Everything posted by mrmonocle
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Auto-Attack Setting
After fiddling with the editor all the behaviors are bugged for me now, with no option to enable the auto-attack. More than that. The setting appears to be application wide scope, I see no way to revert it.
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Beta update?
delete this post, please.
- Beta update?
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Bug or WAD: Paladin Aura and Warrior Stance
cleaving stance is better anyway.
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Does anyone else think OBS have announced two release dates to generate publicity?
mrmonocle replied to master guardian's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)very very unlikely. I think the publicity is a byproduct of a poor marketing job that turned out in favor of Obsidian by chance. Kudos to the QA though. They managed to convince the board to postpone the release and thus there is hope for another beta update for us to fiddle.
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I really dislike ship-to-ship combat
@OP you're not alone, pal. you're not alone.
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Confident Aim + Disciplined Barrage / Devoted + Soul Blade Questions
I'd go for a high pen weapon with devoted/soulblade. However, Josh posted they'll nerf the dual damage type weapons in the release version, so greatsword damage output might not seem as attactive as it's now.
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Suggestion: Different Animal Colors
what about asian bear? no pandas in Eora?
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Request: Bahavior Editor ease of use
More than that. I'm pretty sure it's categorized and arranged perfectly in their state machine.
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Request: Bahavior Editor ease of use
noted. the logic is peculiar however. It's fine for them to make me search their list, but it's not to point at the lack of most common filtering/searching tools.
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Request: Bahavior Editor ease of use
UI. Obsidian. Again. Deep breath... Ok. Could you please add: category filter, a-z sorter and search filter to the behavior editor lists, please. It really worries me as a fellow programmer how it passed the initial commit at all being a flat uncategorizable, unsortable and unsearchable list that's bigger than the screen.
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Beta update?
this weekend seems the last viable date before the release. If not tomorrow, then no point updating the beta anymore. I'd rather they concentrate on the finishing touches of the final product.
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Multiclassing a paladin tank (and party composition in general)
I don't see a party without a rogue/paladin and a ranger/paladin as the frontliners with awesome damage potential.
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Beta update?
give us an update for the first march weekend, no?
- Resolved to fix Resolve!
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Resolved to fix Resolve!
ok, another alternative let's introduce a new resolve meter from 0 to 100. The number of resolve that you have will fill the meter upon any skill that you use When the meter is 100 you can use a free empower. at 20 res it will mean you have to fire off 5 skills. the meter could also be filled by skills used on you.
- Josh's new suggestion for Resolve is brilliant IMHO!
- Josh's new suggestion for Resolve is brilliant IMHO!
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Priest still a ‘must add’ for Deadfire?
priest is not mandatory, any char with high arcana can replace a priest in a 'i need to resist a certain affliction' situation. Some of the priests buffs are nice though.
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[Fighter multiclass tank/caster] Help me design/brainstorm this character
any tank caster combo while seeming a plausible option on paper because of a high resolve tempt fails miserably in actual performance in beta, except for maybe a tank/chanter with the concentration chant, but who in clear mind will want to chant concentration when you have fyr or reload time.
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Does perception need a buff?
+2 acc will be too op. but a +1% penetration ignore damage would be nice. for example you got 5 pen vs 7 armor this means -30% damage, but a 20 per char will ignore 10% which will result in -20% instead of -30%. This will open up a brand new roadmap for low pen weapon high per char builds.
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Animation for holding greatsword in DF
tyranny females held two handlers above the head
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Beta Speed Mod
I think the problem of long recovery times for 2handlers is attack animation affected by dex. IMHO it should be fixed, only recovery time should be effected.
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Question for people with beta access (about multiclassing)
an unbroken / rogue plays ok with a shield. Rogues however are not too suited for a tanking combo since they gain no benefit from high resolve, if I'm correct none of rogue's skills are spell damage.
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Beta Speed Mod
seems logical.