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Everything posted by Torm51
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So in the elevator seen going up the west tower, I could have swore i brought a rope. I did not. Aloth fell to his death (I feel like charge should be an option in this scene as Wild Sprint and Flagellants Path are to rescue a hanging companion). This has never happened to me before lmao. I sent him over as he was my mechanics guy and well I had no rope. Thats 2 out of 4 cannon runs where i have aloth dead.... So I was thinking of using another class but it is working REALLY well with the power trio on the back line (storm driud tank, Hurtstacker Wizard and buff priest). Along with my frontline of Paladin, Fighter, Tall Grass Cipher... So I will make a custom Boeroer and continue along. Since I need a Wizard and he came up with Zeblastian Hurtstacker he will be one in my game! Plus hes much smarter than me so makes sense hes a wizard. So hes obviously on Orlan right? Is that a Hearth or Wild Orlan in his pic? looks like hearth. What do you guys think his background is? where is he from??? PS I found Aloths Corpse at the bottom of the Shaft on the way back out after defeating the Skuldrak but he only had food and none of the gear! WTF! I lost a great robe and 2 great sceptors! Maybe they broke lmao but the robe should be intact dammit!
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Dwarf beards
Torm51 replied to Augusto's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Lmao -
It stuns him..that has to be a bug? I just beat the Alpine Dragon and a few times in the encounter he was stunned with the psychic backlash debuff. Has to be a bug eh? I did not go into that fight thinking it would stun him I was just banking on free raw damage from Brutal Backlash. *shrug* Between that, my Paladin tanking with the Go-Between Helm, Zealous Endurance and the Alpine Dragon being permanently proned cause of marking + Coordinated attacks and Eder Knock downs, and Sun Lances (boss killer spell) from the druid he had no shot. Tidefall + Eder was hitting him for 31 Pierce a swing. That is a lot for a Dragon that has a lot of DR. Oh he also confused him/herself with the Captains Hat. I guess the fear aura counts a hit? I didn’t cast a confuse spell and it counted as a confuse for leveling the hat lol.
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I have been wanting to play one more run through PoE1 before PoE2 arrives, but I haven't been able to come up with a character concept for my PC. (I am *NOT* looking forward to the 5 character max party size though.) I've been somewhat tempted to try a paladin, possibly built as an "undead hunter", but I'm hesitant because I love having Pallegina round so much and am wary of playing with 2 paladins in the party. I like the variety of classes, and the potent interaction of having a wide variety of different classes in the party. You can also take Abjuration, coupled with Sworn Enemy it annhilates spirits and summoned creatures. My issue with it is that it competes with sacred Immolation at 13 and by 15 the game is almost over and there is only a few places left with spirits. If you want it for Durgan’s battery you need it at 13 and I wouldn’t skip Sacred Immolation for it.
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On PoTD Inspiring Liberation is GREAT. + 10 Accuracy thay stacks with everything that last at a base line of 20 seconds with 10 INT is awesome in dragon fights. Helping CC land reliably. But you don’t like Darcozzi Darcozzi are a Kingsguard like in Game of Thrones. I like it. I used to be old school like you about Paladins but I like the take on them in this game. You don’t have to follow a god to be zealous about something. And I like the leader concept better than the D and D version But to each his own of course. I bet you were jealous of those Berathian Paladins in Raedrics Keep! A. I don't do POTD. B. Never watched Game of Thrones. Heck, I don't think that I've even had cable in more than 10 years. Just wasn't worth the ridiculously high price IMO. And on principle, I hate channel bundling, which is another reason I refuse to get cable. C. I don't see zealotry as a legitimate source of power for a paladin's abilities. To me, a guardsman is nothing more than a fighter. I see paladins as requiring a tie to a deity because it's only through that deity that they get their power, their divine abilities. D. I don't like the leader concept because if you have a group of paladins, like those Berathian Paladins, they can't ALL be leaders. Too many chiefs, not enough indians. But when you're talking about holy warriors, well, you avoid that problem. or if the term "holy warrior" doesn't work for you, think instead of them as "champions" (of their deity). A champion is still a holy warrior of sorts, though not necessarily a zealot in the colloquial sense. They may be leaders, but not necessarily so. They'd be warriors chosen and blessed by their deity to be one of that deity's chosen champions in this world (Eora, in this case). (FYI, I'm thinking of David Weber's War God series, where the primary character, Bahzell Bahnakson, is a Champion of the god of war and justice, Tomanak. He's no zealot by any stretch of the imagination. Arguably, he's not even all that "holy" a warrior. He's certainly not religious. He