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Everything posted by LadyCrimson
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Bound for Glory, 1976 bio-film of Woody Guthrie. Probably David Carradine's best role - did his own singing too. I liked it. Randy Quaid has a small role.
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Re-reading the First Americans series - William Sarabande :bunny:
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Bumac Vitas - Opera2 and several others. I admit it, I saw the YT video. Not normally a fan of opera or this kind of pop music but I like this stuff.
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In terms of the phone - one of my biggest beefs is how it's become harder and harder to even get a real person on the other end of the phoneline. "Press 1, press 2, press3" *I press 2* "Press 1, press2, press 3" *I press 1* "recorded message" then "press 1, press 2..." Most of the time it's a minor annoyance, but on those days where you have to make a lot of calls for some reason....DRIVES ME INSANE. By the time you get to a real person, you're so irritated it's hard to be nice.
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:D I wouldn't disagree. I like many still life photos for technical reasons, but they're not usually exciting to look at on visual alone, if that makes sense. On the other hand, I also personally find broad landscapes generally boring visually, as well. It's all what we've been exposed to too often, I suppose. Main reason for asking for still life's first is they're the easiest to do on short notice, imo. I'm not likely, for example, to spend 3-5 hours in traffic to go to San Francisco or Santa Cruz just to take a few cultural/landscape pics. San Fran has some great buildings and angle perspectives...I used to like taking pictures up there a lot when I went there regularly for lessons and such. But it's a lot of hassle if you don't actually live there. Haven't been to downtown SJ too much since moving here...it's never looked all that interesting. Maybe I'll give that a shot. Still-life doesn't have to be an inanmiate object on table, btw...'trees' and the street sign idea work as well. Capturing images of random people is a bit different.
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I think my concept of still-life doesn't match some of yours.
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That seems to be a growing problem for all interactive net ventures, whether myspace, youtube, or SL. The balance between profit and user desires causing malcontent, I mean. Does sound sad, tho, to organize it and wage some kind of agenda-war like that. It's a virtual world - sheesh. Don't like changes to environment, time to move on. Either that or just accept changes come to any world. <_<
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Yeah, I'm sure like w/any on-line game, finding a group of like-minded people to hang out/play with is important to fun-factor. I may try installing it just to walk around a bit...I'm getting more and more curious to see what the 'fuss' is about.
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I need to practice my photography more. The problem is sometimes (ok, most of the time) I'm...lazy...so I thought it might be fun now and then to ask for "assignments." So if you're willing, suggest something for me to take a picture of - silly or serious, doesn't matter. In a couple days I'll make a list of some or all of the ones I think are feasible, and then post what I come up with next Monday. For now, suggest a still-life subject - y'know, vase and flowers, food item, hands, that sort of thing. Suggestions should be within the realm of reality for a suburbian housewife to aquire during daily living. No guarantee the results will be wonderfully artistic, but hopefully seeing what my interpretation of your suggestion turns out to be might be fun?
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Really? So you'd log in and listen to the teacher avatar and such? Interesting!
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I know nothing about Vista so unfortunately can't really help, but I suspect there will be times when Kotor - or any games made before Vista - may sometimes have trouble on some systems. It's a little hard to say since it's still 'new.' Perhaps trying a different graphics driver version might help - ie, not neccesarily the latest, but something inbetween, if there is one? Edit: Briefly googling - is there an XP compatability mode? Did you try running the swkotor.exe using it? Could be a Vista conflict with the copy protection methods somewhere?
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I disagree. He's responsible for the product and original marketing. The customer demand is the reason there's jobs and money for more than himself - ie, you, or me.
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@ samm - I kinda of agree. I wouldn't have the time or energy it sounds like it would take to get really 'serious' about the game. The toolsets and making stuff, setting up shops, all that, could be fun maybe, but too much work. At most it'd be a fun kind of virtual chat engine for me, I think. There's a video on YT showing the S. Vega bit - it's kind of weird watching a frozen-faced Sim-like avatar sing and talk in a 'stars' voice. @ Tale - ah...well, that's to be expected in a virtual world where people can build their own things. The game's been a few years, but it sounds like for a while there weren't many regular users until they changed some things around. And imo, a virtual reality type of environment can take years to really develop fully.
