Kids these days are marvelously uncreative.
am understanding that you were not intending to broach a serious issue, but we will respond as it applies to da2... and other games being developed. to continue, Gromnir does not recognize a decrease in child creativity compared to when we were young. however, we can fully understand why it would appear that kiddies lack the creativity o' the previous generation. children, and young adults, got similar creativity as folks from our generation, but kids nowadays gots a much more limited attention span. is much more difficult for kids to reveal their creativity if they can only concentrate on passive activities with brief durations. kids needs constant and active involvement or they lose focus. we recently sat in on a 11th grade english class at a local catholic high school... most students bound for UC or Ivy schools. we watched these bright kids struggle with a poetry exercise in which they were directed to develop and maintain a single image for as long as they could. 2 lines... maybe 3. the kids didn't even recognize when they had added a new image or lost hold of the original. very bright. very creative. limited focus.
...
am feeling some sympathy for authors and game developers who is creating media for the new generation o' purchasers... and we suspect that gamer attention is gonna continue to shrink. developers of crpgs will be tasked with creating rich stories and characters for an audience with 0 patience.
HA! Good Fun!
tl;dr
Also, I agree with Wrath-- the linked 'voiced PC' rant was kinda sad. One of the biggest things that DAO needed was some more personality. With a fairly cookie-cutter world, a blank slate protagonist, little in the way of plot-based mysteries, and no memorable antagonist, the game relies almost entirely on the JNPCs to hold the interest of the player in a narrative sense. Impinging on player freedom a little bit to inject some character by way of the PC is a plausible way to address this. It's not without its drawbacks, and it is perhaps not the best way to do so, but it also has some advantages.
I disagree. I see this as not adressing the underlying problem with uninteresting dialogue to begin with.