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Rumsteak

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Everything posted by Rumsteak

  1. Yes! Much better than wandering around naked. We could have light clothes (robes, cloth and other as Lephys mentioned) that would not slow mages down and either give no bonuses or some bonuses. I like that.
  2. I didn't look at it because it was quite bugged on my computer and it put me off. In the combat pane, the second-to-last and last lines were merged. In the dialog pane, I could not scroll completely to the bottom. I just played less than one hour in total. My next play session will be when the next patch comes out.
  3. I'm afraid I do not have any helpful insight to give you. Thing is, I'm one of those weirdos that use the mouse as little as possible, because laziness. I use keys from 1 to 6 to select party members, use arrows (soon wasd) to move the screen and use spells shortcuts as much as possible (by the way, is it possible to select and navigate I - II - III spells with the keyboard?). So my cursor is always at the center of the screen, mostly selecting a unit to attack or talk to. Thus I do not care where or how far the hero spells, hero portraits, and general buttons are. I was already doing that in BG1. What I can only say about the HUD UI is that I like the old school skeuomorphism. I would not complain if they went more in that direction as I am not a big fan of the very thin window borders that look weird especially when the window content contains wood or parchment. PS: it would also be nice to have bigger icons in general.
  4. [Diplomatic - 16] I certainly did not want to spawn a religious war between left-click and right-click! Either way's fine for me. My point is mainly that having both left-click and right-click to move feels weird. *waiting for the ogre's reaction*
  5. Yeah I know, what I mostly meant was that I don't like to have both left-click and right-click perform the same movement action. Feels weird. Hope that makes sense.
  6. This morning I was able to lay my hands on a decent enough Windows PC, so I tried the beta a bit for the first time (v333). First off, I was blown away by the first screen. The detailed hand-painted pillar coupled with the intro music is a big win. The general vibe of the game is good; dialogue interaction is interesting and witty. If combat is still bad in the final release, at least I can fall back in Torment mode and just dialogue my way through most of the game. That's why I'm just going to give some impressions about the UI. This is mostly nitpicking but I think this could help having a feeling of a more polished game. To those who will complain that most of these points have been mentioned a hundred times elsewhere: deal with it. Character creation 1. When rotating your 3D character, it looks like it's levitating. I feel like my guy is not really on the ground. 2. Maybe when selecting a race, you could be presented with a random character appearance. Would showcase the game better. I'm not sure this is a good idea but might be worth exploring. 3. I think the disabled "Done" button during most of the character creation process should be displayed only when enabled. I happened to hover my mouse on it a couple times after reading the right pane description, thinking it was the "next" button. The next button was actually at the other side of the screen (on the left). 4. The green button-like name placeholder should be displayed only when you have entered your character name. Because otherwise it looks like a next button of some sort, and it is a bit confusing when you are looking for the "next" button. 5. Maybe the next button should be easier to find in terms of muscle memory (like, always at the bottom right). If not, points 3 and 4 would mitigate this problem. In-game 6. I don't like left-clicking to move. I'm okay with right-clicking, but not left clicking. Sometimes I wanna left-click-select a character but I misclick and my whole party moves to a new undesired position. Sometimes I wanna click a mid-bar button or a character portrait, and I misclick by 1 or 2 pixels, causing my mage to head straight into a group of 4 beetles. 7. I don't like left-clicking to engage in a discussion. I prefer right-clicking. 8. At any given point in time you always have 1 or more selected characters. Never zero. I would like to be able to have zero characters selected so that I am free to wander around safely left-clicking on random stuff with my mouse. 9. I would like to be able to clear my combat log before attacking enemies of interest, so that when I scroll back in the log, I will only see relevant/interesting information. 10. The loading screen image doesn't look very incrusted in the brick wall. It looks like it's levitating on the depth axis a bit. 11. Having a 10 seconds loading screen when entering and leaving even the tiniest of buildings is a bit annoying. 12. Shortcuts are good but it is a bit frustrating not to be able to assign any key we want. I know some keys are dedicated to game-wide features but I still get frustrated. That's it! Oh by the way, I've only played for 40 minutes, so I may be wrong on some points.