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I'm not sure what's meant by grief potential... It's in it's early stages - whether it turns into something with bigger possibilities for the masses or slumps down into a nothing more than Sim titilation remains to be seen. Kinda depends how the company handles things I guess?
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Generally I'd have to agree w/the position that the customer is the reason for the job. I know where volo is coming from; he's not looking at the entire chain, just the short result. But the entire chain goes something like: a person has an idea for a product. They make it. Customers like it and start buying. Business grows. The guy needs/wants to hire workers because there's a customer demand and more workers are needed to supply them. At a certain point, it can seem a bit like the chicken and egg thing, but the customer demand originally dictated whether or not there's any need for more workers in the given business. No original demand, no jobs created.
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Has anyone here tried this? I've been reading articles like this one, watching YT videos about it, and listening to people who have joined up, and it's kind of intriguing. I'm not sure I'd want to get into it myself, since it sounds like a serious time-sink, but the concept is interesting; the ultimate on-line Sims w/some real life business/creativity potential, perhaps? I'll be curious to see where it goes - if it goes anywhere. Perhaps Obsidian could open up a virtual booth? The actual game site is here. Rueters has a video about it and their own involvement here.
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I think it doesn't matter which one was closed, since there would be only one specific Kotor forum left, regardless.
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major let downs of the new trilogy
LadyCrimson replied to Knights&Darths's topic in Star Wars: General Discussion
What was really a let down is: Acting/writing/direction. Although I think it should be just writing/direction, since there were many fine actors in the films - Lucas is just horrible at getting good performances, and always has been. Partly I think, because Lucas is always more into creating his effects and environment than the actor performances. Let's face it, I love the originals, but it's not like Harrison Ford or Carrie Fisher did their finest acting work in those films. Who wins for worst performance is: Hayden. While he did best after he turned "evil," something about him really annoyed me overall. I agree about the Emperor turning comical - but he did fine as the Senator and thus I can't rate that a 'worst' performance; more like worst direction. Lucas: "More evil cackling and grinning, McDiarmid, more more!" The worst ideas lay in: That one's hard for me to pick, because there's elements of everything, but if you include the quality of suspension of disbelief, I had to go with story set up. There were too many little inconsistincies and too many truly illogical moments that either made you laugh or shake your head, taking you out of the fantasy. -
Seems to me like it's often perspective. When I'm the employee, I hate the customers. When I'm the customer, I hate the employees. :D I think sometimes it's less that customer service is dead, but that much of the time, employees just don't have/aren't trained w/the information I want, beyond "TV's are on aisle 7." The days of the corner Hardware being filled with 30 year employees who spend their spare time building castles and catapults in their backyard and can give you all kinds of helpful advice are generally gone. The service or willingness is there - the knowledge often isn't, if that makes sense. Edit: I do think patience on both sides is less than it was 20 years ago, on average.
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I like their Thin White Line a bit more. Interesting, thanks for the link.
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Character graphic problem?
LadyCrimson replied to goldens8int's topic in Star Wars: General Discussion
I think it's just the game. I'm sure there's a tech reason reason for it relating to the way the game 'connects' to certain cards/card settings or whatever, but still...the game. -
Of course not. It was humor in my own odd style - no point to it other than that.
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That stack of sweet treats makes me drool. And for a whole cake I could play the fool. I doubt though that I could play this game long One note words do not flow and are not my song. *it's hard to find a good word to rhyme with "drool"...
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I was pleased to see James Cromwell guest starring the last couple episodes. Put a little spark in an otherwise 'typical' 24 season. I love that man.
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Character graphic problem?
LadyCrimson replied to goldens8int's topic in Star Wars: General Discussion
That happened to me too, w/Atton, but the line was really faint and not noticable from all angles - it also went away (or became entirely unnoticable, perhaps) when I started playing 1600 resolution instead of 1280. I don't think I've ever had more than 4AA on. Just a weird tiny graphical glitch in the game, nothing to worry about.
