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Showing content with the highest reputation on 11/06/25 in Posts
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When loading a save file, being able to select the character and see only their save files would be an incredibly helpful QoL feature, especially for those of us who have multiple concurrent playthroughs going.2 points
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Just wanted to throw some of my thoughts out there from my playthrough so far (I'm Lv30 and about halfway through the second planet of the second pair). Encounters that force you out of stealth and the game having no way to drop back into stealth (outside of maybe smoke grenades) feels bad; it wasn't fun on the initial Deus Ex: Human Revolution release and it's still not fun here. Late-game guns appear not to have silencer attachments for whatever reason, which means you're stuck using the earlier marksman rifles and sniper rifles unless you want to swap to Heavy Revolver (which is the only non-unique weapon I've found late game that has a silencer attachment). Companions are largely useless on Very Hard without Leadership scaling even when max upgraded. Not being able to customize their armor/weapons outside of the two upgrade kits feels lacking. The High Security Lockboxes were fun to hunt around for in the first two zones, but they are virtually non-existent past those areas (I think I've found one since hitting the game's mid-point quest, despite combing the entire zones). Not being able to be successful in conversations outside of Speech checks feels bad. It would be nice if there had been alternate ways to reach "good" solutions without just putting points into a stat, as even the "additional" information that you can find from exploration often still requires Speech or Leadership checks after bringing them up in conversation. However, I understand having some outcomes/rewards be Speech-specific, as the stat would otherwise feel less useful. Lockpicking, in particular, feels unrewarding as a lot of the loot from locked chests is just bits and random junk (which feels like a regression in exploration after the all the meaningful loot scattered about in Avowed). Lack of stat points means (especially in Very Hard) that you must heavily specialize into 2-3 skills. Having a handful of extra points (either tied to exploration or quest rewards) would be nice so that you could pick up additional utility.2 points
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https://www.cnn.com/2025/11/06/politics/sean-dunn-dc-sandwich-thrower-verdict Acquitted2 points
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I have a great time on your game, There is a large improvement over outer worlds 1. Personnaly I feel like the gunplay is way better than the first game, maybe its also due to the animations. I feel like the game is also more beautiful while providing a noticeable bigger scale to the player I really enjoy the liberty you give to the player, how the game reacts and adapts to our choices and behaviors and is ready to follow you even if you are a dumb charismatic egocentric psychopath. It feels good to dive again in a tragically funny world I am already 8 hours in since the release Overall, Outer Worlds 2 resonates with what I enjoy in a video games. I hope the game achieve the success you deserve so you can bring other great stories to life1 point
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am genuine disappointed, but not with the verdict. jeanine pirro taking this to a jury were vulgar, and am glad the jury functional told the government to, f-off. however, now that there has been a verdict, we won't be able to talk about how insane it is that sandwich guy were on trial for... aside, am knowing it sounds odd, but am hopeful the Court allows trump to do his tariffs. yes, trump's tariffs is unconstitutional, but that hasn't stopped this Court from changing precedent and/or for altering the clear meaning o' the text o' the Constitution to benefit trump. declare trump's tariffs unconstitutional saves trump from himself and then the president may also blame any subsequent economic pain on the Court's interference. americans need to feel economic pain to realize trump ain't some kinda business mastermind playing 3-d chess while every other country is playing checkers. it would be unfortunate that just as increased costs from trump's tariffs begin hurting ordinary americans, the Court could swoop in and save him... although if they sit on this and then final deliver their opinion in july, that could be ideal. HA! Good Fun!1 point
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sandwich guy trial, after two days of jury deliberation, still hasn't produced a verdict. ... somebody (multiple bodies?) on this jury does not want to punish the defendant. am gonna admit we had to look up fed criminal misdemeanor assault, 'cause that is literal something we never saw when we worked criminal. am suspecting the fact nobody has ever needed give jury instructions for misdemeanor assault is the reason why this ludicrous trial has stretched to five freaking days. the fed statute for criminal misdemeanor assault, pretty much has the same elements as common law civil battery: an act by the defendant intent to commit the act by the defendant-- not accidental contact a harmful or offensive touching lack o' consent by the plaintiff... of course since this is criminal, there is no plaintiff, so instead you got the victim. that's it, and same as civil (which means we are talking about money damages instead o' loss o' liberty for the defendant,) the standard o' review for the tryer of fact is a reasonable person standard insofar as what constitutes a harmful or offensive touching, although you need evidence beyond a reasonable doubt to convict. our "pretty much" is doing some heavy lifting and is what has caused confusion, 'cause as is typical, when yahoos write laws, they feel need to add... flair. every word matters. the final jury instructions read pretty much what we got above, but... regardless, am personal rooting for sandwich guy, but this isn't a tough call which needs multiple days o' deliberation... save that at least somebody on the jury most certain doesn't want to find this guy guilty. yeah, there were not even the possibility o' meaningful harm in the sandwich toss, and proving that sandwich guy intended to harm the cbp officer is beyond mere improbable, but is difficult to imagine the reasonable person who wouldn't see being pelted with a sandwich as punctuation to a verbal tirade as constituting an offensive act. however, we will note the court messed this whole thing up by providing less than clear jury instructions, which again, is surprisingly understandable seeing as how none o' the lawyers or the judge has needed to consider jury instructions for criminal misdemeanor assault previous to the start o' the sandwich guy trial. in any event, if somebody we trusted had told us that this would be, at minimum, a five day trial, we woulda' suggested they were chemical altered. HA! Good Fun! ps a reminder, a misdemeanor may include jail time up to one year. as such, from the defendant's pov, this is hardly the nothingburger people would reflexive assume it to be.1 point
