Everything posted by floredon
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So who is working on the game?
floredon replied to Flouride's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I assume Bell will be composing the music again, or at least I hope he will since that was one of the great elements of Pillars of Eternity.
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Starting back at level 1?
floredon replied to thelee's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)perhaps they will give us an option when we start the game, as they did in White March (whether to scale or not).
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Technical plans for Pillars of Eternity II (engine and etc.)
floredon replied to shmerl's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Vulkan isn't a game engine, Unity is. The question then would be does Unity use Vulkan? I assume they are staying with Unity, looking at the screenshots I don't see differences.
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One Word - Multiclassing!
floredon replied to IndiraLightfoot's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I like it, and given Josh's credo of making any build viable, there will be alot of work for people to do to make sure that each and every class combination is viable. Maybe they will end up limiting the multiclassing options to exclude ones that wouldn't work out well at endgame.
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Confirmed: Pillars of Eternity 2: Deadfire
floredon replied to Infinitron's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)perhaps they include NPCs with pets scattered throughout the game?
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Starting back at level 1?
floredon replied to thelee's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Given that BG2 was referenced as one of the inspirations for POE, I would be very surprised if POE2 was not a higher level campaign.
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Soul Towers like the one in Defiance Bay are architecturally similar to the desert temple image
floredon replied to IndiraLightfoot's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)I see that, wonder if this is coincidence or if there is a lore connection.
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Confirmed: Pillars of Eternity 2: Deadfire
floredon replied to Infinitron's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I pledged at the $45 level, considering investing as well but need to think about it. I assume the game will be profitable, just really unclear as to what the expected return on investment would be. It is really cool that Obsidian is giving us the option to invest though.
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Documentary: Road to Eternity
floredon replied to Suen's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Yes I would assume they have learned from their experience and already have everything worked out.
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Director's Commentary Stream with Josh Sawyer
Thanks for doing these streams, they are great.
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Possible new Obsidian game from Tim Cain and Leonard Boyarsky using the Unreal Engine
Feargus knows how to hype.
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What will be your character's name?
same as always, Severian, since this is the closest thing I'll ever see of an RPG set in the Book of the New Sun setting.
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Why Not Both?
floredon replied to CursedByLight's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I would much rather see Josh's pet project of an historical RPG set in the antebellum south over a Pathfinder RPG. Pathfinder to me is just not that interesting, being nu-D&D and all.
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What's next for Obsidian?
after Pillars 2 I expect a Darklands-style historical rpg set in the middle ages (will it be early, middle, or late?)
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What can OE learn from Tyranny to better PoE 2
I like the way factions are implemented in Tyranny, although I feel they could be improved. I would like to see something deeper like how factions worked in FONV. One of Pillars weaknesses was that factions didn't seem to matter in the end.
- The 'Sidian Tyranny thread
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What are you playing right now
Tyranny all day everyday
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Josh Sawyer Pillars of Eternity 2 Tease Thread
Some good points made about Paradox publishing the game. That might be a better route if they felt that backers hindered development in any way.
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Josh Sawyer Pillars of Eternity 2 Tease Thread
Since crowdfunding gives them a boost to their development, giving them more resources to develop the game, I don't see any problem with using a mix of that and other sources. It's not like you're forced to pledge, you can always buy the game when it's released/when it is available for preorder. I just hope they don't add content like the backer NPCs again...
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Survey for the Future Part 2
I prefer how combat encounters are designed in turn based games. in RTWP so many times it's just, "here's a blob of enemies, kill them"
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The US Election, Part X
too bad the media didn't give jill stein a chance to make her case. she would most certainly be president right now because everyone is reasonable right?
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The US Election, Part X
Tyranny seems to have a very presciently timed release date given today.
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The US Election, Part X
thanks cheeseheads.
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Survey for the Future Part 2
just wanted to post that I also answered that my preference is turn based. I played Wasteland 2 and really really enjoyed the combat. Turn based in an isometric RPG with a party just makes sense. If you are controlling a single character real time works, but with more than one character it becomes a micromanagement chore.
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Josh Sawyer Pillars of Eternity 2 Tease Thread
Yeah, I tried to convince him to release the still image anyway, but, apparently, I've failed Nice try though. I imagine we will see more info in about a month or so, so they don't conflict with PR for Tyranny.