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Volourn

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Everything posted by Volourn

  1. It won't be at E3 anyways, and I thought this was about E3?
  2. Bah. How can I get excited about an unannounced game that may not even have dwarves in it. Meh.
  3. PNJ? PotNukeJush? WHAT? BG3 doesn't even have an announced devloper (even if it has one) so as of now it's dead to me.
  4. NWN2, and DA. That's it. Maybe Gothic 3 inspite of disliking the previous games..
  5. "Heck Obsidian had to start with two expansions," Huh? They're making sequels; not expansions. As for the Oddworld Whiner tm. Good riddance to bad rubbish. I say, if you cna't handle the heat; get out of the kitchen. He seems to be listening to that theory. Good.
  6. Subtlely woven in? You musta been playing a different game? It was hammered in.
  7. "That sounds like a big extrapolation on your part, Volourn. Dare I say it was an 'if'?" Haha. You got me with the if. I posted right into the corner. :D "If Obsidian had more time, you know what they would have done with it; added the Droud planet, HK factory, character depth/endings... I'd bet M V would have been a lot better designed, too, seeing as how it was towards the end and the need to rush the game was more evident." You make it sound so easy. There was no need to rush the game. They poorly planned the dvelopment is all. When KOTOR2 was first announced; it was due out in November; it came out in December and February respectively. There was no need to rush. Instead of spreading out the material; they should have dealt with ammount of material they could handle in that year's time. Instead, they tried to pack too much in. That's an Obsidian bad; not a LA bad there. It wasn't like theyw er eoriginally given 2 years and then forced to ship out at the last moment a year before hand. They *knew* the time table basiclaly when they were originally hired. Who knows what could've happened if they wer egiven 2 years of times? Chances are is they would ahve tried to put 3 years of work into a 2 year schedule. Time for me to play BIO fnaboy for a sec. While JE has gotten great overall reviews by professioanls and gamers alike the biggets complaint is its length. Too short people say eyt what people forget is that JE is virtually bugless (other than the long load times), and the quality control and depth is still there. But, it's short. I say, the fact that BIO made sure what they included in the game was top notch instead of just making a 40 hour game because they 'have to' is why it worked out as wella s it did. 'However, I have never played a game that tried anything that ambitious. I applaud them for putting something like that on the table.' Um. Many games have influence. It just wans't as hyped. BG series, PST, FO series, JE, and others have this feature. It wasn't as ambitious as people think.
  8. "You just can't conceed anything here, can you?" I can if I feel it should be conceeded. "You are one of the only non-munchkin gamers" I must say. This statement impresses me. "who does not think K2 is better had it not been rushed or, at the very least, had a modicum of QA." That's because, likely, that while the QA would have fixed things like bugs and the broken ending it wouldn't have made the combat any more challenging, or the unbalance of all the items, or the fact that Influence is more about the NPCs effecting the PC than the other away around (yes, exemptions exist), the writing while very good places isn't as deep as people claim (sure is no PST in spite of it being the same writer), and the big one that Kreia is completely forced on you despite the fact it is obvious from the get go that she is going to betray you. As you cna see, while I enjoy KOTOR2, I have lots of problems with KOTOR2 based on thinsg that just giving them more time wouldn't fix on their own. Remember that if Obsidian had 6 more months; they'd just as likely use it to add more content instend of cleaning up the content in the game. And, oh, don't think of it as some ringing endorsement of KOTOR1 as KOTOR2 is pretty much as good as it to me. KOTOR1 slightly edges out at 82% - 80%. Both are fun games; but neither of them are 'classics' to me.
  9. "Obsidian didn't have enough time, is all. I'm completely confident and convinced that if they had as much time as Bioware had (engine tweaking aside), TSL would have easily over-shadowed its predecessor." Yeah, and if I had a billion dolalrs, 10 years, and free reign, I'd makes the perfect game unmatched by any other. *yawn* In order words, what ifs mean crap. If, if, if. If only. If, if, if. Unlike you, I live in the real world; not an alternate reality. P.S. For all intents and purposes, the Odyessy Engine is a 100% new engine. Basically, almost all engines use a base to start from. If you cna't see there being vast differences between the Aurora to the Odyessy Engine in KOTOR1 comapred to the two KOTOR games; you are obvious drunk.
  10. Depends which song or spell they use. They have three 'songs' of fear, charm, and paralysis. The Dcs are not known yet since I haven;t gotten as far enough to test the creature in game..
  11. Sure. Harpy Siren. You hear them sing, close your ears and cry for mummy then run as fast as you can... It's likely gonna be a level 5...
  12. You won't when NPC spellcasters start using them against you. Espiically if I cna get it so there are NO summoning limits at all. Ptooey! Also, the set up is like this: For mages - 4 random summon types per level For clerics - one for good, evil, and neutral clerics For Bards - A mix of wizard, clerical, and a few unique bard summons (the highest bar summon of level 6 will actually be the equivalant of a level 8 wizard summon) For druids - random chance of 2 different animals to be summoned per level And, those are just the actual summoning lines. Not counting the other summoning spells like Gate et al...