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Give everyone a SSN and call it a day. Theres no reason the US has to limit immigration.1 point
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https://edition.cnn.com/2025/11/06/politics/trump-venezuela-legal-congress-land To paraphrase Barry Dennen, respect for the law, 'til now this has been noticeably lacking1 point
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From a mile-high perspective, the fundamental problem is that illegal immigrants are deeply embedded in the US economy, and trying to extract that component is going to have negative consequences for everybody. It would be less impactful if they focused on avoiding new illegal immigration and extraditing the newest arrivals before they become entrenched. But either way the optics won't look pretty.1 point
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Speculation: AI will gradually become a fourth branch of government. I could see it starting out in an advisory role, then the politicians steadily offload more and more responsibility to AI. Eventually it will become like the government in Moon is a Harsh Mistress.1 point
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1 point
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I think there was plan to make another side of conflict which Sub-Rose should be, but as always in modern games happens later this faction was greatly cut from game, and now we have reputaion points and several quests but nothing more. Same with Protectorate but in this case you cannot have any reputation with this faction which looks unlogic because Protectorate is full side of conflict like others1 point
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Level cap is too low.. or reached too quickly. I hit level 30 before even getting Inez's first mod kit. I then played for 23 more hours before reaching the end. "Not being able to be successful in conversations outside of Speech checks feels bad." - I agree. Especially if you are completely locked out of something that is supposed to be a choice. Marisol's second quest locks you out of a non-violent solution unless you are dumb or have science 14. They then blame you.. acting like it was your choice to kill everyone when you had absolutely no other choice. And by the way.. There are 3 [lie] options. 1 with Brun and 2 with the security officer. I had both the Charlatan and Tall Tale Teller perks and none (NONE) of the lie options worked. In fact, [lie] barely ever worked in any conversation with those perks. Makes me completely believe that there are no alternate lie dialogues or they completely forgot to put in the options for those perks to give you alternate outcomes. Things I still don't understand: Why is the Protectorate my enemy? Why do we have a reputation meter with Sub Rosa?1 point
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Hello guys at Obsidian and forum! So far I'm enjoying The Outer Worlds 2, despite of some bugs (yes Inez, why wouldn't I be able to recruit you yet...?) and the heavy and long shaders compilation at every start of the game. About 7 hours in and Paradise Island cleared, I thought I would throw in some suggestions for you to consider implementing on the next patches, coming from a person who has spent way too long on open world RPG's. Hope they'll be of use for all of us! UI: In the inventory, it'd be nice to be able to click on a weapon/armor and autoequip it, and at least be able to sort them out by damage/DPS or armor strenght. As far as working benches go, I should be able to distinguish exactly the weapon/armor I'm wearing right now so that I can know which thing I'm modifying from the get-go. And I think limiting weapon slots to armor modifications is not the best idea ever... Main quest: Awesome, nothing more to add. One of the best I've played in recent times. Secondary Quests: Most of them feel very short or are way too "fetchie". I know this can't be changed, but I'd love to see longer and tougher quests on future DLC's. I'm thankful to you as Murder in Eridanos was an awesome experience and represents exactly what a DLC shoud be to me. In the secondary questing department, Cyberpunk 2077 is still unmatched in my opinion. World: I know random events are normally a Bethesda thing, but as beautiful as the Paradise Island is, I don't feel really encouraged to explore it. Take for example the crub guy on that random house/lab: he has pretty nice dialogue but the quest is quiet boring. I'm sure there are ways to spice up the world or give us more specialised or juicy rewards like things that would max up some of our attributes (something which makes me sad that we can't see on the game). Companions: I know this is not a Bioware experience, but I would love to see more interactions among companions while I'm travelling. Paradise Island only has two so this might change later on, but banter truly helps with immersion and making them feel alive, specially with how close Niles and VAL are to each other. I won't talk about what I think about romances, but if a life simulation approach has any bearing on an RPG, there shouldn't be one without them, as long as they are properly implemented. That is personal opinion, though. Many ideas from the first hours of gameplay, but all in all I'm much appreciated for this more polished and superior experience coming from Outer Worlds 1. I loved the ideas and I love how they came into fruition to make this such a well rounded-up videogame RPG. Well done lads.1 point
