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GreasyDogMeat

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Everything posted by GreasyDogMeat

  1. There is at least one, but its a bit off.
  2. It didn't feel much shorter than Tales of the Sword Coast for BG 1 to me and I don't remember Bioware getting any crap for that. It has been a while since I've played either though.
  3. Just give Thorton really bad hair and get captured and executed and you are good to go.
  4. Some of them are very close, like the Vin Diesel, MJ & Barack face, but the Gillian face is the only one where I immediately recognized the face without having to look at the name under the face. In fact, I was wondering why someone was posting a picture of Gillian Anderson in a ME2 forum for a split second before I realized it was from the game.
  5. The Liv Tyler & Milla ones are a bit off, but the Scully one is spot on!
  6. If you plan on getting Lost in Nightmares or the Gold Edition I recommend you skip that video until after playing it through as it spoils the first half of the DLC. It is worth watching after you have played it though, as its pretty funny. Some corrections if you have watched it, the max time you are going to get out of this is an hour and a half, if you are playing on the harder difficulties and read all the documents. You aren't going to hit 2 hours unless you REALLY take it slow/suck at RE5. Also, the DLC is 5 bucks, not 10. Not really a spoiler: when you visit the library, check around the book cases as there are 4-5 books with some back story.
  7. Well, I'd prefer that to absolutely no gameplay. Holding down a button and scrolling across a surface is in no way fun. When driving around you at least have some nice scenery, possible enemies to fight and other things to find on the planet.
  8. Resident Evil 5: Lost in Nightmares. Very old school RE experience. It even has a secret where if you try and exit the mansion 3 times you get the classic perspective cameras. Lost in Nightmares also comes with a new Mercenaries mode that adds Barry Burton and Excella. Playing Excella is awesome. Bitch/pimp slapping zombies never gets old. http://www.gametrailers.com/user-movie/re5...-edition/338835
  9. What was wrong with HoW?
  10. This... x10. ME2's environments all appear unique, unlike having to explore the same cave/shack 100 times in ME1. The only thing that really stands out as better in ME1 was driving around the Mako instead of planet scanning. Its almost like Bioware thought 'Okay, so players think driving the Mako is tedious... we can REALLY give them tedious!", and thus planet scanning was born.
  11. Neither could I. It is clunky with lots of little issues (my first death in the game was from falling outside of the map), but it has some great moments. The multiplayer really saves the game.
  12. Played a lot of AvP today. My first death wasn't by an alien... it was from being knocked out of the map by an alien... first impressions not good. Things got better as it went on. The aliens are fun enemies, they crawl all over the place and try to hide from your light, screeching if you throw a flare and then trying to flank you. When the game works its absolutely incredible... pulse rifles blazing, aliens screeching and intense movie music blaring as you get swarmed... when it isn't working you are charging down prey as an alien then suddenly latching onto a wall and awkwardly trying to disengage as your target runs away spoiling the moment. The Marine campaign has been the most enjoyable. Early on you feel incredibly vulnerable and actually have to run like hell when things get bad. You do get an infinite ammo hand gun, and while I was initially disgusted by this, it is near worthless against the aliens and even a single alien can be a very tense battle if all you have is the pistol. The Alien campaign is my next favorite so far. Its kind of like a brutal version of Batman Arkham Asylum where you have a room full of enemies and you have to pick them off one at a time while crawling around on the ceiling. The trouble comes during really tight interior levels where its too easy to latch on to a box, or even get through a tight doorway without latching on to the wall to the side of it. I can't really put my finger on why the Pred wasn't as much fun as the Alien. Even with all the extra gadgets and ways of aproaching stealth I just had more fun hunting down people from the ceilings as the alien. Haven't tried the multiplayer yet and I also haven't finished any of the campaigns yet. I'm saving the final missions of each species for tomorrow. I feel this game could have used another couple of months to incubate, but at the same time I've also had a lot of fun with it so far. It has some truly thrilling moments. This game is more for the big fan aka uber nerd who has a stack of comics and has the lines of Aliens memorized... like me.
