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Showing content with the highest reputation on 12/20/25 in all areas

  1. Their defence budget alone is meant to be ~60$bn, annually. Which sounds ridiculous and is, but may actually be an underestimate of the true cost. A 4 unit Patriot battery has around 400$mn (!) worth of pac-3s loaded (16 units/ launcher, 6mn per rocket. Not quite as bad as it sounds, it's 10 million for the old pac-2s, if you're Saudi Arabia). Firing them off once a week would be 20bn, alone; and Ukraine has more than one battery. Even if you go back to the cheapest pac-3 cost listed it's still ~13bn to fire one battery off weekly. That's partly why Europe has been so awful at ramping up actual production: it costs monumental amounts of money to make and run the fancy gear which everyone in the west has been conditioned to think is necessary. Then your 30mn euro shiny new Leo2 gets popped by a $300 drone using a $50 cold war era rpg warhead for everyone to see. The money overall pays everything from salaries for teachers- and soldiers- to generators to keep the lights running. The 'funny' thing is that 45bn p/a isn't even close to enough. It covers the theoretical budget deficit, but is only about 2/3 of the amount actually needed. And of course it's for two years. In two years time they'll need another 90bn.
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  2. The issue is on my end, something changed in my build that is not letting some apps write files even when ran as admin. That is why I said it's cursed. I have a portable ssd with windows 11 and that is what I use to play games. Waiting on my new m2 drive to arrive and then I'll reinstall windows.
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  3. There's a question mark behind Arkane's future anyhow... at least for a long-term fan. Not quite sure what Blade is gonna be. As to increasing the system requirements, that's how it's always worked, naturally. The entire AAA industry is basically pushing the latest tech -- you may naturally ask at this point whether anybody would even buy Assassin's Creed like 15 for 80 bucks if not even the gfx would be improving anymore. However, upgrade cycles have gotten slower, as games are being developed with 5 years old tech (consoles) as the base. Gotta be honest, though: I'd rather buy 3-4 15-20 bucks indie games than a blockbuster one these days. Those also tend to be more focused, rather than trying to offer a little bit of everything for no one. Exceptions are projects I want to support or games that I REALLY consider premium. Thing is, outside of production values, the big boys aren't even the "premium" in this industry anymore. All they have is the cash to spend. However, as they are rarely allowed to invest it into anything interesting... I mean, it's worse than Hollywood. Hollywood still finds a slot for at least a del Toro, Burton, Nolan movie. In gaming, it's mostly an endless wave of remakes, remasters, sports games and recycled trends now. Lately even at industry award shows, it was studios that kept some independence / control over their projects that came out superior. Bit of rambling, sorry. But consider this: Even the last "fresh" Rockstar IP was tackled and shaped like two decades ago: L.A. Noire. Development started at Team Bondi in 2004/2005. That's just crazy. Speaking of which, these guys seemed to have one helluva time making their gaming dreams come true. It shows in the game for sure.
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  4. Yes, of course. That's why I said "highly evolved AI systems." So, not current AI systems, which I agree are hugely limited (and biased) by their human creators and maintainers. I'm talking future AI systems that can truly think for themselves, and thereby overcome and reject the initial biases and bull**** their human creators input into them. But that's unfortunately a rather long way off, and very likely well after I'm dead and gone. Very sad.
    1 point
  5. Enshrouded: for some reason I thought this was an online/MP-co-op focused survival/exploration/building and questing game, - also, early access - so I've ignored it. Then learned recently it can be Offline/SP. Then I learned you can customize difficulty/combat options a fair bit - including a setting where maybe 90% of enemies would ignore you until you attack first - or the usual reduce enemy damage/health while increasing player health/dmg etc. It was on a bit of a sale, bought it. So far it seems ok - the exploration/world aspect seems fun. Seems to be one of those games where it'd take quite a while to figure out how all the crafting, building works. Might even need a wiki for finer points, game doesn't really explain much re: certain things, learn as you play. Not saying it's complex, just a bit confusing here and there. Combat has dodge/parry but overall also seems to be more akin to general rpg then "souls like". Like, I made a 1st wand that has a ranged attack and so far (on my ez-cozy settings anyway) I've only had to spam its attack like it's Path of Exile. Building in the new-game start is a bit confusing/awkward but also would scratch the obsessive-brain tendencies if that's one's thing. At some point one needs npc villagers and workers to upgrade one's base/s. Or something. Tame pets (?), farm, all of that. Anyway - I made a first small base/did stuff in starter area and it was good enough I'll press forward. My main interest was the exploration/building factors.
    1 point
  6. The NG+ mode is quite fun, though much easier, as the stats are higher and everything dies quicker even on the highest difficulty setting (but also kills you in 1-2 hits). I used the whip sword as well due to its range.
    1 point
  7. Got BG3 and figured out that GOG doesn't work (won't install games) on my cursed version on win 10. Kind of a pain in the ass to boot win11 whenever I want to play a game, but whatever...
    0 points
  8. Won't be an issue, there won't be any juniors.
    0 points
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