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I agree with companions. There's barely any babble between them. They are eerily silent during some sections. like you forget they are even there. Each companion team-up seems to have about 3 lines between them and that's it. They then repeat those same lines over and over again which is annoying. In OW1 they babbled a lot more and even gave you compliments when successfully picking locks or hacking something.1 point
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For a non-combat character (i.e. lockpick / speech / hack.) the entire thing is brutal. You didn't plan out a "fighty-character" and yet are forced to fight. If you aren't building specifically for stealth, you can't get through it with sneak. The companions aren't strong enough to defend you if you're non-combat so either you expected everyone to build for combat or stealth.. or every player so far has missed a "peaceful solution" through the relay. It sure feels like there should be a mostly non-combat way through the relay that I've missed. At any rate, it feels bad. Makes you feel like you've built the wrong type of character. Something just feels off.1 point
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Supernova was a huge part of the first game for me. I only played that difficulty and did it three times. The survival stuff made it feel really immersive and exciting. I’d love to see something like that come back in The Outer Worlds 2. Every decision mattering so much was perfect.1 point
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Who needs the Nobel Peace Prize when you can have the FIFA one1 point
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Don't suppose anyone has found a fix for the Man in The Moon Man Mask? Or are you screwed if you don't have Science 9? Because the Dumb options, The Convict Option, and the 1 Observation option just lead to dead ends and from then on he won't talk to you if you return.1 point
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1 point
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Speaking of GOG Newsletter Discounts, there is biggest one so far for Tropico Series. I got 4 from giveaway long time ago, and today I got 1,2,3 and all DLCs for 4 for 8.88EUR. 5 and 6 are still to expensive for my taste, so skipped them for now. The discount will be valid for approximately 24 more hours from now.1 point
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Finished Seance at Blake Manor. Got the good ending, but didn't manage to save everyone. Turns out the time limits weren't that big of a thing in the end, it's mostly for flavor. But you can run out of time, or miss some timed events that block some stuff. Near the end it had that problem of constantly running around the whole map, through areas and several loading screens, to find that 1 thing you missed somewhere. But I guess I'd recommend it, in the end.1 point
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Put 30ish hours in to Farthest Frontier. The game is good for what it is, the building aspect is fun enough to keep you engaged until you reach the final tier. Don't know why they cap the population to 500 by default, game works fine over that.1 point
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1 point
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Yeah, I've run into this issue too. This mission seems to have a ton of bugs.1 point
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On PC, Steam and I am also unable to progress the quest too.1 point
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After finishing the Archive quest chain, i can't give the calcaduceus to either Auntie or Ruth, going directly to them just makes them say generic lines. The quest marker leads to an empty room in the entrance of the Archive. I have opened up all lifts including the Spireton one, there was nothing else i could interact with there. The Order NPC at the lift doesn't have anything to say either. I suspect this is because i cleared Spireton of enemies way before accepting the quest, and there was no way to acknowledge it during the negotiations.1 point
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ive also had this issue, its compeltely dead for me, im on Xbox on the latest patch too1 point
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Allow me to tell you about our lord and savior Dispatch. For all who yearn for the glory days of Telltale, he has risen again! Hallelujah!1 point
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I really liked TOW, I have played it a lot of times by now. Its funny, it has good characters, interesting places, and decent gunplay. Compared to standard Fallout 4 I actually prefer it overall. But when I replay Fallout 4, or New Vegas, or Skyrim, I always start by modding them. They all come with great official modding tools that allows me to change them in almost any way I want. For New Vegas, which is a bit old, I usually add mods that make gun play more responsive and intense. Also add some user made expansions and locations (love New Vegas Bounties). For 4 I add mods to improve the crafting, add tons of new components, and mods that allow settlements to expand automatically instead of me building the whole world. All these mods make the games way better, and in the end its why I have more hours in even Morrowind than I have in TOW. All of them come with official modding tools that are based on Bethesda's own game development tools, allowing you to modify almost anything. This adds so much longevity to their games. Meanwhile TOW has just a few mods that changes some minor things. Its either graphics changes or small changes to variables. Not having mod tools remove so much potential for improvement. So yeah, for The Outer Worlds 2 (and Obsidian's upcoming RPG Avowed) they really should add mod support. They use Unreal Engine 4, which has actually come a long way when it comes to modding. Look at other UE4 games like ARK or SQUAD for simple proof, or look at Unreal's own documentation, tutorials or forums. They have gone out of their way to allow developers to add mod support. I hope the devs see this. I am in no way saying that this is something easy to do or anything like that. I just want to point out that mod support is not just some extra gimmick, its one of the biggest features a game like this can have.1 point