doesn't really see Tomanak as a god to be worshiped. He tends to see Tomanak as being more like his really, REALLY super powerful boss, in whose name Bahzell fights. And that's OK with Tomanak because he wants Bahzell to be exactly who he is, not some boot-licking toady.) Frankly, I think that all of the abilities we see in the game could be easily enough explained without needing this leader foolishness. In a very real sense, the abilities we see paladins get in PoE aren't all that different from those Paladins got in D&D, at least in the IE D&D games. They're just not bundled up as "spells". But they still do similar kinds of things. Help companions. Hurt enemies. That sort of thing. Anyways... I wish that the devs had done more to create a lot more differentiation between the paladin orders, because right now, there seems be very little differentiation, except for how you have to role play a pally PC relative to your order's F+C dispositions. All fair points. You can also read GoT that’s where I first heard of them! I see what you are saying though too many Chiefs not enough Indians. But to be honest I was a Marine and we had the same ethos in that we train everyone to be a leader from a Private to the Commendant. So that if your lieutenant is dead the sergeant has no issue taking over and the sergeant is out the corporal is trained to lead etc. That being said there is still a rank structure and in training and combat chain of command is followed. I think it’s the same with the Paladin Orders in this setting.Also not everyone in the Knights Templar was a Templar they had support troops. I would think it the same for the orders here. I do like D and D Paladin style as well though. As far as differentiating other then Disposition I think might be a tough to balance issue? I like PoTD group play but that’s me PS PS I agree that none of the order talents are real difference makers save Darcozzi Inspiring Liberation and that’s only on a certain difficulty. Some are ok though Remember Rakhan Field makes Bleak Walkers the best Alpha strike Paladins as no other order can add an extra damage type to their FoD. Also Goldpact Knight Immunity to mind crontrol is great. Their Enduring Flames DoT can also be extremely punishing against bosses. Bait a mind control by popping an ally out of stealth then hit them with Liberating Exhirtation and they are immune. The AI has cool downs on some abilities like that so they won’t be able to cast it again for a while. It’s more niche but it really works. Also the Sword and the Shepherd from Kind Wayfarers a nice quick heal when you need something faster then Lay on Hands or an Aoe Heal. Strange Mercy is a stronger heal but it’s not on command you need a Kill. Shield bearer talents need work in my personal case as I play PoTD and deflection is your second least useful defense. Last being Will and most important being Fort. Giving extra deflection to allies is meh. Deflection is most useful in trash fights and in trash fights you don’t need much of it. I get that not everyone in the KT's was a Templar. It's the same in the Dave Weber War God series. Not all warriors in the order of Tomanak were champions. Heck, as the story goes, there were only 19 champions for the entire continent. And they weren't really members of the Order, per se. The Order actually existed to support the Champions. And there were various ranks, and lots of "lay brothers" who were the Order's soldiers. The Champions were essentially Tomanak's appointed generals for the Order. Where they went, the Order followed. The Order selected its members. The god Tomanak selected His champions. Regarding differentiating, seems to me that it'd be no more difficult to balance than any other class related balance related work. Another reason I wish that the paladin's had been linked to dieties is for the differentiation. I would have loved to see MUCH more wildly differentiated paladins, above and beyond merely "good" or "evil" paladins. The devs could have selected deities who covered a WIDE array of different things. Magran, a goddess of war and flame. And perhaps her paladins might have some flame based abilities. Or Galawain, the nature God of the Hunt. Imagine what a champion of that god might be like. Perhaps almost like a cross between a "paladin" and a ranger, a tree-hugging paladin, I suppose. Or Eothas, perhaps the most "good" god of the bunch, whose champions might be the most traditional goody two-shoes of paladins. Or Hylea, the goddess of the birds and sky. Perhaps her champions might have some weather related abilities, like rain based or call lightning. It just seems to me that this could have been incredibly interesting and differentiated. Thats fair and I know lore wise they exist they just are not playable, unfortunately not to your liking! That being said even though Jueodas is being rude he is right about zealotry being the power source in the setting. Except that their Zealotry is LITERALLY their power source (and not some random deity. This isn't DnD) Just like with the Priests, it's the FAITH ITSELF fueling their abilities (hence the Eothasian priests being able to cast their wiggity woo, despite their god being literally dead, and Durance still being able to do the same, despite his goddess trying to kill him and not even able to recognize him) You can't just attempt to make one setting conform to the rules of another. It's not about making one setting conform to another. It's about not LIKING one setting's definition of paladins and wishing that it was something else. No need for that man it is his opinion. I also like Faith based Paladins but they are not playable
