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Exanos

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Everything posted by Exanos

  1. Well, for a chanter xhat i love to do once i have empowered an invocation with the scimitar is casting Eld Nary and immediately after swap weapon for the soulbound arquebuse which give 1 phrase back for each kill. So : -> you empower Far from defeated with the saber -> 6 phrase back -> you cast EldNary with the arquebuse (swap after the invoc is launched so you can have a more tanky setup before: saber/shield) -> usually phrase are resplenished in no time -> cast second EldNary or dragon invocation -> phase keep stacking cause of first EldNary -> rince and repeat In my party my chanter is by far first dps and have nearly no downtime. Only issue : Spell reflection form caster will kill you... EDIT : Strat 2 : Get the mod allowing you to pick stormspeaker subclass. Empower avenging storm, shoot with mortar, get all phrase back immediately, cast far from defeated, shott with mortar -> get all phrase back, etc.... (Haven't tried it recently but it worked great not so long ago, don't know if it was patched or no)
  2. Hello, i started to play with time parasite with my SC beguiler (never used it before : huge mistake). And well, now that i can turn into a machinegun (RIP Maia...), was wondering whats the best way to abuse it. I usually stay away off slow/low proc chance item, but now... Vs group, my guess will be watershaper focus vs current rush vs the freeze bow (firearm reload can't be totally cut cause animation so maybe not the best) Vs single low/medium armor : both unique hunting bow, Vs single heavy armor (boss type) : 1h eccea blaster for the raw damage. Btw, do you know if amplified thrust can proc disengagement attack if cast on your tank ? Never used it too.
  3. Dunno if off tanking while dualwielding melee + aoe mortar can be a thing with riposte/cleave being full attack. Marux amanth (with modal on) + hand Mortar (disorienting cone attack on crit). Pirate vibe. Get a priest for triumph of crusader (+3 engagement & heal on kill).
  4. Hello, I can't decide wich weapon to pick : lord darryn voulge : +3PL for storm is really nice but limited to a few spell. The bolt hit hard, but is per rest and i sadly never use per rest item... Stag lance : +2PL for all when under beast/plant effect, easy to trigger but time limited. Not sure how much great maelstrom is boosted by it...(its keyworded for me with fire, ice, elec, storm, so +2 or +8?) magran's favor : +2 fire PL, always nice for a one handed weapon. Griffin's blade : +10% spell damage. Universal damage bonus is sweet, and its one handed. Sungrazer : i heard the meteor enchant can proc from spells, not sure about it, but if true can be quite fun. What will you choose? Edit : i forgot to mention, switch to dual aoe mortar with avenging storm once other PL spells are used (usually nothing remain at this point so not that needed)
  5. Damn, i rolled a brute (devoted) with poleaxe. Anyway to change/add battleaxe to my weapon list (via console?), don't want to start again, just hitted lvl 12... I hate (love) this game. Can't hit PL7/9 without restarting for new build...(i need to stop reading boeroer posts...) Edit : Wait. Confused berseker with lord darryn voulge and deltro helm should get a pretty hight shock lash then... Anyway to change race too via console :D?
  6. Will it work as well with lord darryn voulge or amra is way better?
  7. Hello, I'm wondering what MC (or SC) would make the best use of lord darryn voulge, for a melee build. Havn't use it much except as a stat booster for fury. So far, i'm torn beetween any MC of hellwalker, devoted, berseker. Monk for chance of free hit on crit (stacking charge faster) and all goodie (+mig/int, thunderous blow, speed buff and some nice attack) Devoted mostly for clear out, bonus hit to crit, mob stance, and bonus armor recovery and pen/accuracy Berseker for speed buff, hit to crit, carnage applying charge in aoe (if not mistaking) and bonus mig/pen. Playing POTD with community patch and balance mod. Not solo. Any though?
  8. Well, you didn't tell him about pala/shifter stacking sacred immolation and nature terror, or beastmaster and his pet holding the line all day long or even hellwalker/shifter insta cc/killing ennemy group with spells or high priority target with flagellant path, and god forbid speaking about thundercat... ... ...oh wait... ...
  9. I hear you . I have the same issue. Things that can help : focusing on RP ( a good portrait help), playing with recruited goon (you can leave story companion at home or bring just one or two).
