20.- Fallout goes d20
This is where I stopped reading. It's all the proof I need that you will go to any lengths to further your personal crusade to bash the d20 system, even if it means making up stuff that you obviously know nothing about. The d20 system is by no means perfect, and not my first choice for the Fallout world. But it does follow the KISS rule, where many others don't. And that is a must for fun. <{POST_SNAPBACK}> Yes, things like Attacks of Opportunity follow the KISS principle... I may voice criticism of the d20 rules, but at least that's on a basis of having played them and even written adventures for those rules. If you're trying to infer that I'm just bashing d20 out of bias, then I must refute that - my position is very firmly rooted in bad experience not just from playing d20, but also from writing for it as a GM and as a designer. Is it a horrible system? No, but it could certainly have been a lot better with little effort, and I continue to find utter disappointing in its improvements (or lack thereof) compared to 2e. Even Monte Cook has basically said that 3.5e is a sales gimmick in his review of it (which now seems strangely absent from his website now), so it's not as if I'm alone in voicing criticism, even if I disagree with him that the core 3e rules were good. But then he's scarcely impartial, having actually written those rules. That he voiced criticism of 3.5e speaks volumes. But if my opinions are unpalatable to your apparent preference for d20, then I'm truly sorry- Fallout goes d20
How does that in any way change the incredibly simplistic and insultingly unrealistic approach of d20 games? No, I'm not asking for the rules to be realistic, but I would prefer if they were not so far removed from anything you can believe in that they're basically screaming idiot in my face when I try to use them. Bad design at the core is not something that can be fixed quite so easily, though I'll admit that Star Wars is better than most d20 stuff. But then again, the old d6 system was even better. Even so, the point remains that there are lots of books to get even for the Star Wars game, if you want to see the whole thing. Special books about the jedi, the sith, etc. WotC knows that rulebooks sell, so you get lots of those, and each has lots of new classes, powers (or spells in d20), and so forth. That's where I hate d20 - it becomes a contest to who has access to the most uber-prestige classes, as there is no firmly established balance point in the core rules that everything else must adhere to. Or at least, if there is, then we do not get to see it, so even if WotC has that written down secretly somewhere, the GM does not get to make up his own mind on the matter. 2e actually had something like that, in case you wanted to make up your own classes. I see the truth hurts...- KotoR 3: Ideas and Suggestions
I think it's a possibility, though I wouldn't call it a certainty. It depends a lot of the plot, I guess.- KotoR 3: Ideas and Suggestions
http://starwars.wikia.com/wiki/Zayne Or Darth Nihilus could be his friend, Squint http://starwars.wikia.com/wiki/Squint So maybe a game about this? Greets, Darth Nihilus <{POST_SNAPBACK}> <_< I'll stick with my own theory that Nihilus is really the evil self of the Exile that he rejected on Malachor V.- Fallout goes d20
Precisely the problem with d20: To get a system that is not lucriously abstract and lacking in the most simply of concepts, you have to buy a gazillion supplementary rulebook, scattering the basics across more books than 2e could ever wave a stick at. Oh, but they are still all *optional* of course... "- Most visually impressive world?
WTF is that in the pc version? That IS a serious question btw. When you stand on the docking port at Izis and look to the horizon the colour of the sky and land is very similar to the Australian bush,I like that it reminds me of when I used to live a little to the north west of Sydney.(I know that sounds like complete bullcrap,but its true.)Onderon is a complete contrast to the dark and lush forest of Dxun.That and every time you leave the ship there is a mandalorian standing there. Is it called Dxun because mandalorians are cute just like little Dachshund puppies they look like wombles and they were bred for going down tunnels makes sense to me...But the other day I wouldn't give my seat to an old women and she yelled "APATHY IS DEATH." Art imitating life or the other way round? <{POST_SNAPBACK}> DS point gained. Influence lost.- Newbie needs help
That should solve itself. As long as you talk to one of the Handmaiden sisters and ask for your friends, you should be allowed to free them by simply going to where they are held captive. If that doesn't work, then I fear you've run into a bug, which the Telos academy is indeed renowned for, particularly if you've installed the patch...- 2006 FIFA World Cup
Yes, a shame... I was really impressed with how the Czechs played against the US in their first match, but it was disappointing that they had nothing to come back with when Ghana scored against them. That said, they didn't exactly have much of a break after that first game... And yes, the red card was deserved - just plain stupidity from the player, who basically ruined the Czech chances.- John Cleese on soccer vs. american football
Classic. Another favorite Giles quote is when he returns to help after being absent for a year, but is mugged before he can meet the gang. Upon awakening he simply utters: "Now I know I'm back in America - I've been knocked unconscious..." :D- KotoR 3: Ideas and Suggestions
- Was Luke given a Sith name?
eewwww... If you put it that way - no! I guess I dont!- 2006 FIFA World Cup
This is a final, the US is out. <{POST_SNAPBACK}> It is also Czech-out time...- KotoR 3: Ideas and Suggestions
- Was Luke given a Sith name?
Short version: No, he wasn't. - Fallout goes d20
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