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On PoTD Inspiring Liberation is GREAT. + 10 Accuracy thay stacks with everything that last at a base line of 20 seconds with 10 INT is awesome in dragon fights. Helping CC land reliably. But you don’t like Darcozzi Darcozzi are a Kingsguard like in Game of Thrones. I like it. I used to be old school like you about Paladins but I like the take on them in this game. You don’t have to follow a god to be zealous about something. And I like the leader concept better than the D and D version But to each his own of course. I bet you were jealous of those Berathian Paladins in Raedrics Keep! A. I don't do POTD. B. Never watched Game of Thrones. Heck, I don't think that I've even had cable in more than 10 years. Just wasn't worth the ridiculously high price IMO. And on principle, I hate channel bundling, which is another reason I refuse to get cable. C. I don't see zealotry as a legitimate source of power for a paladin's abilities. To me, a guardsman is nothing more than a fighter. I see paladins as requiring a tie to a deity because it's only through that deity that they get their power, their divine abilities. D. I don't like the leader concept because if you have a group of paladins, like those Berathian Paladins, they can't ALL be leaders. Too many chiefs, not enough indians. But when you're talking about holy warriors, well, you avoid that problem. or if the term "holy warrior" doesn't work for you, think instead of them as "champions" (of their deity). A champion is still a holy warrior of sorts, though not necessarily a zealot in the colloquial sense. They may be leaders, but not necessarily so. They'd be warriors chosen and blessed by their deity to be one of that deity's chosen champions in this world (Eora, in this case). (FYI, I'm thinking of David Weber's War God series, where the primary character, Bahzell Bahnakson, is a Champion of the god of war and justice, Tomanak. He's no zealot by any stretch of the imagination. Arguably, he's not even all that "holy" a warrior. He's certainly not religious. He doesn't really see Tomanak as a god to be worshiped. He tends to see Tomanak as being more like his really, REALLY super powerful boss, in whose name Bahzell fights. And that's OK with Tomanak because he wants Bahzell to be exactly who he is, not some boot-licking toady.) Frankly, I think that all of the abilities we see in the game could be easily enough explained without needing this leader foolishness. In a very real sense, the abilities we see paladins get in PoE aren't all that different from those Paladins got in D&D, at least in the IE D&D games. They're just not bundled up as "spells". But they still do similar kinds of things. Help companions. Hurt enemies. That sort of thing. Anyways... I wish that the devs had done more to create a lot more differentiation between the paladin orders, because right now, there seems be very little differentiation, except for how you have to role play a pally PC relative to your order's F+C dispositions. All fair points. You can also read GoT that’s where I first heard of them! I see what you are saying though too many Chiefs not enough Indians. But to be honest I was a Marine and we had the same ethos in that we train everyone to be a leader from a Private to the Commendant. So that if your lieutenant is dead the sergeant has no issue taking over and the sergeant is out the corporal is trained to lead etc. That being said there is still a rank structure and in training and combat chain of command is followed. I think it’s the same with the Paladin Orders in this setting.Also not everyone in the Knights Templar was a Templar they had support troops. I would think it the same for the orders here. I do like D and D Paladin style as well though. As far as differentiating other then Disposition I think might be a tough to balance issue? I like PoTD group play but that’s me PS PS I agree that none of the order talents are real difference makers save Darcozzi Inspiring Liberation and that’s only on a certain difficulty. Some are ok though Remember Rakhan Field makes Bleak Walkers the best Alpha strike Paladins as no other order can add an extra damage type to their FoD. Also Goldpact Knight Immunity to mind control can be great. Bait a mind control by popping an ally out of stealth then hit them with Liberating Exhortation and they are immune The AI has cool downs on some abilities like that so they won’t be able to cast it again for a while. It’s more niche but it really works. Enduring Flames is good against high HP enemies. Also the Sword and the Shepherd from Kind Wayfarers a nice quick heal when you need something faster then Lay on Hands or an Aoe Heal. Strange Mercy is a stronger heal but it’s not on command you need a Kill. Shield bearer talents need work in my personal case as I play PoTD and deflection is your second least useful defense. Last being Will and most important being Fort. Giving extra deflection to allies is meh. Deflection is most useful in trash fights and in trash fights you don’t need much of it.
