Everything posted by mrmonocle
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Paladins seem pretty strong as Main Protagonist. What would you build?
Rogue/Bleak walker - dual weapon. Crippling strike + FoD synergy + aura. Very reliable dps, very sturdy.
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Ship releated bug and vague mechanics.
I've got a feeling the whole ship business is going to be a huge bug hole that nobody wanted or liked in the beta in the first place.
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Please, Obsidz, bug hunt your save game function hard!
the only super game breaking bug i remember in POE1 was the frozen steps (don't remember the name) chant. The problem was not exactly related to the save but rather that the objects generated by the chant were not recycled properly therefore the save file was stuffed with irrelevant entities. The bug was fixed rather quickly however, for a time there even existed a homebrew hotfix.
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How to build a melee wizard?
A melee wizard or multi is definitely an option with the latest patch. Most self buffs are instantaneous. You can fire of quite a few buffs in a matter of seconds. So yeah.
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Am I the only one who dislikes portraits (as a concept)?
mrmonocle replied to mrmonocle's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Turned out an interesting discussion, however you haven't convinced me. 1. Portraits are always a matter of taste. A perfect example is TToN that had styled 3d model heads in early builds that were beautiful with a slight Speterra Core wibe, later the heads were replaced with abysmal portraits. 2. Portraits are a finished work and don't reflect the character's progress. As an expression means they are inferior to a screenshot tool/3d head 3. Portraits are an artifact of the bygone era limitations that have been lifted to everyone's joy. It is the direction no one will argue.
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rogues do not suck
mrmonocle replied to Gromnir's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)holy slayer is better than swashbuckler.
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Am I the only one who dislikes portraits (as a concept)?
I mean the painted portraits were justified when the character models were simplistic, but now when the models are pretty customizable the portraits feel like a waste of work hours. I really liked what they did in Wasteland 2 with the opportunity to take a screenshot of your 3d model. DaO 2 also had no portraits and managed fine. Discuss.
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Your Tiers List [Base Classes, Subclasses]
stalker low tier?
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Riposte - working as designed?
it matches the description and worked on misses only in POE 1 as well. A assesS it works as intended.
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Your Tiers List [Base Classes, Subclasses]
wizard at low tier? sorry, no. A wiz had the most damage dealt count on my every run + cc is the best.
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Your Tiers List [Base Classes, Subclasses]
+ 1 devoted berath.
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Your Tiers List [Base Classes, Subclasses]
top tier: Holy slayer hands down. Sneak attack, paladin auras, paladin defenses, flames of devotion + crippling strike synergy. Shepherd - flames of devotion + wounding shot, mark + sworn enemy, paladin auras, easy flanking with animal companion (if only it could be configured via AI). Psyblade(devoted - soulblade) - super penetration and damage + whisper of treason make a great middle row dps choice. Single class priest is still a great choice with buffs and suppress affliction, works well even if left to AI to handle. Wizard (evoker or nosub) - surprisingly high damage, superior cc and great AI handling. Barbarian - a great dps choice, but can be shadowed by other dps classes if you have a priest that will provide inspirations similar to barb's. middle: monk - while being a great dps, a monk is too manual control dependent for my taste. chanter - has to be a frontliner to benefit from most offensive invocations, but as a summoner can be placed in top tier in the release depending on the summons' options. druid - being a hybrid by concept he just gets outclassed by wiz or priest in their respective roles. Fury is still great, being a point or two behind being worthy of the top tier. low tier: single class rogue - squishy, not being able to realize his damage potential. cypher - rendered completely useless since countless nerfs in POE1. Still need to see the full ability tree. ranged ranger - a very unreliable source of dps with most ranged weapons being piercing type, inferior cc.
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multiclasses feel underwhelming now
on condition the progression pace is the same.
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So that first Engwithan Titan fight got _really_ hard (impossible?) on Path of the Damned with latest BB update
the fight got a bit harder and it's alright imo. At least I had to reload once. No need to nerf anything.
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multiclasses feel underwhelming now
so we do agree that the slower progression is irrelevant with 2 points per PL? let's then make singles and multi progress at the same rate while multi will be stuck with the thinner spread dilemma. For me it'd be fair to either same progression thinner spread or slower progression wider spread, not slower progression thinner spread as it's now.
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multiclasses feel underwhelming now
with 2 points at the power level, the multiclasses feel underwhelming since the single classes get more staff quicker. I think multiclasses should get 3 point at power level not 2 to off set the slow progression. 3 is not 4, but it's also not 2.
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Let’s make Deadfire UI the bestest it can be
I'll just post the links to the topics with the features requested here as well as earlier: https://forums.obsidian.net/topic/96378-request-bahavior-editor-ease-of-use/ https://forums.obsidian.net/topic/96070-request-talents-screen/
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Tooltip inconsistency
When hovering over the damage stat in the context window of a weapon the tooltip disregards the two-handed weapon style multiplier, however when hovering over the damage in the inventory screen (on the left to the char's paper doll), the tooltip shows the said multiplier. Please, decide what information is the accurate one and unify the tooltip info.
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Current effects
The current effects gui is still a mess. The weapon style passives make an impression as they are always active since they appear in the current effects list regardless of the weapon equipped. Please, add a suppressed indicator or something for a clearer feedback.
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Custom formations
Custom formations are still not saved on a save game reload
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stealth - pet
Your own pet breaks the group out of stealth.
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bb patch 3 - pollaxe
any instance of pollaxe is without stats, it had stats in the previous patch. The HUD is still shaking when clicking on fighter/paladin auras (IMO it's got something to do with the focus events)
- Backer Beta Update 3: Patch Notes
- Beta update?
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Known Major Issues
fix the auto attack setting please. All the A.I.s are broken for me with no option to enable auto attacking.