  10. Well, you are not wrong, assassin/shifter will do more damage against boss. It will also help land some hard cc. But do you really need it? In group fight, high prioritie are usually caster, berseker/shifter will kill them nearly as quickly than assassin anyway. You will burn guile at fast speed with assassin if you want to go invisible often leaving you with slower aa. Berseker can get some rage back if they time their bash when ennemy is near death. On boss fight, boar dot alone melt them anyway. And how many " hard boss" fight vs group fight? For RP (the most important for me), assassin/shifter is like a shadow beast killing slowly when no one is looking like in theses horror movie, while berseker/shifter is this mad bloodied beast rampaging the battle field at insane speed, leaping from one group to another and howling, leaving enemy in terror, unable to do anything. One is a chirurgical beast, the other an atomic one who is not that far behind in 1v1, thanks boar form...
  11. Imbue spells does require a ranged weapon. Never tried but you can probably play around it while dualwielding Fire in the hole (AOE mortar with build in jump for more Imbue trigger) and a melee weapon : CC and spread DOT at range, close in for a finishing blow when they are low, should work without needing to swap weapon. Or go trickster/shifter! Wizard are (not) overrated anyway....
  12. I found Spellblade multiclass very versatile (though i will rank beastmaster a better jack of all trade). Not the best at everything bug more fun in the long run. A streetfighter/bloodmage using draining touch trick (cast it from a grimoire and swap grimoire right after) in a riposte build was a lot of fun as an offtank. - assassin : will shine for heavy CC (the accuracy boost is so sweet on POTD) and burst. It will probably be better to play it "at range" - streetfighter can either be turned in : a spell turret at range (use whisp from a chanter to flank and trigger passive) or a melee beast (wizard buff for survival ang go to town) - trickster : double illusion for more cc. Give this guy an aoe weapon and spread DOT while keeping ennemy pinned down. You should maybe try an arcane archer/trickster (not a spell blade i know but can be built in a similar way), you will have acces to : - many wizard spell from trickster and AA (don't forget scrolls ;), you will up arcana as an AA); - many ranged tool for lot of fun (driving flight is just that good with the right weapon) - good mobility from ranger and rogue class. Edit : fight will probaby be : 1) lure with dazzling light, 2) wearing watershaper focus : web and pull of eora (so 3 web and 3 pull of eora in less than one sec) 3) paralyze the group 4) Nuke as you want (DOT from rogue, fireball from AA, scroll..., Aoe weapon...) 5) swap to melee and use finishing blow if someone managed to survived 6) grab a beer
  13. Furyshaper is indeed nice for a ranged barb (not only, but it's easier to keep totem out of melee range then). The bullet time enchant on eccea blaster give 10% chance to skip reload for a short time, never tried it but i guess it persist for more than one reload (confirmation needed), if it work like that bloodthirst+bullet time = john wick. With watershaper focus, i guess arcane archer/barbarian get the most of it (imbue pull of eora -> imbue fireball -> barbaric smash when they get low.) Dunno if frostseeker with the crit conversion from barbaric smash > watershaper multi bounce+ondra wrath.
  14. If you play with a team, you can let the "Sure Handed Ila + Mith Fyr+killer froze" part to another chanter, cause it benefit the whole team (as long as in range). In this case Sharpshooter/berseker will bring more punch for thoses sweet crit.
  15. Yeah, i feel this had practically no downside (maybe slow wound generation?) and so much for it. A bit afraid it will feel boring in late cause too overpowered :(. Do you know if you can chain flagellanth path with dual ranged weapon ? Could change a bif from chain stunning surge
  16. *edit : playing with community patch and another mod which nerf the streetfighter/blunderbuss relation ship Hello, I finished a playthrough with a SC Arcane archer and it was a very fun class. Planning to add one in my next run but was wondering what multiclass to pair it with. So far the pro/con i see Arcane archer / bleakwalker : Pro : awesome 1v1 with sworn rival / flame of devotion (accuracy + damage). Another heal/revive for pet or teammate. Spearcaster/Dragon dowi for the win. Con : sturdiness is good but not that needed cause at range. Lack Aoe when compared to other multi. Arcane archer / hellwalker : Pro : double lash (elec+fire), speed/might/pen bonus, huge int/might for bonus aoe/damage, binding web + pull of eora + stunning surge with aoe weapon for the ultimate death trap (hand mortar/frostseeker for the win), long fist is a good back up weapon for pierce immune. Con : squishy (not so bad at range), not much to do (pop buff, 2 aoe and AA until the screen is empty), will probably feel boring in the end. Arcane archer / blackjacket : Pro : avenging storm -> pull of eora -> charge -> clear out with handmortar+melee for the lol. Quick weapon switch for multi purpose (handmortar for aoe / spearcaster