  13. I think the Shep dying thing is a bit disapointing too. It is nice that it is there as something new to see, but it is basically nothing more than an extended game over death, like the other times you die in battle during the game. What I was really hoping for was something like getting cloned in ME3 and having (more) 'Shepard, you're alive!' moments. I guess it might have been overdoing it if it happened again in ME3. (Yeah, technically you are 'rebuilt' and not cloned but whatever).
  14. April can't come soon enough. http://www.gametrailers.com/video/exclusiv...-red-dead/61799 I never thought I'd say this, but TOO many good games are coming out. Or, atleast, games that appear to be good. I was interested in Dante's Inferno but it sounds pretty meh. Red Dead Redemption Fallout: New Vegas Alpha Protocol Aliens vs. Predator Alan Wake Left 4 Dead add-on Resident Evil 5 Gold Halo Reach Perfect Dark HD Brink This is just the stuff that I'm very interested or excited about. Plenty of other releases that may be worth checking out later like BioShock 2, Crackdown 2 or Dead Rising 2 or stuff that's already been released in January like Mass Effect 2. Thats a lot of sequels... I still haven't even checked out last year's Batman: Arkham Asylum or Borderlands...
  15. Context - http://www.cnn.com/2007/US/01/31/boston.bombscare/index.html The horrifying truth -
  16. Fallout 1 & 2 had it as well. Sometimes they would practically fire dance across the screen.
  17. Duke Nukem was never delayed... it was actually released and was so absolutely freakin' awsome it blew our minds and we have no recollection of it being released. It was THAT good.
  18. I just watched some of the Bio interviews and they make it sound like the game would continue Shepard or not. All that about consequences of going unprepared and you could officially die, 'we're serious about it being a suicide mission' etc. Basically, the suicide mission ending is just like being shot by any other enemy in the game and getting game over except it is longer and fancier. I guess I was under the impression there would be a long lasting consequence to a Shep death... not simply having to play ME2 with a survivor and importing to ME3 or restarting the same Shep in ME3 as if the death didn't occur. I usually disagree with Boo it seems, but for once we agree. I'd even like a modern Buck Rogers game.
  19. I'm absolutely positive a dev commented on infinite pistol ammo. When it was initially noticed/revealed there was some rage on this forum about it and a dev stopped by commenting on infinite pistol ammo. Ah, here it is. http://forums.obsidian.net/index.php?showt...50614&st=15 Josh pretty much confirms (at the time of the posts) that ammo (atleast for pistols) was infinite. Things may have changed since it has been some time now. I'll be happy if Josh's opinion won out, but again, I'm getting AP infinite ammo or not.
  20. Until I actually see an Obsidian dev post otherwise, I'm going to assume that pistol still has infinite ammo and all other secondary guns (shotguns, assault rifles etc) have limited ammo. I remember a dev saying that they had designed the game around pistols having infinite ammo. Also, if some videos of the game have showed Mike using a handgun with an ammo counter that still doesn't mean they have switched to that method. It is possible Obs has decided to go with limited ammo for pistols (they do have all this extra time) but either way, it isn't going to effect my purchasing the game one way or another.
  21. The reviews, sales and overall opinion of gamers would disagree with you.
  22. http://xbox360.ign.com/articles/106/1067323p1.html Ok, what exactly are they saying? I was previously under the impression that if you die during the end game it would be taken as an official ending and Shepard would either be replaced by a 'new guy' or perhaps cloned. This basically sounds like dying doesn't actually count as the 'true' ending in ME 2. I'm disapointed...
  23. Well, now when the robots inevitably rebel against their human masters they will have a valid reason. Human perverts.
  24. I really like the new % system. I remember frequently forgetting which system/planets I had visited in the original. Then new systems/planets would become available further in the story and I practically needed a notepad to remember places I had been.
  25. Many thanks brother kaft. I scanned around 50 planets on my first playthrough and only discovered 2 missions. You don't need to scan planets to find the missions. Simply visit a planet and if there is a mission to find EDI will immediately say 'anomaly detected'. Once I had upgraded everything I simply visited a planet and immediately left so I could unlock 100% and check if there were any extra side missions.
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