Exactly. Look, I don't mind if they make it more challenging, but it shouldn't be ridiculously challenging to the point it is nearly impossible to progress. I hate it when they overcompensate and make your opponents TOO tough. I've ran into that before in other games. Be challenging but not so challenging it borders on the stupid.
And, I, too, thought the difficulty was just right for this game. This was not Halo. You played this game for the story and the immersion in that story and the experience of playing it. If you're looking to be challenged combat-wise play something else.
You got a point there, imagine playing KotOR at 'Legendary'-difficulty would be frustrating even for the most hardcore RPG-players. Obsidian just need to find that balance between 'Easy', 'Normal' and 'Hard'.