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Meshugger

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Everything posted by Meshugger

  1. Inception. Great movie with solid visual effects and solid acting. The ending was really predictable though, i give it a solid 8.
  2. Something like that, yeah. I remember our physics teacher tried to prove mathematically to the class about the threshold of a single object collapsing due to its weight and forming a black hole. I wish that i would remember it. It was quite fascinating and fat jokes ensued.
  3. Edea.
  4. http://en.wikipedia.org/wiki/Nastassja_Kinski I guess 15 and little boys are all OK in France though. Age of consent is 15 in France. It is between 14-16 in the rest of the union. Most of my friends had lost their virginity by the age of 15, but it sure as hell wasn't with any 43 year olds. People like Polanski are simply pedoes, no matter what the age of consent is.
  5. Journos gushing over gfx improvements are rather amusing.
  6. Careful there, Bioware. You are dangerously close on entering "Berserk"- and other fantasy anime-territory.
  7. Never heard of the guy before you posted it. Ask the french instead.
  8. I am melting, 31 C now, and "coldest" temperature was 23 during the night.
  9. I believe most programmers, gaming or not, make between $80k and $120k. I work as a solution expert for a multinational firm. I have an engineering degree and a science degree. I make a little less than a game tester (<32K), so i take that california is a lot more expensive than scandoland. I will now file for an application for an entry-level programmer in the gaming-industry
  10. Having a month's vacation is wonderful. I spent the whole day browsing and posting on this forum (and some other ones as well). Goodnight everyone!
  11. Out of curiosity, what is the mean annual wage for a programmer in the gaming industry?
  12. ...and that's a bad thing because....?
  13. No need to. I still have a copy of the Orange Box on the shelf that i haven't touched out of pure principle. No steam for me, now or ever. It really helps your ego as well
  14. Completely rational answer already given. If you disagree, then please give a direct retort.
  15. You are right by principle. But i do not see anything that will simply break this trend unless they hire a new main writer. Writers team is the same. If you found Dragon Age's writing completely uninteresting then I don't honestly see much hope for you. Not completely uninteresting, rather missed potential and underdeveloped. I am a hopeless optimist, goddammit!
  16. You are right by principle. But i do not see anything that will simply break this trend unless they hire a new main writer.
  17. Kids these days are marvelously uncreative. am understanding that you were not intending to broach a serious issue, but we will respond as it applies to da2... and other games being developed. to continue, Gromnir does not recognize a decrease in child creativity compared to when we were young. however, we can fully understand why it would appear that kiddies lack the creativity o' the previous generation. children, and young adults, got similar creativity as folks from our generation, but kids nowadays gots a much more limited attention span. is much more difficult for kids to reveal their creativity if they can only concentrate on passive activities with brief durations. kids needs constant and active involvement or they lose focus. we recently sat in on a 11th grade english class at a local catholic high school... most students bound for UC or Ivy schools. we watched these bright kids struggle with a poetry exercise in which they were directed to develop and maintain a single image for as long as they could. 2 lines... maybe 3. the kids didn't even recognize when they had added a new image or lost hold of the original. very bright. very creative. limited focus. ... am feeling some sympathy for authors and game developers who is creating media for the new generation o' purchasers... and we suspect that gamer attention is gonna continue to shrink. developers of crpgs will be tasked with creating rich stories and characters for an audience with 0 patience. HA! Good Fun! tl;dr Also, I agree with Wrath-- the linked 'voiced PC' rant was kinda sad. One of the biggest things that DAO needed was some more personality. With a fairly cookie-cutter world, a blank slate protagonist, little in the way of plot-based mysteries, and no memorable antagonist, the game relies almost entirely on the JNPCs to hold the interest of the player in a narrative sense. Impinging on player freedom a little bit to inject some character by way of the PC is a plausible way to address this. It's not without its drawbacks, and it is perhaps not the best way to do so, but it also has some advantages. I disagree. I see this as not adressing the underlying problem with uninteresting dialogue to begin with.
  18. Do we really have to go through with the "commercial success=greatness, great quality"-argument again when both of us already know the damn answer do we? Do you really want that? Do you really want to debate in favour of banality and mediocrity as a mean for commercial success? Do you? Please repeat the record then.
  19. Pretty much spot on. Add Gromnir's points to it and we have a complete package. Parts where Dragon Age fell short where: - Some skill trees not working correctly - Lack of different enemies, making almost sure that the same tactic could be used every time - Boring leveldesign - Aesthetically dull - Dull soundtrack - Less dark than buffy the vampie slayer while still trying to be dark Instead, they change the very things that worked. God almighty, what kind of idiots did they have in their focus groups? My 'angar' was fueled by listening to this while writing this post.
  20. ^Excellent, in true spirit of Monty Python.
  21. Nah, if the guy would've been a rather unknown hamas-supporting, muslim cleric called muhammed, the Swiss would've sent him to the US faster than you can say "Dallas" backwards. They simply like Polanski as the film director.
  22. Out of a game that wasn't excellent by itself, the better team won. It could've easily have been 3-3 or 4-4 by fulltime.
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