Everything posted by mrmonocle
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Gimme your best and gimme your worst!
best: 1. visuals 2. multiclassing and subclassing 3. skill and ability trees revamp. worst: 1. portraits - should be replaced with 3d models since they are a lot better than in PoE1. 2. wizard school restrictions - too taxing since wizard can't learn all spells as in PoE1. 3. weapon modals - penalties are too heavy. In general get rid of the penalty driven approach! It only frustrates since it's super hard to evaluate how strong the penalty is and you end up discarding the modals even if they are not as bad.
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What multiclasses have you played with so far?
My planned party: human res/dex unbroken/no subclass rogue - a perfect balance of dps and tankiness. elf con/dex bleak walker/stalker - 10 + 20 acc full attacks + awesome defences orlan dex/per devoted/soulblade - superb penetration and occasional whisper of treason nature int/res godlike priest of wael/(troubadour) - cc and healbot. maybe will go full wael depending on the higher tier spells' awesomeness orlan dex/res no subclass wizard - cc and damage. Guys throw me an arquebus build, keep in mind that reload time is unaffected by armor (still effected by dex).
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Combat too complex?
Please, NO!
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Combat too complex?
Good news. It was a big complain during in-house testing as well. Yesterday during stream Josh confirmed that they will remove it and you will be able to move/change spell without loosing your resource. care to put the link here, please?
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Combat too complex?
current spell interrupt on new command issue warning would be nice.
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The strongest beta build
guys, let's be quiet about stalker bleak walker or they're gonna nerf one of the most fun builds.
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Request: talents screen
I've got a request can you please make an option to view the talents that you've already picked on the same screen that is used for level up pick. It already works this way in Tyranny so it shouldn't be hard to implement and will help immensely.
- Ship to ship combat
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release date and current ship combat system
After giving it a fair try, I have to admit that the ship sustainability/combat system introduced in the latest beta patch is NO fun at all. I understand the motivation behind it: they want to limit our exploration by making the players be dependent on the resources. But does this highly PENALTY driven approach make things fun? In the current system you are afraid to embark since you are not sure whether you will be able to replenish your resources for a return travel. They tell us 'you are free to go anywhere you want' meaning a huge NO. The ship combat is one of the lamest, repetitive and gameplayless systems I've encountered in recent years. I'm terribly sorry if i offend anyone the ship combat leaves the impression as if it was implemented by an undergraduate intern who hates games as a phenomenon. Not only it's repetitive beyond reason, it's also no fun with options so limited as if it was the first ship combat game ever in history. I ran out of cannonballs. What opportunities as a captain am I given? Right: wait patiently while my ship is being sunk. No option to ram the opponent, no option to run away. In general the whole system feels like a HUGE wealth sink and I do hope it will be either revised or modded away by modders, otherwise I'm just going cheat and avoid ship combat as much as possible. That said, I don't see how they are going to redeem it until the release that's only 2 months away.
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Ship to ship combat
super lame combat, limit to 5 rounds max.
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PODT, damage immunity, devoted
I've noticed some enemies (skeletons in Poko dungeon) have piercing damage immunity on PODT. Is this ok for a devoted who chose estoc? I mean there is a class that heavily relies on a single weapon type and thus a certain damage type, therefore is this really ok to render this choice completely invalid by introducing immunity? Discuss...
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A rework for wizard subclasses bonus
school restrictions are lame indeed, the whole penalty driven approach is lame, don't make the player make a hard choice, give us a boon by taking a subclass, don't penaltize! Why not leave bonuses only and eliminate generic wizard completely?
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My planned party (beta impressions based)
I'm pretty sure it's a bug, because +20 to all defenses is super overpowered.
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My planned party (beta impressions based)
I'm inclined to agree, will have to decide later.
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My planned party (beta impressions based)
PC: riposting unbroken/trickster - a really tanky tank. second tank: chanter(no sub)/pal - great synergy for aura and song effect melee dps: quarter staff or pike devoted/soulblade - superior penetration and boom boom priest (pure): not sure yet which tree to exclude, but restoration and punishment are a must wizard (pure): for cc and aoe. a sound NO to druids, rangers, monks and other in-betweens. wizard melee hybrids don't seem to work as well in the current system.
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when leveling character (main or custom party member), hair color changes to white
+1
- Proficiency Expectations : Quite Disappointed...
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The strongest beta build
devoted/soulblade with a pike turned out exceptionally dpsish, a lot of crits, a stable 60-80 dps flow with 10 str.
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Injury System is way too brutal
Why not set penalty the amount of per encounter abilities instead of debilitating the character performance?
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The strongest beta build
what u guys say about: fighter/rogue - full deflection/riposte paladin/wizard - extra tank + wizard self buffs and jolting touches chipher/rogue - biting whip sneak attacker chanter/priest - healing and summons which single class is still better left single? thank you for replies.
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Update #99: Announcing the Expansion and Update 2.0
Any chance we see a -3%/point armor recovery penalty for endurance?
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Chris Avellone leaves Obsidian
wouldn't be surprised if he was forced to leave due to the relation to a certain limerick
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Full Making of Documentary is Now Live!
the documentary definitely lacks humor. Bah! American documentaries, u saw one u saw them all.
- Can't get over how good POE is & why Bioware abandoned this style of gameplay.
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Why hate being a watcher?
the whole watcher concept is the weakest joint in this game. A weak Deus Ex Machina kind of element.