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On PoTD Inspiring Liberation is GREAT. + 10 Accuracy thay stacks with everything that last at a base line of 20 seconds with 10 INT is awesome in dragon fights. Helping CC land reliably. But you don’t like Darcozzi Darcozzi are a Kingsguard like in Game of Thrones. I like it. I used to be old school like you about Paladins but I like the take on them in this game. You don’t have to follow a god to be zealous about something. And I like the leader concept better than the D and D version But to each his own of course. I bet you were jealous of those Berathian Paladins in Raedrics Keep!
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1. I agree it does bug your guys out a bit after it wears off. Just RETARGET when you hit them after they become uncharmed. It is annoying and you have to micro but its not like EVERY encounter has mind control enemies. If you have a priest use Prayer Against Treachery it will make the party immune to any mind control affect. If you have a Paladin and they have Liberating Exhortation you can temporarily remove the effect unless its the Paladin who is charmed. You can also take Aegis of Loyalty and Sacred Immolation to almost instantly remove charm effects on allies again a Paladin Ability. A Goldpact Knights upgraded Liberating Exhortation will temporarily make an ally immune to charm effects. You can bait a mind control on an ally and once the AI casts it just cast Liberating Exhortation. We do not have cool downs but the AI does on some abilities. Mind Control with Fampyrs and Adragons being one of them. 2. That is annoying. If it is an AURA from a Paladin or other ally just deactivate it and they will lose the buff. Then reactivate and they will not have it. If its a priest buff like Circle of Protection. A good party with good accuracy support should have no issues killing something with some buffs. If you have good enough tanks the only thing that can auto attack you down without you being CCed is a Dragon. 3. Just save and exit to fix number 3. Ya those are all ****ty bugs but there is ways around them. I know it stinks :-/
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Naah, dude. I played only the Vanilla game which still got some improvements with the expansions. On a general note Pillars of Eternity has become my favourite RPG. I never cared to educate myself about what is good and what is not, but rather play on intuition and still PoE let me get through it without any significant road blocks. My first run was second highest difficulty and my second was PotD on Expert. I like how the game comes together and how the player can manipulate the resources. That said, the reason why I made this post was mainly about how the Vithracks' area of effect stun is just...well, stupidly designed. It affects your party way too much, and is far too easy to cheese, in which case they just stun lock and kill each other. I find it bizarre. But, oh well, that's just me. Hearing that PoE 2 actually takes that into consideration really improves the image of Obsidian in my book. It is save to say that I can't wait for it's release. Ya I agree that Psychic stun is retarded. Even a GRAZE is like 10 seconds lmao. The priest DOES have a Littany to Major Afflictions (pretty sure that is a vanilla ability) which makes a single character immune to stun/Prone etc If you make that a hardy character or one that can mass disable them that character will keep the pressure off of your party long enough. Also if you want to get really specific a Cipher with Psychic backlash will constantly stun them. If he/she has brutal Backlash they will eventually kill themselves attacking the Ciphers Will. That is a vanilla use as well. PS why no White March? I thought it was great and added a lot to the game and content that will be relevant in POE 2 ( I think lol)
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No they won't.. I started a thread about this: https://forums.obsidian.net/topic/91683-good-people-need-some-perm-ability-score-bonuses/ and basically half the people thought it was fine and that "...people who are good shouldn't do things for rewards" or asked questions about "what is good anyway?" completely missing the poing that this is a game not an a study into types of ethical theory. Someone even asked in one of the director's Q&A vids mentioning my thread (i was pleased!) - His reply was basicallly he doesn't think they need to be equal and wont be balancing good/evil perm stat bonuses. So lookfoward in deadfire to bad dudes getting loads of perm ability bonuses while "good" guys get an extra 20 copper pieces from the quest giver for doing the "right thing" Good guys should still get something, if not stat boosts, a good rep that helps them get by. Just like in the original Baldur's Gate. Being evil was pretty difficult there, if not downright impossible at times. Now that was a challenge. Being good required sacrifices, but people (NPCs) recognized your good rep and treated you differently. The only one I know of is GM. Spoilers! D: D: D: but ya
