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kalimeeri

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Everything posted by kalimeeri

  1. HK tells you. He says Malak wanted to kill Exile when Exile declined to follow them, but Revan wouldn't let him. He also said Revan wanted Exile to go back before the Jedi Council; Revan felt that the Council would see then what a Jedi was capable of, and the cost. I got the opposite impression of Revan's feelings toward Exile. I think he admired Exile to some extent. Revan had obviously been observing how others responded to Exile, at the academy, if he made those comments to HK. Revan in fact ended up studying bonding intensively himself--because he realized that was the key to turning Jedi. The soldiers on Malachor's surface bonded with each other, swaying their beliefs and loyalties, all the while under the tremendous pressure of Malachor's dark influence. IMO, Revan may have developed some of the ability in himself, but that was different from Exile's natural (and unconscious) ability. It wasn't as strong, and could be controlled. I think what HK interpreted as pity was really regret.
  2. Where, oh where is Juhani? Jar-Jar is annoying, but he has a slight cuteness factor. Anakin doesn't. He's such a w(h)einer.
  3. Yes, if the re-release was polished and presented the game as it should have been--higher resolution movies, music, alternate endings, etc. That would include the Atris sub-plot, with as many of the other loose ends tied up as is possible for an open-ended story. How many people have the theatrical release of Fellowship of the Ring sitting right alongside the Extended edition--bought before they realized some plot points weren't quite clear because of cuts? I keep and replay games I like. If the change is significant, I prefer a re-release over a number of patches/downloads because inevitably I'll reinstall on a new hard drive. Trying to recover patches for an older, orphaned game isn't fun, if you've long since lost the CD you burned them to, and the dev no longer even lists it, let alone supports it. Been there, done that.
  4. Prepared to lose them, yes. I wouldn't say he intended to. Malachor was all-or-nothing for the Jedi on the surface (and Mandalorians) but the ones who were doing the bombarding were already perceived to be on his side. All Revan cared about was that they were successful, turning Jedi to his cause or killing the ones who wouldn't. Revan didn't want Exile to die. He argued with Malak about it, when Malak wanted to kill Exile for turning away afterward.
  5. Revan used it to kill all that weren't loyal to him. It was intended, but it is possible that it was a 'sudden inspiration' sorta thing, but I doubt that. <{POST_SNAPBACK}> My thoughts are that the battle was staged, but not the actual method. Revan was striking simultaneously on another front, and Exile was charged with the responsibility of closing the trap and winning at Malachor. Losing was not an option. The gravity generator was a device that Bao-Dur had cooked up, but Revan may not have known of it, and neither Bao nor Exile wanted to use it. So in that respect, I think it was a last-ditch resort. It was that, or fail. That made it Exile and Bao-Dur's choice alone, and when they saw and felt what they'd done, neither of them could live with it..
  6. Not like Grenn has a lot of choice, if Citadel's orbit is about to destabilize because he has no fuel. But it does seem like we should have been given either another option, or some better lever to use against Vogga to get a 'reasonable' price. I always thought the little dude just outside Vogga's enclave might have something to do with it. He puts you at a bargaining disadvantage, saying that HE wants to make the deal with Vogga for Citadel's fuel, and trying to discourage you. You almost have to take whatever Vogga offers. But I could never get him to say any more. Something else needed to happen here. But I haven't figured out what yet, either.
  7. Malachor wasn't the whole war, but it was THE critical battle in the war, I think. Revan's trap destroyed more than Mandalorian troops; it fragmented their spirit. If the war had gone on and on, the Republic would have lost, because it was at the limit of its resources--the Mandalorians were willing to fight forever. But such a horrible, unforseen defeat made them doubt themselves, and fear Revan. From there it was just a matter of keeping up the pressure until they crumbled. The final blow was the killing of Mandalore--it was symbolic.
  8. Normally, I would agree. But I think there are plenty enough things about Exile and Revan that we don't know to keep the character aspect strong. If there is a time lapse between, we have a lot of catching up to do, especially with Revan. And new NPC's will all have their stories. But I think the resolution of the conflict should be given its due, and introducing and training and developing a new PC will take away from that. I want the end of the story to be everything that the first two games promised it to be, especially after K2. No excuses, however valid.
