actually, am not too concerned on the gameplay improvements. for instance, reducing the number o' spells and allowing for modified spells is sounding like a good thing... particularly as we recommended doing such many years ago when da were still in early development. there will, no doubt, be many gameplay improvements both noticeable and hidden. sometimes a significant gameplay improvement needs only be an alteration o' behind-the-scenes numbers crunching. if bio has a fault regarding gameplay improvements it is that they typically tries too hard to improve that which needs not be improved. bio's attempts to streamline ME2 character generation and development choices along with their desire to infuse more of a shooter "feel" to the game were improvements we coulda' done without.
Gromnir enjoys cooking. one o' the most useful skills in cooking is the ability to do nothing. so often the desire to add salt, stir pot, and/or peek in oven will only serve to futz up foods that not otherwise need futzing. biowarians developers needs to better learn when Not to stir the pot.
HA! Good Fun!
I do not mind some of the changes like the ones you mentioned + rogues being more ninja and less warrior in terms of combat. But i do not understand why they have to remove things like dialogue-text in favour for dialogue-wheel.
If were going to use the soup analogy, then it is like they are changing some of the spices, but also removing ingredients to boot. Our tomato-soup that was previously served in a nice saucer and eaten with a spoon made out of stainless steel, has now changed by tinkering with the amount of pepper, removed the oregano in favour of basil, changed the saucer to a plastic cup and the spoon is replaced by a straw. It is easier to pickup and eat, and the taste is more concentrated and direct, but why? The previous recipe worked pretty well. In fact, it was an all-time seller. So why change the very foundation of it?