for boss / Redhand for double tap vessel). Con : most abilitie/talent are melee design. Arcane archer / bloodmage : Pro : RP fit, good self buffs, very versatile gameplay, access to even more cc (hello blind, petrify...), combusting wound with hand mortar + avenging storm is dumb. Essential phantom for more lol. Con : casting take time (slower paced), less attack abilities than others multi. Arcane archer / berseker (or fury shaper): Pro : Crit machine. Barbaric smash for easy repeatable deathblow. Blood storm -> Leap -> barbaric smash with aoe mortar under avenging storm should be fun (but probably not as effective as the fighter clear out). Neverendig fury with blood storm. Con : most of the best barbarian passive don't work as well with firearm (reload animation), class mostly tailored for melee weapon. Arcane archer / assassin or trickster (no street fighter cause one mod nerf blunderbuss active -> no more auto flank) Pro : lot of Dot/debuff, versatile gameplay. good mobility. Sneak attack bonus easy to trigger. Con : lack aoe burst damage (except assassin with kitchen stove...). No speed/might bonus Arcane archer / chanter Pro : chant for reload+fire lash. Very versatile : access to summons and some nice CC (charmed/paralyze) and debuff. Can heal/revive teammate/pet. Con : casting take time (slower paced), less attack abilities than others multi. Most pro can be given by another chanter... If you had to choose , which multi would you pick
  17. Hello, After reading a build for an assassin/devoted with amra, i was wondering if there is other fun and (very) effective weapon combo for clear out combo from stealth (hight crit chance for assassin) I don't have much time these day to play and test, so i wich to borrow your experience ♥. Clear out allow the use of melee and ranged, so there is many combo possible, my guess will be : main hand : scordeo edge for the blade cascade proc (swap to grave calling vs vessel) Second hand : Fire in the hole / hand mortar while under avenging storm for multi procs Current rush (scepter) for the aoe crush damage Marux amanth for the aoe fire Scordeo trophy, then swap to other weapon set for long lasting quick recovery On 2h set, i guess : amra, oathbreaker, lord darin voulge or engoliero de espir should have the most value.
  18. Hellwalker shifter is a true monster. Can heal, debuff, cc the whole screen, dots, burst damage, tank, and is a melee beast. Most versatile multi i have ever played, and he was (very) good on every aspect.
  19. Dunno if it could work with reaping knives ? My guess is no, but who know...
  20. Well, it depend how you play. I usually do all bounty (ship's first then those on land) and some explaration right after port maje so i reach PL9 very rapidly. As SC you can still reach 30 int very easilly, and even more (20 from start with berath blessing, +5 inspiration, + food, + items...) so you are not far behind a dual class monk who easilly reach 35, and you have then shared nightmare on top. A MC monk can't compare at this stade (yes you will have more aoe size from early game to... early mid game). Duration are already long honestly on sc (thanks bonus PL), and only the forbiden fist class will make them longer, but for building a forbiden fist you need to invest heavily in RES, in detriment of INT, PER or DEX which are your king stat for a CC build. It's true that you can get bored as a SC (i get bored of the ascendant which turned in launching the same spell again and again at some point), but i have found SC beguiler much more fun cause you want to use differents spells to match foe weakness, and you don't really have focus issue while doing it. SC also allow quicker access to highter spells, while multi classing monk slow it and don't give you much CC from monk side (there is some but not as powerfull as the cipher's one, unless you metagame for them, in which case you want to go streetfighter/hellwalker with aoe mortar). Chanter/cipher is more versatil yes, summons, aoe heal and revive are a very, very, nice addition. But if you want hard cc half (and depending of the spell, all) the screen each time you cast one spell, sc beguiler is nice. Don't get me wrong, monk/cipher is strong, but i think it's stronger when you play it for damage, and not for CC.
  21. For a CC/debuff oriented cipher i kinda disagree about SC being less effective. Against group, SC beguiler swarm in focus without needing to use weapon allowing you to be permanently casting, so a second ressource pool is not that usefull. Going SC give you much more radius to all your spells (from PL and from shared nightmare) wich allow to CC way more efficiently). A bit less effective vs single opponent but it's not common to face only one foe. The only multiclass i have played who was really great too was the troubadour/psion ( very effective when you face 1foe or megaboss with the passive ressource generation) Boeroer already talked about it and it work well. Edit: and a sc cipher get access to two broken spells : ancestor memorie and driving echoe. Reaping knives is very nice too against tank or boss for your melee dps (raw damage, great speed, and focus back, what's not to love )
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