I finished Possessor(s) a week ago and was quite happy with the game, some jank aside (mostly, the collectibles and the map). I liked the exploration and the boss battles, with the difficulty increasing as bosses were losing health. I have started Symphony of War: The Nephilim Saga. It is a tactical game in a fantasy setting. Unless there is a major plot twist at the end, it is fairly generic. The tactical combat and character development feel satisfying, with the "one more turn" lasting for 5 hours. The complexity is unbelievable for an RPGMaker game - there are squads, large maps, functional UI with mouse support. I think there is a perma death mode, but it is optional. The drawback is that the story and the narrative are hard to take seriously. The high-fantasy writing style is consistent - the generals and the farmers have a different manner of speech and the narrator leans towards the former, so it is not as obnoxious as it was with Gedonia. You can also just hire new units on the market, instead of waiting for your party members to multiply, which is most welcome (the last game of this type that I played is Fire Emblem: Fates).