  7. Man, I already didn't like naked casters, breaks my immershun! Hopefully they will address the naked problem somehow before the final release.
  8. Yeah you're right, if developers start adding bells and whistles for some specific visuals, there will be a snowball effect and people are going to expect more and more for all other visuals. This could make the game relatively low budget explode. I think the game is graphically good enough, I'm very happy with what has been done given the constraints. Won't mind some improvements if they have some free time of course!
  9. Noice. Thanks for being our human tracker on other websites Sensuki. Interesting, we all have high expectations on this. Wondering if these adjustments will be major or minor (like, just changing an internal value from 1.2 to 1.1).
  10. You're welcome guys! @Sheikh: They all have a different avatar. BAdler happened to do a lot of posts lately, but right now if you scroll to the bottom or go to page 2, you will see some posts from other people including J.E. Sawyer. Also, if you want an exhaustive list of developer names and roles (even those who did not post in the forums), don't forget that there is a Developers section in the Pillars of Eternity wiki.
  11. You can now track Justin Bell or whoever you want on the new tracker mentioned in this thread. Happy stalking!
  12. Last weekend I've made a quick and dirty Developer tracker for my own use. It looks like it's working okayish, so I'm releasing it to you guys: http://poedevtracker.net I was using this one before, but was not satisfied with it. Mine automatically tracks past, current and future developers, so for example I won't miss posts from BMac any more. There's also better quote display and you can configure your timezone. May be useful to some of you.
  13. I for one enjoyed the stream from beginning to end. Would watch a stream with Jesse Cox again. He may not be a seasoned RPG player, but he did say at some point that if he was playing just for himself he would go much slower, as he likes exploring every bit of map before going to the next one. Sounds good to me. I liked the dudebro jokes and at least he's not doing some esoteric comments only known by the so-called "old-school RPG elite" or whatever some arrogant guys in this forum consider themselves as.
  14. Don't know about Germany, but in France we get all the gore! Yeah, it's first in the bestseller category right now. Would it be possible to get some developer feedback about the play week? Would love to know more about your thinking process and what you liked and disliked!
  15. Twitter search for "Pillars of Eternity"
  16. This was hilarious! This could also sound grim but I would not worry that much. Making games is hard and not for everyone, but it's been Obsidian current employees' job for a long time. I think they handle external input pretty well with a good balance of not being very active on the forums, but still a little because in such a giant brainstorming there may be ideas they regard as good. Obviously in the way they talk and scarcely communicate we can see that these guys are professionals not devoid of critical mind. I don't think they're yes men. They are just experimenting and fooling around by removing or adding mechanics and making adjustments, which is good. Sometimes these adjustments fortuitously concur with some opinions on the forum, sometimes not, and sometimes they take some feedback into account, depending of what they think is best. For example Josh said that they already had some kind of attribute reshaping in mind: they just happened to apply it when (and maybe because) the forum was talking about it. This was just a minor reshaping and there will undoubtedly be more to come. What has been removed may come back and vice versa. Whatever. Just wait and see until the final release, and for people who can, keep continuously giving feedback because this may improve the game. We can armchair-criticize them all we want (because we are bored waiting for the game!) and do a lot of noise but at the end of the day they'll release something good. It's in their interest.
  17. I am a (very) casual gamer and I approve of this message. ™
  18. I always like my Dock on the side Makes it possible to see more things when browsing. I keep the the dock at the center and auto-hide it.
  19. Yeah it's been bothering me too. I'm thinking of making my own improved one. I'll keep you posted when I'm done procrastinating.
  20. THIS!1!1!! Icons at the center, not hidden away in some far left corner. This reduces long back and forths with the mouse. Bigger icons, because we are not playing Counter Strike and we do not need to aim with the precision of a headshot. Also, we can enjoy these beautiful icons without any eye strain. They show their full potential now.
  21. I think there was some sort of Q&A platform with Adam Brennecke or some other dev? I can't remember what it was.
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