  9. Those two look the best to me. Ossus might be better, but ya gotta look good. I liked the non-Force-restricting armor, too, but about halfway through the game it actually starts to be a detriment defense-wise. I downloaded a mod that allowed making robes on a workbench, and that was cool, but it kinda took away from the game, IMO. I like the hunt. Same thing for one that allowed making and wearing Starforge and Revan's hooded robes. They made Exile feel like a Revan-groupie and their stats overbalanced the game. I'll stick with Dark Padawan & Jedi.
  10. I think it depends on who did the asking. A vague request by the Republic is more curious than threatening. And it might not be so easily blown off if it came from high enough up. I'm not implying cowardice. Exile retains natural abilities and innate reactions to a threat, and a challenge. He's avoiding and suppressing anything to do with his past--unconsciously--as he did with the Force. As the game progresses, events and Kreia's support condition him to handle more, one step at a time. But it's your right to disagree.
  11. Kreia tells you herself that what she was doesn't matter. All she wants is to justify her life and her beliefs, and to leave something lasting behind. While I don't agree with its abruptness, the published ending actually does fit better than killing the whole party off, however nobly they die. The people Exile trained revived and changed the Jedi order. That was what Kreia has spent her life fighting for, and she's running out of time. Revan is her successor, and she's afraid he can't finish the task alone, because she couldn't. And LS Exile goes off to help Revan on the next frontier. That's why I question adding in all of the cut content. While I would like more game because I loved it and I felt shortchanged, some cuts may have been made for more reasons than time constraints. They may have been creative edits. If they change or muddle the theme, let it stand as it is--a subtle, intelligent work of an expert who was not permitted to polish and perfect. Witness Planescape:Torment.
  12. Exile doesn't come back on his own. He may not ever have come back at all, but for 'circumstances beyond his control.' With battle stress of this kind, he's all about avoidance. Kreia took on the job of gradually making him face the factors that caused his flight in the first place, but if she hadn't manipulated, he probably wouldn't have listened to her. That's what makes the story, what it's all about.
  13. Pretty much, although I got the impression that Revan did a little more searching before he took off. Besides Carth and Bastila, he enlisted Canderous (and we don't know who else). The only reason I can think of for him to do all that was if he expected to be pursued back to known space by a decent-sized force. Kreia also seems to indicate that he came back to study under her first, maybe at Malachor V itself. So maybe he learned not exactly where, but what he was dealing with. There isn't much information available on where he actually went. Kreia says she doesn't know, but I think she had a pretty good idea. If she did, she took it to her grave. The droids have been memory wiped, at least to some extent. The only possibility is the navicomputer, because it has a record of where the ship has been. Just a thought, but that might not be too difficult for Bao-Dur to hack, given the few people who were known to be aboard Ebon Hawk. Providing he could come up with voice samples.
  14. Nah, it was the AI. Dumb party ran off in all directions.
  15. Have to say of the combinations I've tried (Guardian/Weaponmaster, Sentinel/Watchmanx2, Consular/Master) I like Sentinel best. I debated about crossing the standard lines, but haven't done it yet. But if I do, I believe I'll do Sentinel/Master, because I think that might make the character closest to my preferred style. I like to swing a lightsaber just as well as the next guy, but a little Force Lightning (Or a LOT! ) is good for the soul.
  16. I'm pretty much all about the story, too. I just think the mixture of both narrative and action is better than either extreme, and is needed. If we're going to do a battle--let's DO it! Of all the choices, THE battle is Star Forge. Nothing in K2 compares to that rush. Companions dropping and Revan just running forward because you're next and you don't have the HP to help them. I've played K1 several times, and it's always a challenge, although not as hard the last time as I'd remembered it, maybe because of character build. Wish I could remember what I did right, because I'm feeling the urge to play through K1 again. In K2, probably the last area in Freedon Nadd's tomb. My first game, I took Visas, Bao and Mandalore, and they got stomped. Visas was the only Jedi and none were immune to critical hits from the three Dark Jedi Masters. One swipe each, and they were down. Until I ran her to the side and started spamming 'heal' and 'wave', the party didn't have a chance. Subsequent tries went better, probably the easiest with Mira and Atton (both Jedi) and Mandalore. Onderon/Dxun had the feel of a large engagement, but it wasn't tremendously challenging. My Consular didn't have to use FP; he was able to get through with his lightsaber, and he wasn't very good. And there weren't really all that many enemies. I had a funny glitch where he and the party 'jumped' a distance into the middle of a few soldiers and a boma, sliced and diced, then looked around and saw someone just standing behind them. Went back to talk to him, and he yelled 'There they are! Kill them, men!' And there weren't any men left.