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Paladin Order Talents
Torm51 replied to Murp's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Ya I didn’t even mention their marking capabilities which is a dragon killer. I agree with Boer on fighters on PoTD...that being said I think they are bad ass in Dragon Fights combined with a Paladin marking they can reliably prone a dragon and hit him hard. The Paladin + Fighter is my favorite dragon hunter combo. Fighters can prone dragons better than monks cause of Disciplined Barrage, combined with a Paladin mark it’s really good for knockdowns. A monk has to first have the wounds...which can be dangerous in a dragon fight. -
Paladin Order Talents
Torm51 replied to Murp's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Sacred Immolation and Charge are punishing multi target abilities. But ya it comes late game. I agree with your god tier though everything else i think is middle tier save rogue. I’ve made some good rogues but I think on PoTD they get exposed unless you turn them into riposte tanks or raw damage ranged single target dragon drainers. -
I thought Obsidian had gotten rid of the negatives for Paladins and Priests, hence Kind Wayfarers shouldn't have that problem anymore. Dude thats great news. I have not been keeping up with the Beta cause I want to be surprised. Where did you read this?!?!??!?! So whats the Subclasses for Paladin now? Goldpact Knights keep their auras etc? Right now Paladins have no negatives, they get 1 ability and a modifier for that ability. I would like to see their negative be a loss of a level 1 ability, like Bleak Walkers don't get Lay on Hands, but overall Paladins are good as they are, if only needing tweaking for their front-loaded passive. And the damage modifier I suggested was only for Sacred Immolation and something that fits the flames they get. Overall I just want a black/white SI more than it getting modified because it would be cool. I can agree with that.
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Paladin Order Talents
Torm51 replied to Murp's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Good to know they are so far really good in POE 2 I hope it stays that way. -
Paladin Order Talents
Torm51 replied to Murp's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
I agree that they lacked the strength of vancian classes like druids, priests and wizards but all martial classes do especially in PoTD. Also I dont know if you use shields on your Paladins but a Paladin with full faith and conviction and a shield rivals a tank Fighter in Deflection (has way more then a DPS fighter) and has WAY WAY better Fort, Reflex and Will. On Path of the Damned your second least useful defense is Deflection, what you have to avoid is being CCed which then gets you killed and it doesnt matter how good your deflection is. Also the only Dragon that targets Deflection is the Sky Dragon and its a push over dragon. The Alpine, Wizard Ground Dragon and the Adra Dragon auto attacks target Fort and the Breath (Dont let them breathe) Reflex. A fighter tank is MUCH easier to CC cause his FORT, Reflex and Will is going to be lower then a Paladin tank. In fact a fighter has to grab a Large Shield to beat out a Paladin on Reflex where a Paladin is about even him in that area with a buckler (lol). That being said if you are a pure tank with a fighter you are doing it wrong. The fighter is easier to kill, I have played them both on Triple Crown and have logged over 2000 hours on that difficulty (yes I am a loser). Lastly, once you got Sacred Immolation your DPS was damn good. With Flames of Devotion and Sworn Enemy you were only a good alpha striker. My Paladin always beats out everyone save true DPS damage dealers who start as damage dealers from the start. So at the end he is usually second in total damage done. PS Yes I am a Paladin fan boy but if the class truly sucked I would say so cause it is my fav class and want it to be great! It was not GREAT, no but it did do the job. Things cant be balanced around Path of the Damned and the fact is that Vancian class that reduce defenses were absolutely vital on that difficulty (to make things easy). So ya they are the best. Paladins do a good job of supporting them. Which hey that IS their job in POE 1.