  13. Just boosting this for those who may be interested in the mod. Or not. Little Update: Finished up some dialogue, fixed quite a bit of typos (hahaha!), bashing scripts that ain't working right, and other miscellaneous things. Things to Do Before Next Version: Change some stuff that QA has pointed out, add two large dialogue chains inside the Mansion proper, and finish up spell changes. Stuff Of Note: There will be 100+ different summons (ranging from all types including Kobold Commandos, Giants, & Invisible Stalkers). I will also be scripting the limitations on class and race stuff as well as other starting things. I have alsod ecided against spell components... That is all. For now. Keep up the good work, QA. Wherever you are. And, check out http://nwn.bioware.com/guilds_registry/vie....html?gid=11662 if you are interetsed in giving your opinion on what you'd like to se eincluded or to offer QA services in a more appropriate place. Enjoy.
  14. Now, now. No need to make fun of yourself by saying you are disabled.
  15. "Alone ? " If need be, yes. "TEH VOL MOD FINALLY HAS A NAME!" It already does. Check my sig. "Square could not make a D&D game since its simply not their style." What kind of nonsnese are you spewing? D&D wasn't BIO's "style' either before BG1. Afterall, they were just a bunch of doctors who had made one action game previously. Seriously, SS can easily make a a D&D style game if they chose to. It's really not hard to do. If a a bunch of doctors can make a D&D game then I'm sure veterans of the RPG genre can handle it as well.
  16. I will do BG3. There, the rumours are put to rest.
  17. "Disagree, I loved the random loot generator" Aye. It was awesome to find armour and light sabres on animals. R00fles! "KotOR1 was so linear it did drive me nuts at times, K2 had some surprised to it at least." A. Linearty has nothing to do with surprises. B. Both KOTORs were EXACTLY the same when it came to linearty. 2 linear planets then 4 random planets then the end game. EXACTLY the same. C. KOTOR2 had ZERO surprises outside of the fact i found it surprisingly buggy. "Story is ALWAYS the most important aspect of RPGs." No. Story, character interaction, player freedom (not just in where you go but how you get there), and combat are ALL important to RPGs. ALL OF THEM. "However, Jade Empire absolutely *DESTROYS* the KotOR's!" Only those who don't know what REAL role-playing, quality writing, and depth isd would think otherwise. LONG LIVE JE! DOWN WITH THE KOTOR SERIES!
  18. "Would you sit in a jail cell for your whole life with 500 million, unable to sell it? That is pretty much what bioware has to go through every time when a publisher like LA publishes their game" That doens't even make sense. BIO was not in jail when working with LA. What DUMB comment. "There is also no sense in them giving up the franchise at all." Yes, there was. They had other plans for where they wanted to take their game development. It didn't include KOTOR2. I'm sure BIO will somehow manage to survive without it. Between the monies they made off KOTOR2, the money they saved not having to worry about licensing fees therefore likely making JE cheaper to make in the long run (not counting the huge army they used to make it); JE doens't need to sell as much as KOTOR2 to turn the same amount of profit as KOTOR since they probably got a pretty sweet deal with Microsoft.
  19. "Irrational Games is prolly the best bet for BG3." No, they aren't. Outside of their barely connected connections to Bioware; there is no reason to think that IG has any interest, or desire to make a BG3. Heck, didn't they basically publish their last game? I seriosuly doubt these folks would want to have fun playing games with Atari. They'd be rolled over like dollies. It's either going to be a large devloper like Bioware who can hold their own against Big Bad Publishers tm. or a weak, pathetic, and puny devloper who will just do what Atari says. IG doesn't fit into either of those categories 'cause while they aren't that big neither are they some unknown dev.
  20. I doubt Bioware is going to make KOTOR3. They've already put the series behind them. They've moved on. Why would they pass KOTOR2 over to Obsidian and then come back for KOTOR3? There's no logic in that at all. It's either gonna be Obsidian ( the favorite at this time), or another company.
  21. As is SS to BG. " Your point?
  22. I slightly prefer KOTOR1 though both are good games. Still: JE > KOTOR series " 'Okay, your bias is understood but you must see that LA just wasn't being fair. Kotor 2 could have been the game of the year no doubt no questions asked if given more time. Obsidian had 13 months, started late 2003 and finished late 2004. Bioware started work in 2001 and finished in 2003. Holy freaking cow." Let's not forget that BIO had to create the engine, the rules, and pretty much everything. Obsidian basically had all that stuff doen for them. That surely saved thema lot of time alone. I think the comparison is absolutely fair.
  23. Heck, I voted satisifed and I'm one of the biggest whiners supposedly. :D R00fles!
  24. Um. They aren't even close to finishing NWN2. They're still a year away. As for KOTOR3, who knows who is/will be making it. It will be interesting to see if the new engine (which I'm sure there will be one) will be able to cpature the KOTOR series atmosphoric flavour...
  25. "Again, I have to ask who's Visc?" Again, I have to answer a long gone ancient poster he is, newbie.
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