  17. The character depth was appropriate, mostly because the majority of those folks do not have a continuing role in the overall story. The ones whom Kreia mentioned are done. Watch for the ones she didn't. (And hope for a patch.) I do prefer that we don't spend 3/4 of K3 learning about and training a new PC in depth, only to shortchange the galactic events. That story is the center of everything; I want to know what happens, dammit! In K2 we had a slower, more introspective sequence that only hinted at the larger significance, and that was fine--as long as it is significant. But in K3 it's time to see some action, and all the raw material is already there. Pretty much everyone here has invested a lot of themselves in Revan and Exile. That's an advantage that should be used. If done well, it will sell itself and additional copies of K1 and K2 as well. The prospect of a Luke-wannabe scares me most of all. I like the more mature feel of this game. It would be a hard sell to make me believe a neophyte would have a chance in the unknown regions, unless pumped full of midichlorians ... and you know where that gets us. Urgh.
  18. Frankova, a lot of your problems are video related. The game engine has issues with ATI's drivers, but it can be made to behave. I have your same video card and have seen what you're describing; check the PC troubleshooting section of this forum for solutions. Updating the drivers and making a simple addition to the kotor2.ini file solved 98% for me. (The gamma issue was annoying but not worth the effort. I just refresh the desktop settings after I quit). Some of the other comments, well... the game is still well worth your money and your time.
  19. That conversation isn't critical. I couldn't bring myself to forgive her, either. It's the later one you have to really be careful in. Be sure to save your game before that, because, well, she's really picky. There isn't any time for flowers and an apology.
  20. The latest version is 326, and it works on both. URL http://www.starwarsknights.com/mtools/kse_326.zip
  21. Revan first, always. What I like most about him (it's just a pronoun, people) is that he is more real to me, as the type of character who has in real life changed history. Certainly not perfect. Not a whiny teenager, not an old man who hides in the desert and pretends he isn't a jedi. I believe if Revan hadn't been what he was, Luke would never have existed, or had half a chance to realize his fantasies. Anakin failed. Obi-Wan and Yoda sure weren't doing anything to fix what was wrong. Maybe they were powerful, but they lacked the courage of their convictions. But Revan didn't. If he'd swallowed everything he was taught, he could probably have ended up running the Jedi Council, if he'd wanted. But he questioned and rebelled. Aloud. He was full of himself and that arrogance threatened to be his downfall (maybe more than once). He wasn't all-powerful and all-seeing. But he was intelligent, charismatic, and I think he had a farther-reaching grasp of the patterns of galactic events than most people saw. He screwed up, and he employed questionable tactics. But it was all or nothing for him--if the structure was faulty, he would end it. By himself, if need be. But even when he realized he'd miscalculated the power of the StarForge and had disgraced himself in his OWN eyes, he didn't quit. That just got him back on track and made him more determined than ever. History decides who is famous, or infamous. But anti-hero or hero, Revan changed the Jedi, the Sith, and maybe the face of the galaxy forever.
  22. So ... who cares about the environment anyway? Sel'FISH'?! Just kidding, really. An inveterate lightsider. And I liked the swoops in K1, especially on Manaan. At least their races aren't 'fixed'. Gotta love that game.
  23. Republic = organized exploration Organized exploration = $ Maybe it's more of a concept than a specific place. I imagine Malachor and Korriban were unknown at one time. There will always be unknown regions; no matter how far out you push, there's always something beyond.
  24. Are you sure that you uploaded that program into the computer? <{POST_SNAPBACK}> The 'Failure' message is only the game's way of saying those programs weren't meant to be used in that instance. I don't remember for sure, but you may have to backtrack and upload from one of the command consoles. And you may have to run the diagnostic to have the option pop up.
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